/* * Copyright 2024 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #ifdef BAZEL_BUILD #include "examples/protos/helloworld.grpc.pb.h" #else #include "helloworld.grpc.pb.h" #endif using grpc::Server; using grpc::ServerBuilder; using grpc::ServerContext; using grpc::Status; using grpc::StatusCode; using helloworld::Greeter; using helloworld::HelloReply; using helloworld::HelloRequest; // Logic and data behind the server's behavior. class GreeterServiceImpl final : public Greeter::Service { public: Status SayHello(ServerContext* context, const HelloRequest* request, HelloReply* reply) override { if (++request_counter_ % request_modulo_ != 0) { // Return an OK status for every request_modulo_ number of requests, // return UNAVAILABLE otherwise. std::cout << "return UNAVAILABLE" << std::endl; return Status(StatusCode::UNAVAILABLE, ""); } std::string prefix("Hello "); reply->set_message(prefix + request->name()); std::cout << "return OK" << std::endl; return Status::OK; } private: static constexpr int request_modulo_ = 4; int request_counter_ = 0; }; void RunServer(uint16_t port) { std::string server_address = absl::StrFormat("0.0.0.0:%d", port); GreeterServiceImpl service; grpc::EnableDefaultHealthCheckService(true); grpc::reflection::InitProtoReflectionServerBuilderPlugin(); ServerBuilder builder; // Listen on the given address without any authentication mechanism. builder.AddListeningPort(server_address, grpc::InsecureServerCredentials()); // Register "service" as the instance through which we'll communicate with // clients. In this case it corresponds to an *synchronous* service. builder.RegisterService(&service); // Finally assemble the server. std::unique_ptr server(builder.BuildAndStart()); std::cout << "Server listening on " << server_address << std::endl; // Wait for the server to shutdown. Note that some other thread must be // responsible for shutting down the server for this call to ever return. server->Wait(); } int main(int argc, char** argv) { RunServer(/*port=*/50052); return 0; }