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The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
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260 lines
7.3 KiB
260 lines
7.3 KiB
# gRPC C++ Hello World Tutorial |
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### Install gRPC |
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Make sure you have installed gRPC on your system. Follow the instructions here: |
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[https://github.com/grpc/grpc/blob/master/INSTALL](../../../INSTALL.md). |
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### Get the tutorial source code |
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The example code for this and our other examples lives in the `examples` |
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directory. Clone this repository to your local machine by running the |
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following command: |
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```sh |
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$ git clone -b $(curl -L https://grpc.io/release) https://github.com/grpc/grpc |
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``` |
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Change your current directory to examples/cpp/helloworld |
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```sh |
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$ cd examples/cpp/helloworld/ |
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``` |
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### Defining a service |
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The first step in creating our example is to define a *service*: an RPC |
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service specifies the methods that can be called remotely with their parameters |
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and return types. As you saw in the |
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[overview](#protocolbuffers) above, gRPC does this using [protocol |
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buffers](https://developers.google.com/protocol-buffers/docs/overview). We |
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use the protocol buffers interface definition language (IDL) to define our |
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service methods, and define the parameters and return |
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types as protocol buffer message types. Both the client and the |
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server use interface code generated from the service definition. |
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Here's our example service definition, defined using protocol buffers IDL in |
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[helloworld.proto](../../protos/helloworld.proto). The `Greeting` |
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service has one method, `hello`, that lets the server receive a single |
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`HelloRequest` |
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message from the remote client containing the user's name, then send back |
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a greeting in a single `HelloReply`. This is the simplest type of RPC you |
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can specify in gRPC - we'll look at some other types later in this document. |
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```protobuf |
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syntax = "proto3"; |
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option java_package = "ex.grpc"; |
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package helloworld; |
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// The greeting service definition. |
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service Greeter { |
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// Sends a greeting |
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rpc SayHello (HelloRequest) returns (HelloReply) {} |
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} |
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// The request message containing the user's name. |
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message HelloRequest { |
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string name = 1; |
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} |
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// The response message containing the greetings |
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message HelloReply { |
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string message = 1; |
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} |
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``` |
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<a name="generating"></a> |
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### Generating gRPC code |
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Once we've defined our service, we use the protocol buffer compiler |
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`protoc` to generate the special client and server code we need to create |
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our application. The generated code contains both stub code for clients to |
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use and an abstract interface for servers to implement, both with the method |
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defined in our `Greeting` service. |
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To generate the client and server side interfaces: |
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```sh |
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$ make helloworld.grpc.pb.cc helloworld.pb.cc |
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``` |
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Which internally invokes the proto-compiler as: |
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```sh |
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$ protoc -I ../../protos/ --grpc_out=. --plugin=protoc-gen-grpc=grpc_cpp_plugin ../../protos/helloworld.proto |
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$ protoc -I ../../protos/ --cpp_out=. ../../protos/helloworld.proto |
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``` |
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### Writing a client |
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- Create a channel. A channel is a logical connection to an endpoint. A gRPC |
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channel can be created with the target address, credentials to use and |
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arguments as follows |
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```cpp |
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auto channel = CreateChannel("localhost:50051", InsecureChannelCredentials()); |
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``` |
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- Create a stub. A stub implements the rpc methods of a service and in the |
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generated code, a method is provided to created a stub with a channel: |
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```cpp |
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auto stub = helloworld::Greeter::NewStub(channel); |
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``` |
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- Make a unary rpc, with `ClientContext` and request/response proto messages. |
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```cpp |
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ClientContext context; |
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HelloRequest request; |
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request.set_name("hello"); |
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HelloReply reply; |
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Status status = stub->SayHello(&context, request, &reply); |
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``` |
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- Check returned status and response. |
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```cpp |
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if (status.ok()) { |
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// check reply.message() |
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} else { |
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// rpc failed. |
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} |
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``` |
