* xDS: upgrade the commit of the xDS protos that we're using
* Automated change: Fix sanity tests
Co-authored-by: markdroth <markdroth@users.noreply.github.com>
* Revert "Revert "Creating a posix oracle event engine and a suite of event engine client tests (#29714)" (#30042)"
This reverts commit 1630efd8ab.
* fix typos
* Creating a posix oracle event engine and a suite of event engine client tests
* regenerate projects
* addressing review feedback
* creating a promise.h in src/core/lib/event_engine
* regenerate projects
* fix errors
* remove no_mac tag for posix oracle event engine test
* Automated change: Fix sanity tests
* fix a static_cast
* adding a no_windows tag
* fixing macos build and test issues
* adding some static_casts
* removing connection manager usage in client_test to improve readability
* fix nits
* fix minor typo
* fix sanity checks
* update fuzzing_event_engine_test to new api
* update event engine time type
Co-authored-by: Vignesh2208 <Vignesh2208@users.noreply.github.com>
This change includes:
* adding a cert file path for MacOS
* updating related test to run on MacOS too
* s/linux/supported/ since this now includes more platforms
* regenerating files affected by the name change
* implement UniqueTypeName API
* convert security code to use UniqueTypeName
* change subchannel data producer API to use UniqueTypeName
* sanitize
* add missing build dep
* fix credentials_test
* fix certificate_provider_store_test
* fix tls_security_connector_test
* attempt to fix windows build
* avoid unnecessary allocation
* work around MSVC 2017 bug
* sanity
* change factory to not be templated
* fix sanity
* fix bug in chttp2 connector that used server creds instead of channel creds
* add missing build dep
* simplify API
This code is not compiled by default and has fallen out of sync with the
rest of the codebase. There's a good chance it won't be used, given our
current work to use an iomgr-drive EventEngine instead.
This code will continue to live in git history, should we need to bring
pieces of it back.
* Initial skeleton for outlier detection
* fixing code review comments (modifying child policy)
* Skeleton and all tests passing except for 1
* small code review comments fix
* Adding the parsing of the policy in cds and put it in discovery
mechansim json format
* Parsing outlier detection json policy from parent
* Adding parsing of the updates
* Added Subchannel wrapper and watcher wrapper: and all states pass
through and all tests still pass
* added framework to do eject and uneject
* fixing code review comments
* restore a test
* fixing code review comments
* taking care of code review comments
* removing debug code and rebuild build files
* fixing according to code review comments
* fixing code review comments
* Adding address to subchannel map
* addressing code review comments
* adding call counter
* Refcount SubchannelState (in the map) and store them in Subcahnnel Wrapper
* fixing counterss
* Call counter and tracker skleton added
* Call counter
* addressing code review comments
* addressing code review comments
* Added CallCounter and timer
* fixing sanity; but more importantly: taking out timer temporarly as it
was causing test failures.
* sanity
* fixing according to code review comments
* addressing code review comments
* all algorithms implemented
* addressing code review comment about starting the timer
* protect private vars
* small fix
* Added one more corner case
* fixing EjectionTimer
* Fixing according to code review suggestions.
* fixing according to code reveiw comments
* taking care of code review comments
* fixing sanity issues
* Adding proto to tests
* First test
* Fixing according to code review comments
* Tests all working now
* fixing a crash
* fixing build files
* fixing sanity
* sanity
* Simplifying tests
* merge and update
* format
* sanity and format
* Fixing asan error
* fixing parsing logic and error handling
* 6 more tests done
* Added verifying unejection to tests
* Added all the tests
* fixing according to code review comments
* fixing asan and ubsan
* Fixing tests according to code review comments
* Added both algorithm tests
* added percentage enforcement tests
* fixing tsan error
* keeping debug, but fix warning
* remove debugs
* fixing IWYU and build errors after
* test comments change only but very important
* fixing code review comments
* one more refactorying of util function
* Removed debugs and added one more helper method
* one more logic fix
* Fixing last bit of code review comments and added disable tests
* fixing code review comments
* fixing IWYU
* sanity format
* protecting the feature with environment var:
registering policy and generating policy
* added a todo according to code review comments
* fixing a clang finding at import time
* build fix after synching to latest
Rollforward with TCP connect handshaker again(#29111) after fixing broken internal targets.
The changes needed were just visibility changes to the handshaker and the http_connect_handshaker libraries as they are used internally.
DNS requests were previously cancellable, but it was assumed
that the resolution callback would be called in all cases. Now, requests
provide a `bool Cancel(TaskHandle handle)` method that lets callers know
whether cancellation is successful, and if so, the callback will not be
run.
This is in accordance with EventEngine's cancellation semantics, and it
is a step towards migration from iomgr to EventEngine.
* Move unnecessary absl includes from metadata_batch.h
metadata_batch.h is a widely used header, and so any includes it takes
that are for its internal use can negatively impact our build times.
* missing file
* build
* review feedback
Currently the tcp connect is performed in chttp2_connector before the handshaking is triggered. For
use cases where the application wants to perform business logic before
the tcp connection, this is problematic. By moving the TCP connect into
its own handshaker and registering it by default at the beginning, this
allows applications to add a new handshaker at the beginning allowing
handshaker logic before a TCP connect.
This approach has the advantage of slightly simplifying the logic in
tcp_connect_handshaker and httpcli as tcp_connect/callback can be
removed.
As the TCP connect needs parameters like resolved_addr,
interested_parties, a new struct called connection args is created as a
member for Handshaker Args.
For server handshakers most of the arguments here are not directly
useful, other than the deadline.