/* * * Copyright 2015-2016 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef GRPCXX_SERVER_BUILDER_H #define GRPCXX_SERVER_BUILDER_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include struct grpc_resource_quota; namespace grpc { class AsyncGenericService; class ResourceQuota; class CompletionQueue; class Server; class ServerCompletionQueue; class ServerCredentials; class Service; namespace testing { class ServerBuilderPluginTest; class ServerBuilderThreadCreatorOverrideTest; } // namespace testing /// A builder class for the creation and startup of \a grpc::Server instances. class ServerBuilder { public: ServerBuilder(); ~ServerBuilder(); ////////////////////////////////////////////////////////////////////////////// // Primary API's /// Return a running server which is ready for processing calls. /// Before calling, one typically needs to ensure that: /// 1. a service is registered - so that the server knows what to serve /// (via RegisterService, or RegisterAsyncGenericService) /// 2. a listening port has been added - so the server knows where to receive /// traffic (via AddListeningPort) /// 3. [for async api only] completion queues have been added via /// AddCompletionQueue std::unique_ptr BuildAndStart(); /// Register a service. This call does not take ownership of the service. /// The service must exist for the lifetime of the \a Server instance returned /// by \a BuildAndStart(). /// Matches requests with any :authority ServerBuilder& RegisterService(Service* service); /// Enlists an endpoint \a addr (port with an optional IP address) to /// bind the \a grpc::Server object to be created to. /// /// It can be invoked multiple times. /// /// \param addr_uri The address to try to bind to the server in URI form. If /// the scheme name is omitted, "dns:///" is assumed. To bind to any address, /// please use IPv6 any, i.e., [::]:, which also accepts IPv4 /// connections. Valid values include dns:///localhost:1234, / /// 192.168.1.1:31416, dns:///[::1]:27182, etc.). /// \param creds The credentials associated with the server. /// \param selected_port[out] If not `nullptr`, gets populated with the port /// number bound to the \a grpc::Server for the corresponding endpoint after /// it is successfully bound, 0 otherwise. /// ServerBuilder& AddListeningPort(const grpc::string& addr_uri, std::shared_ptr creds, int* selected_port = nullptr); /// Add a completion queue for handling asynchronous services. /// /// Best performance is typically obtained by using one thread per polling /// completion queue. /// /// Caller is required to shutdown the server prior to shutting down the /// returned completion queue. Caller is also required to drain the /// completion queue after shutting it down. A typical usage scenario: /// /// // While building the server: /// ServerBuilder builder; /// ... /// cq_ = builder.AddCompletionQueue(); /// server_ = builder.BuildAndStart(); /// /// // While shutting down the server; /// server_->Shutdown(); /// cq_->Shutdown(); // Always *after* the associated server's Shutdown()! /// // Drain the cq_ that was created /// void* ignored_tag; /// bool ignored_ok; /// while (cq_->Next(&ignored_tag, &ignored_ok)) { } /// /// \param is_frequently_polled This is an optional parameter to inform gRPC /// library about whether this completion queue would be frequently polled /// (i.e. by calling \a Next() or \a AsyncNext()). The default value is /// 'true' and is the recommended setting. Setting this to 'false' (i.e. /// not polling the completion queue frequently) will have a significantly /// negative performance impact and hence should not be used in production /// use cases. std::unique_ptr AddCompletionQueue( bool is_frequently_polled = true); ////////////////////////////////////////////////////////////////////////////// // Less commonly used RegisterService variants /// Register a service. This call does not take ownership of the service. /// The service must exist for the lifetime of the \a Server instance returned /// by \a BuildAndStart(). /// Only matches requests with :authority \a host ServerBuilder& RegisterService(const grpc::string& host, Service* service); /// Register a generic service. /// Matches requests with any :authority /// This is mostly useful for writing generic gRPC Proxies where the exact /// serialization format is unknown ServerBuilder& RegisterAsyncGenericService(AsyncGenericService* service); ////////////////////////////////////////////////////////////////////////////// // Fine