/* * * Copyright 2014, Google Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef __GRPCPP_STREAM_H__ #define __GRPCPP_STREAM_H__ #include #include #include #include #include #include #include namespace grpc { // Common interface for all client side streaming. class ClientStreamingInterface { public: virtual ~ClientStreamingInterface() {} // Wait until the stream finishes, and return the final status. When the // client side declares it has no more message to send, either implicitly or // by calling WritesDone, it needs to make sure there is no more message to // be received from the server, either implicitly or by getting a false from // a Read(). Otherwise, this implicitly cancels the stream. virtual Status Finish() = 0; }; // An interface that yields a sequence of R messages. template class ReaderInterface { public: virtual ~ReaderInterface() {} // Blocking read a message and parse to msg. Returns true on success. // The method returns false when there will be no more incoming messages, // either because the other side has called WritesDone or the stream has // failed (or been cancelled). virtual bool Read(R* msg) = 0; }; // An interface that can be fed a sequence of W messages. template class WriterInterface { public: virtual ~WriterInterface() {} // Blocking write msg to the stream. Returns true on success. // Returns false when the stream has been closed. virtual bool Write(const W& msg) = 0; }; template class ClientReader final : public ClientStreamingInterface, public ReaderInterface { public: // Blocking create a stream and write the first request out. ClientReader(ChannelInterface *channel, const RpcMethod &method, ClientContext *context, const google::protobuf::Message &request) : context_(context), call_(channel->CreateCall(method, context, &cq_)) { CallOpBuffer buf; buf.AddSendInitialMetadata(&context->send_initial_metadata_); buf.AddSendMessage(request); buf.AddClientSendClose(); call_.PerformOps(&buf); cq_.Pluck(&buf); } // Blocking wait for initial metadata from server. The received metadata // can only be accessed after this call returns. Should only be called before // the first read. Calling this method is optional, and if it is not called // the metadata will be available in ClientContext after the first read. void WaitForInitialMetadata() { GPR_ASSERT(!context_->initial_metadata_received_); CallOpBuffer buf; buf.AddRecvInitialMetadata(&context_->recv_initial_metadata_); call_.PerformOps(&buf); GPR_ASSERT(cq_.Pluck(&buf)); context_->initial_metadata_received_ = true; } virtual bool Read(R *msg) override { CallOpBuffer buf; if (!context_->initial_metadata_received_) { buf.AddRecvInitialMetadata(&context_->recv_initial_metadata_); context_->initial_metadata_received_ = true; } bool got_message; buf.AddRecvMessage(msg, &got_message); call_.PerformOps(&buf); return cq_.Pluck(&buf) && got_message; } virtual Status Finish() override { CallOpBuffer buf; Status status; buf.AddClientRecvStatus(&context_->trailing_metadata_, &status); call_.PerformOps(&buf); GPR_ASSERT(cq_.Pluck(&buf)); return status; } private: ClientContext* context_; CompletionQueue cq_; Call call_; }; template class ClientWriter final : public ClientStreamingInterface, public WriterInterface { public: // Blocking create a stream. ClientWriter(ChannelInterface *channel, const RpcMethod &method, ClientContext *context, google::protobuf::Message *response) : context_(context), response_(response), call_(channel->CreateCall(method, context, &cq_)) { CallOpBuffer buf; buf.AddSendInitialMetadata(&context->send_initial_metadata_); call_.PerformOps(&buf); cq_.Pluck(&buf); } virtual bool Write(const W& msg) override { CallOpBuffer buf; buf.AddSendMessage(msg); call_.PerformOps(&buf); return cq_.Pluck(&buf); } virtual bool WritesDone() { CallOpBuffer buf; buf.AddClientSendClose(); call_.PerformOps(&buf); return cq_.Pluck(&buf); } // Read the final response and wait for the final status. virtual Status Finish() override { CallOpBuffer buf; Status status; bool got_message; buf.AddRecvMessage(response_, &got_message); buf.AddClientRecvStatus(&context_->trailing_metadata_, &status); call_.PerformOps(&buf); GPR_ASSERT(cq_.Pluck(&buf) && got_message); return status; } private: ClientContext* context_; google::protobuf::Message *const response_; CompletionQueue cq_; Call call_; }; // Client-side interface for bi-directional streaming. template class ClientReaderWriter final : public ClientStreamingInterface, public WriterInterface, public