* Refactor end2end tests to exercise each EventEngine
* fix incorrect bazel_only exclusions
* Automated change: Fix sanity tests
* microbenchmark fix
* sanitize, fix iOS flub
* Automated change: Fix sanity tests
* iOS fix
* reviewer feedback
* first pass at excluding EventEngine test expansion
Also caught a few cases where we should not test pollers, but should
test all engines. And two cases where we likely shouldn't be testing
either product.
* end2end fuzzers to be fuzzed differently via EventEngine.
* sanitize
* reviewer feedback
* remove misleading comment
* reviewer feedback: comments
* EE test_init needs to play with our build system
* fix golden file test runner
Co-authored-by: drfloob <drfloob@users.noreply.github.com>
Based on a handful of https://abseil.io/tips, it's generally advised to
only fully-qualify namespaces when in a `using` statement, or when it's
otherwise required for compilation. In all other cases, the general
recommendation is to not fully-qualify.
This change fixes most `grpc.*` namespace uses. There are potential
challenges in trying to make blanket changes to non-gRPC namespace uses,
such as `::testing`, since there is also a `grpc::testing` namespace.
Based on a handful of https://abseil.io/tips, it's generally advised to
only fully-qualify namespaces when in a `using` statement, or when it's
otherwise required for compilation. In all other cases, the general
recommendation is to not fully-qualify.
This change fixes most `grpc.*` namespace uses. There are potential
challenges in trying to make blanket changes to non-gRPC namespace uses,
such as `::testing`, since there is also a `grpc::testing` namespace.
alignment options (for cache-alignment).
We shrink by:
1) Removing an unnecessary zone pointer.
2) Replacing gpr_mu (40 bytes when using pthread_mutex_t) with
std::atomic_flag.
We also header-inline the fastpath alloc (ie. when not doing a zone
alloc) and move the malloc() for a zone alloc outside of the mutex
critical zone, which allows us to replace the mutex with a spinlock.
We also cache-align created arenas.