# Copyright 2016, Google Inc. # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are # met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above # copyright notice, this list of conditions and the following disclaimer # in the documentation and/or other materials provided with the # distribution. # * Neither the name of Google Inc. nor the names of its # contributors may be used to endorse or promote products derived from # this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR # A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT # OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, # DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY # THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # performance scenario configuration for various languages class CXXLanguage: def __init__(self): self.safename = 'cxx' def worker_cmdline(self): return ['bins/opt/qps_worker'] def worker_port_offset(self): return 0 def scenarios(self): # TODO(jtattermusch): add more scenarios return { # Scenario 1: generic async streaming ping-pong (contentionless latency) 'cpp_async_generic_streaming_ping_pong': [ '--rpc_type=STREAMING', '--client_type=ASYNC_CLIENT', '--server_type=ASYNC_GENERIC_SERVER', '--outstanding_rpcs_per_channel=1', '--client_channels=1', '--bbuf_req_size=0', '--bbuf_resp_size=0', '--async_client_threads=1', '--async_server_threads=1', '--secure_test=true', '--num_servers=1', '--num_clients=1', '--server_core_limit=0', '--client_core_limit=0'], # Scenario 5: Sync unary ping-pong with protobufs 'cpp_sync_unary_ping_pong_protobuf': [ '--rpc_type=UNARY', '--client_type=SYNC_CLIENT', '--server_type=SYNC_SERVER', '--outstanding_rpcs_per_channel=1', '--client_channels=1', '--simple_req_size=0', '--simple_resp_size=0', '--secure_test=true', '--num_servers=1', '--num_clients=1', '--server_core_limit=0', '--client_core_limit=0']} def __str__(self): return 'c++' class CSharpLanguage: def __init__(self): self.safename = str(self) def worker_cmdline(self): return ['tools/run_tests/performance/run_worker_csharp.sh'] def worker_port_offset(self): return 100 def scenarios(self): # TODO(jtattermusch): add more scenarios return { # Scenario 1: generic async streaming ping-pong (contentionless latency) 'csharp_async_generic_streaming_ping_pong': [ '--rpc_type=STREAMING', '--client_type=ASYNC_CLIENT', '--server_type=ASYNC_GENERIC_SERVER', '--outstanding_rpcs_per_channel=1', '--client_channels=1', '--bbuf_req_size=0', '--bbuf_resp_size=0', '--async_client_threads=1', '--async_server_threads=1', '--secure_test=true', '--num_servers=1', '--num_clients=1', '--server_core_limit=0', '--client_core_limit=0']} def __str__(self): return 'csharp' class NodeLanguage: def __init__(self): pass self.safename = str(self) def worker_cmdline(self): return ['tools/run_tests/performance/run_worker_node.sh'] def worker_port_offset(self): return 200 def scenarios(self): # TODO(jtattermusch): add more scenarios return { 'node_sync_unary_ping_pong_protobuf': [ '--rpc_type=UNARY', '--client_type=ASYNC_CLIENT', '--server_type=ASYNC_SERVER', '--outstanding_rpcs_per_channel=1', '--client_channels=1', '--simple_req_size=0', '--simple_resp_size=0', '--secure_test=false', '--num_servers=1', '--num_clients=1', '--server_core_limit=0', '--client_core_limit=0']} def __str__(self): return 'node' LANGUAGES = { 'c++' : CXXLanguage(), 'csharp' : CSharpLanguage(), 'node' : NodeLanguage(), }