ReaderInterface { public: // Blocking create a stream. ClientReaderWriter(ChannelInterface *channel, const RpcMethod &method, ClientContext *context) : context_(context), call_(channel->CreateCall(method, context, &cq_)) { CallOpBuffer buf; buf.AddSendInitialMetadata(&context->send_initial_metadata_); call_.PerformOps(&buf); GPR_ASSERT(cq_.Pluck(&buf)); } // Blocking wait for initial metadata from server. The received metadata // can only be accessed after this call returns. Should only be called before // the first read. Calling this method is optional, and if it is not called // the metadata will be available in ClientContext after the first read. void WaitForInitialMetadata() { GPR_ASSERT(!context_->initial_metadata_received_); CallOpBuffer buf; buf.AddRecvInitialMetadata(&context_->recv_initial_metadata_); call_.PerformOps(&buf); GPR_ASSERT(cq_.Pluck(&buf)); context_->initial_metadata_received_ = true; } virtual bool Read(R *msg) override { CallOpBuffer buf; if (!context_->initial_metadata_received_) { buf.AddRecvInitialMetadata(&context_->recv_initial_metadata_); context_->initial_metadata_received_ = true; } bool got_message; buf.AddRecvMessage(msg, &got_message); call_.PerformOps(&buf); return cq_.Pluck(&buf) && got_message; } virtual bool Write(const W& msg) override { CallOpBuffer buf; buf.AddSendMessage(msg); call_.PerformOps(&buf); return cq_.Pluck(&buf); } virtual bool WritesDone() { CallOpBuffer buf; buf.AddClientSendClose(); call_.PerformOps(&buf); return cq_.Pluck(&buf); } virtual Status Finish() override { CallOpBuffer buf; Status status; buf.AddClientRecvStatus(&context_->trailing_metadata_, &status); call_.PerformOps(&buf); GPR_ASSERT(cq_.Pluck(&buf)); return status; } private: ClientContext* context_; CompletionQueue cq_; Call call_; }; template class ServerReader final : public ReaderInterface { public: ServerReader(Call* call, ServerContext* ctx) : call_(call), ctx_(ctx) {} void SendInitialMetadata() { GPR_ASSERT(!ctx_->sent_initial_metadata_); CallOpBuffer buf; buf.AddSendInitialMetadata(&ctx_->initial_metadata_); ctx_->sent_initial_metadata_ = true; call_->PerformOps(&buf); call_->cq()->Pluck(&buf); } virtual bool Read(R* msg) override { CallOpBuffer buf; bool got_message; buf.AddRecvMessage(msg, &got_message); call_->PerformOps(&buf); return call_->cq()->Pluck(&buf) && got_message; } private: Call* const call_; ServerContext* const ctx_; }; template class ServerWriter final : public WriterInterface { public: ServerWriter(Call* call, ServerContext* ctx) : call_(call), ctx_(ctx) {} void SendInitialMetadata() { GPR_ASSERT(!ctx_->sent_initial_metadata_); CallOpBuffer buf; buf.AddSendInitialMetadata(&ctx_->initial_metadata_); ctx_->sent_initial_metadata_ = true; call_->PerformOps(&buf); call_->cq()->Pluck(&buf); } virtual bool Write(const W& msg) override { CallOpBuffer buf; if (!ctx_->sent_initial_metadata_) { buf.AddSendInitialMetadata(&ctx_->initial_metadata_); ctx_->sent_initial_metadata_ = true; } buf.AddSendMessage(msg); call_->PerformOps(&buf); return call_->cq()->Pluck(&buf); } private: Call* const call_; ServerContext* const ctx_; }; // Server-side interface for bi-directional streaming. template class ServerReaderWriter final : public WriterInterface, public ReaderInterface { public: ServerReaderWriter(Call* call, ServerContext* ctx) : call_(call), ctx_(ctx) {} void SendInitialMetadata() { GPR_ASSERT(!ctx_->sent_initial_metadata_); CallOpBuffer buf; buf.AddSendInitialMetadata(&ctx_->initial_metadata_); ctx_->sent_initial_metadata_ = true; call_->PerformOps(&buf); call_->cq()->Pluck(&buf); } virtual bool Read(R* msg) override { CallOpBuffer buf; bool got_message; buf.AddRecvMessage(msg, &got_message); call_->PerformOps(&buf); return call_->cq()->Pluck(&buf) && got_message; } virtual bool Write(const W& msg) override { CallOpBuffer buf; if (!ctx_->sent_initial_metadata_) { buf.AddSendInitialMetadata(&ctx_->initial_metadata_); ctx_->sent_initial_metadata_ = true; } buf.AddSendMessage(msg); call_->PerformOps(&buf); return call_->cq()->Pluck(&buf); } private: Call* const call_; ServerContext* const ctx_; }; // Async interfaces // Common interface for all client side streaming. class ClientAsyncStreamingInterface { public: virtual ~ClientAsyncStreamingInterface() {} virtual void Finish(Status* status, void* tag) = 0; }; // An interface that yields a sequence of R messages. template class AsyncReaderInterface { public: virtual ~AsyncReaderInterface() {} virtual void