Mirrors what we had with combiner, but allows it to occur at arbitrary points.
We'll use this in chaotic-good to:
1. combine fragments into a single frame
2. combine writes from different calls into a single syscall
Closes#35413
COPYBARA_INTEGRATE_REVIEW=https://github.com/grpc/grpc/pull/35413 from ctiller:group-on 9f20f34523
PiperOrigin-RevId: 596004767
Remove the old `switch` library - this used to be an implementation detail of `Seq`, `TrySeq` - but has become unused.
Add a new user facing primitive `Switch` that fills a similar role to `switch` in C++ - selecting a promise to execute based on a primitive discriminator - much like `If` allows selection based on a boolean discriminator now.
A future change will optimize this to actually lower the `Switch` into an actual `switch` statement, but for right now I want to get the functionality in.
Closes#35424
COPYBARA_INTEGRATE_REVIEW=https://github.com/grpc/grpc/pull/35424 from ctiller:switchy 5308a914c6
PiperOrigin-RevId: 595140965
Adds temporary `call.cc` and `connected_channel.cc` scaffolding to run `CallInterceptor`/`CallHandler` style calls.
This will get ripped out as soon as the v3 transition is completed.
Closes#35312
COPYBARA_INTEGRATE_REVIEW=https://github.com/grpc/grpc/pull/35312 from ctiller:v3-accept ae0bf81f8b
PiperOrigin-RevId: 594128029
`AllOk` runs a set of promises concurrently, and like `TryJoin` waits for them all to succeed or one to fail.
Unlike `TryJoin` it returns a single unified status of the composition, so cannot handle member promises that might return `StatusOr` or the like.
Closes#35304
COPYBARA_INTEGRATE_REVIEW=https://github.com/grpc/grpc/pull/35304 from ctiller:all-review 30f5f809c6
PiperOrigin-RevId: 591031189
Add a variant of `Spawn` that returns a promise that can be awaited by another activity.
This allows us to simply implement complex cross-activity synchronization.
(necessary building block for #34740)
Also adds an inter-activity latch as a building block to test this work.
Closes#34744
COPYBARA_INTEGRATE_REVIEW=https://github.com/grpc/grpc/pull/34744 from ctiller:ninteen-ninety-nine 19074b255f
PiperOrigin-RevId: 582450643
`StatusFlag` acts like a status, but is just a boolean (we don't want to
accidentally treat a boolean as something that indicates failure in case
it's not)
Similarly `ValueOrFailure` looks like `StatusOr` but reduces the failure
space to one value.
---------
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Modeled after mutexes in the Rust ecosystem: the mutex owns the data
provided, and acquisition of the mutex returns a handle with which to
manipulate that data.
This fits in nicely with the execution environment we've established
whereby we may want to pass the lock from lambda to lambda for some
time.
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Pipe-like type (has a send end, a receive end, and a closing mechanism)
for cross-activity transfers.
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Our current implementation of Join, TryJoin leverage some complicated
template stuff to work, which makes them hard to maintain. I've been
thinking about ways to simplify that for some time and had something
like this in mind - using a code generator that's at least a little more
understandable to code generate most of the complexity into a file that
is checkable.
Concurrently - I have a cool optimization in mind - but it requires that
we can move promises after polling, which is a contract change. I'm
going to work through the set of primitives we have in the coming weeks
and change that contract to enable the optimization.
---------
Co-authored-by: ctiller <ctiller@users.noreply.github.com>
Our current implementation of `Seq`, `TrySeq` leverage some complicated
template stuff to work, which makes them hard to maintain. I've been
thinking about ways to simplify that for some time and had something
like this in mind - using a code generator that's at least a little more
understandable to code generate most of the complexity into a file that
is checkable.
Concurrently - I have a cool optimization in mind - but it requires that
we can move promises after polling, which is a contract change. I'm
going to work through the set of primitives we have in the coming weeks
and change that contract to enable the optimization.
---------
Co-authored-by: ctiller <ctiller@users.noreply.github.com>
I have a cool optimization in mind for promises - but it requires that
we can move them after polling, which is a contract change. I'm going to
work through the set of primitives we have in the coming weeks and
change that contract to enable the optimization.
---------
Co-authored-by: ctiller <ctiller@users.noreply.github.com>
Parties prefer to wakeup inline, however there are some mechanisms that
want an out-of-line wakeup (say due to a previously held mutex that may
be re-taken). To help those cases permit a guaranteed asynchronous
wakeup.
(needed now for resolver wakeups on the client call path)
Rare bug: server initial metadata gets stranded in the outbound pipe.
(fix is a little unpleasant, but we'll do better at the five pipes
stage)
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Makes some awkward fixes to compression filter, call, connected channel
to hold the semantics we have upheld now in tests.
Once the fixes described here
https://github.com/grpc/grpc/blob/master/src/core/lib/channel/connected_channel.cc#L636
are in this gets a lot less ad-hoc, but that's likely going to be
post-landing promises client & server side.
We specifically need special handling for server side cancellation in
response to reads wrt the inproc transport - which doesn't track
cancellation thoroughly enough itself.
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Expand server promises to run with C++ end2end tests.
Across connected_channel/call/batch_builder/pipe/transport:
- fix a bug where read errors weren't propagated from transport to call
so that we can populate failed_before_recv_message for the c++ bindings
- ensure those errors are not, however, used to populate the returned
call status
Add a new latch call arg to lazily propagate the bound CQ for a server
call (and client call, but here it's used degenerately - it's always
populated). This allows server calls to be properly bound to
pollsets.(1)/(2)
In call.cc:
- move some profiling code from FilterStackCall to Call, and then use it
in PromiseBasedCall (this should be cleaned up with tracing work)
- implement GetServerAuthority
In server.cc:
- use an RAII pattern on `MatchResult` to avoid a bug whereby a tag
could be dropped if we cancel a request after it's been matched but
before it's published
- fix deadline export to ServerContext
In resource_quota_server.cc:
- fix some long standing flakes (that were finally obvious with the new
test code) - it's legal here to have client calls not arrive at the
server due to resource starvation, work through that (includes adding
expectations during a `Step` call, which required some small tweaks to
cq_verifier)
In the C++ end2end_test.cc:
- strengthen a flaky test so it passes consistently (it's likely we'll
revisit this with the fuzzing efforts to strengthen it into an actually
robust test)
(1) It's time to remove this concept
(2) Surprisingly the only test that *reliably* demonstrates this not
being done is time_change_test
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Looking for something else I made some test additions, code tweaks to
make `Poll<>` better.
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Avoids some compilation problems on older MSVC's, opens the door for
some future optimizations.
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I had some doubts about `Seq` debugging another problem, so expanded the
tests we have to try and isolate the problem (so far without success, so
I think the original problem was elsewhere).
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* [iwyu] Add missing #include <type_traits> to fix build breakage with LLVM after e0a66116fc
* Update IWYU mappings
New libc++ doesn't provide <type_traits> when including <utility>.
* run iwyu
Co-authored-by: alexfh <alexfh@google.com>