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For a working example, refer to [greeter_client.cc](greeter_client.cc). |
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### Writing a server |
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- Implement the service interface |
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```cpp |
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class GreeterServiceImpl final : public Greeter::Service { |
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Status SayHello(ServerContext* context, const HelloRequest* request, |
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HelloReply* reply) override { |
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std::string prefix("Hello "); |
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reply->set_message(prefix + request->name()); |
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return Status::OK; |
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} |
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}; |
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``` |
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- Build a server exporting the service |
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```cpp |
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GreeterServiceImpl service; |
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ServerBuilder builder; |
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builder.AddListeningPort("0.0.0.0:50051", grpc::InsecureServerCredentials()); |
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builder.RegisterService(&service); |
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std::unique_ptr<Server> server(builder.BuildAndStart()); |
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``` |
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For a working example, refer to [greeter_server.cc](greeter_server.cc). |
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### Writing asynchronous client and server |
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gRPC uses `CompletionQueue` API for asynchronous operations. The basic work flow |
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is |
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- bind a `CompletionQueue` to a rpc call |
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- do something like a read or write, present with a unique `void*` tag |
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- call `CompletionQueue::Next` to wait for operations to complete. If a tag |
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appears, it indicates that the corresponding operation is complete. |
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#### Async client |
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The channel and stub creation code is the same as the sync client. |
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- Initiate the rpc and create a handle for the rpc. Bind the rpc to a |
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`CompletionQueue`. |
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```cpp |
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CompletionQueue cq; |
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auto rpc = stub->AsyncSayHello(&context, request, &cq); |
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``` |
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- Ask for reply and final status, with a unique tag |
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```cpp |
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Status status; |
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rpc->Finish(&reply, &status, (void*)1); |
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``` |
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- Wait for the completion queue to return the next tag. The reply and status are |
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ready once the tag passed into the corresponding `Finish()` call is returned. |
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```cpp |
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void* got_tag; |
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bool ok = false; |
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cq.Next(&got_tag, &ok); |
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if (ok && got_tag == (void*)1) { |
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// check reply and status |
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} |
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``` |
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For a working example, refer to [greeter_async_client.cc](greeter_async_client.cc). |
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#### Async server |
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The server implementation requests a rpc call with a tag and then wait for the |
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completion queue to return the tag. The basic flow is |
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- Build a server exporting the async service |
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```cpp |
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helloworld::Greeter::AsyncService service; |
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ServerBuilder builder; |
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builder.AddListeningPort("0.0.0.0:50051", InsecureServerCredentials()); |
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builder.RegisterService(&service); |
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auto cq = builder.AddCompletionQueue(); |
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auto server = builder.BuildAndStart(); |
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``` |
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- Request one rpc |
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```cpp |
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ServerContext context; |
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HelloRequest request; |
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ServerAsyncResponseWriter<HelloReply> responder; |
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service.RequestSayHello(&context, &request, &responder, &cq, &cq, (void*)1); |
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``` |
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- Wait for the completion queue to return the tag. The context, request and |
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responder are ready once the tag is retrieved. |
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```cpp |
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HelloReply reply; |
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Status status; |
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void* got_tag; |
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bool ok = false; |
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cq.Next(&got_tag, &ok); |
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if (ok && got_tag == (void*)1) { |
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// set reply and status |
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responder.Finish(reply, status, (void*)2); |
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} |
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``` |
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- Wait for the completion queue to return the tag. The rpc is finished when the |
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tag is back. |
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```cpp |
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void* got_tag; |
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bool ok = false; |
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cq.Next(&got_tag, &ok); |
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if (ok && got_tag == (void*)2) { |
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// clean up |
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} |
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``` |
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To handle multiple rpcs, the async server creates an object `CallData` to |
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maintain the state of each rpc and use the address of it as the unique tag. For |
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simplicity the server only uses one completion queue for all events, and runs a |
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main loop in `HandleRpcs` to query the queue. |
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For a working example, refer to [greeter_async_server.cc](greeter_async_server.cc). |
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