Read(R* msg, void* tag) = 0; }; // An interface that can be fed a sequence of W messages. template class AsyncWriterInterface { public: virtual ~AsyncWriterInterface() {} virtual void Write(const W& msg, void* tag) = 0; }; template class ClientAsyncReader final : public ClientAsyncStreamingInterface, public AsyncReaderInterface { public: // Blocking create a stream and write the first request out. ClientAsyncReader(ChannelInterface *channel, const RpcMethod &method, ClientContext *context, const google::protobuf::Message &request, void* tag) : call_(channel->CreateCall(method, context, &cq_)) { init_buf_.Reset(tag); init_buf_.AddSendMessage(request); init_buf_.AddClientSendClose(); call_.PerformOps(&init_buf_); } virtual void Read(R *msg, void* tag) override { read_buf_.Reset(tag); read_buf_.AddRecvMessage(msg); call_.PerformOps(&read_buf_); } virtual void Finish(Status* status, void* tag) override { finish_buf_.Reset(tag); finish_buf_.AddClientRecvStatus(nullptr, status); // TODO metadata call_.PerformOps(&finish_buf_); } private: CompletionQueue cq_; Call call_; CallOpBuffer init_buf_; CallOpBuffer read_buf_; CallOpBuffer finish_buf_; }; template class ClientAsyncWriter final : public ClientAsyncStreamingInterface, public WriterInterface { public: // Blocking create a stream. ClientAsyncWriter(ChannelInterface *channel, const RpcMethod &method, ClientContext *context, google::protobuf::Message *response) : response_(response), call_(channel->CreateCall(method, context, &cq_)) {} virtual void Write(const W& msg, void* tag) override { write_buf_.Reset(tag); write_buf_.AddSendMessage(msg); call_.PerformOps(&write_buf_); } virtual void WritesDone(void* tag) override { writes_done_buf_.Reset(tag); writes_done_buf_.AddClientSendClose(); call_.PerformOps(&writes_done_buf_); } virtual void Finish(Status* status, void* tag) override { finish_buf_.Reset(tag); finish_buf_.AddRecvMessage(response_, &got_message_); finish_buf_.AddClientRecvStatus(nullptr, status); // TODO metadata call_.PerformOps(&finish_buf_); } private: google::protobuf::Message *const response_; bool got_message_; CompletionQueue cq_; Call call_; CallOpBuffer write_buf_; CallOpBuffer writes_done_buf_; CallOpBuffer finish_buf_; }; // Client-side interface for bi-directional streaming. template class ClientAsyncReaderWriter final : public ClientAsyncStreamingInterface, public AsyncWriterInterface, public AsyncReaderInterface { public: ClientAsyncReaderWriter(ChannelInterface *channel, const RpcMethod &method, ClientContext *context) : call_(channel->CreateCall(method, context, &cq_)) {} virtual void Read(R *msg, void* tag) override { read_buf_.Reset(tag); read_buf_.AddRecvMessage(msg); call_.PerformOps(&read_buf_); } virtual void Write(const W& msg, void* tag) override { write_buf_.Reset(tag); write_buf_.AddSendMessage(msg); call_.PerformOps(&write_buf_); } virtual void WritesDone(void* tag) override { writes_done_buf_.Reset(tag); writes_done_buf_.AddClientSendClose(); call_.PerformOps(&writes_done_buf_); } virtual void Finish(Status* status, void* tag) override { finish_buf_.Reset(tag); finish_buf_.AddClientRecvStatus(nullptr, status); // TODO metadata call_.PerformOps(&finish_buf_); } private: CompletionQueue cq_; Call call_; CallOpBuffer read_buf_; CallOpBuffer write_buf_; CallOpBuffer writes_done_buf_; CallOpBuffer finish_buf_; }; // TODO(yangg) Move out of stream.h template class ServerAsyncResponseWriter final { public: explicit ServerAsyncResponseWriter(Call* call) : call_(call) {} virtual void Write(const W& msg, void* tag) override { CallOpBuffer buf; buf.AddSendMessage(msg); call_->PerformOps(&buf); } private: Call* call_; }; template class ServerAsyncReader : public AsyncReaderInterface { public: explicit ServerAsyncReader(Call* call) : call_(call) {} virtual void Read(R* msg, void* tag) { // TODO } private: Call* call_; }; template class ServerAsyncWriter : public AsyncWriterInterface { public: explicit ServerAsyncWriter(Call* call) : call_(call) {} virtual void Write(const W& msg, void* tag) { // TODO } private: Call* call_; }; // Server-side interface for bi-directional streaming. template class ServerAsyncReaderWriter : public AsyncWriterInterface, public AsyncReaderInterface { public: explicit ServerAsyncReaderWriter(Call* call) : call_(call) {} virtual void Read(R* msg, void* tag) { // TODO } virtual void Write(const W& msg, void* tag) { // TODO } private: Call* call_; }; } // namespace grpc #endif // __GRPCPP_STREAM_H__