/* * * Copyright 2018 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #ifdef BAZEL_BUILD #include "examples/protos/helloworld.grpc.pb.h" #else #include "helloworld.grpc.pb.h" #endif using grpc::Server; using grpc::ServerBuilder; using grpc::ServerContext; using grpc::Status; using helloworld::Greeter; using helloworld::HelloReply; using helloworld::HelloRequest; // Logic and data behind the server's behavior. class GreeterServiceImpl final : public Greeter::Service { Status SayHello(ServerContext* context, const HelloRequest* request, HelloReply* reply) override { // Overwrite the call's compression algorithm to DEFLATE. context->set_compression_algorithm(GRPC_COMPRESS_DEFLATE); std::string prefix("Hello "); reply->set_message(prefix + request->name()); return Status::OK; } }; void RunServer() { std::string server_address("0.0.0.0:50051"); GreeterServiceImpl service; ServerBuilder builder; // Set the default compression algorithm for the server. builder.SetDefaultCompressionAlgorithm(GRPC_COMPRESS_GZIP); // Listen on the given address without any authentication mechanism. builder.AddListeningPort(server_address, grpc::InsecureServerCredentials()); // Register "service" as the instance through which we'll communicate with // clients. In this case it corresponds to an *synchronous* service. builder.RegisterService(&service); // Finally assemble the server. std::unique_ptr server(builder.BuildAndStart()); std::cout << "Server listening on " << server_address << std::endl; // Wait for the server to shutdown. Note that some other thread must be // responsible for shutting down the server for this call to ever return. server->Wait(); } int main(int argc, char** argv) { RunServer(); return 0; }