control knobs /// Set max receive message size in bytes. ServerBuilder& SetMaxReceiveMessageSize(int max_receive_message_size) { max_receive_message_size_ = max_receive_message_size; return *this; } /// Set max send message size in bytes. ServerBuilder& SetMaxSendMessageSize(int max_send_message_size) { max_send_message_size_ = max_send_message_size; return *this; } /// \deprecated For backward compatibility. ServerBuilder& SetMaxMessageSize(int max_message_size) { return SetMaxReceiveMessageSize(max_message_size); } /// Set the support status for compression algorithms. All algorithms are /// enabled by default. /// /// Incoming calls compressed with an unsupported algorithm will fail with /// \a GRPC_STATUS_UNIMPLEMENTED. ServerBuilder& SetCompressionAlgorithmSupportStatus( grpc_compression_algorithm algorithm, bool enabled); /// The default compression level to use for all channel calls in the /// absence of a call-specific level. ServerBuilder& SetDefaultCompressionLevel(grpc_compression_level level); /// The default compression algorithm to use for all channel calls in the /// absence of a call-specific level. Note that it overrides any compression /// level set by \a SetDefaultCompressionLevel. ServerBuilder& SetDefaultCompressionAlgorithm( grpc_compression_algorithm algorithm); /// Set the attached buffer pool for this server ServerBuilder& SetResourceQuota(const ResourceQuota& resource_quota); ServerBuilder& SetOption(std::unique_ptr option); /// Options for synchronous servers. enum SyncServerOption { NUM_CQS, ///< Number of completion queues. MIN_POLLERS, ///< Minimum number of polling threads. MAX_POLLERS, ///< Maximum number of polling threads. CQ_TIMEOUT_MSEC ///< Completion queue timeout in milliseconds. }; /// Only useful if this is a Synchronous server. ServerBuilder& SetSyncServerOption(SyncServerOption option, int value); /// Add a channel argument (an escape hatch to tuning core library parameters /// directly) template ServerBuilder& AddChannelArgument(const grpc::string& arg, const T& value) { return SetOption(MakeChannelArgumentOption(arg, value)); } /// For internal use only: Register a ServerBuilderPlugin factory function. static void InternalAddPluginFactory( std::unique_ptr (*CreatePlugin)()); /// Enable a server workaround. Do not use unless you know what the workaround /// does. For explanation and detailed descriptions of workarounds, see /// doc/workarounds.md. ServerBuilder& EnableWorkaround(grpc_workaround_list id); private: friend class ::grpc::testing::ServerBuilderPluginTest; friend class ::grpc::testing::ServerBuilderThreadCreatorOverrideTest; ServerBuilder& SetThreadFunctions( std::function thread_creator, std::function thread_joiner) { thread_creator_ = thread_creator; thread_joiner_ = thread_joiner; return *this; } struct Port { grpc::string addr; std::shared_ptr creds; int* selected_port; }; struct SyncServerSettings { SyncServerSettings() : num_cqs(1), min_pollers(1), max_pollers(2), cq_timeout_msec(10000) {} /// Number of server completion queues to create to listen to incoming RPCs. int num_cqs; /// Minimum number of threads per completion queue that should be listening /// to incoming RPCs. int min_pollers; /// Maximum number of threads per completion queue that can be listening to /// incoming RPCs. int max_pollers; /// The timeout for server completion queue's AsyncNext call. int cq_timeout_msec; }; typedef std::unique_ptr HostString; struct NamedService { explicit NamedService(Service* s) : service(s) {} NamedService(const grpc::string& h, Service* s) : host(new grpc::string(h)), service(s) {} HostString host; Service* service; }; int max_receive_message_size_; int max_send_message_size_; std::vector> options_; std::vector> services_; std::vector ports_; SyncServerSettings sync_server_settings_; /// List of completion queues added via \a AddCompletionQueue method. std::vector cqs_; std::shared_ptr creds_; std::vector> plugins_; grpc_resource_quota* resource_quota_; AsyncGenericService* generic_service_; struct { bool is_set; grpc_compression_level level; } maybe_default_compression_level_; struct { bool is_set; grpc_compression_algorithm algorithm; } maybe_default_compression_algorithm_; uint32_t enabled_compression_algorithms_bitset_; std::function thread_creator_; std::function thread_joiner_; }; } // namespace grpc #endif // GRPCXX_SERVER_BUILDER_H