* Revert "Revert "user-agent metadata trait, also: grpc_core::Slice is born (#27770)" (#28108)"
This reverts commit 89d08dad9d.
* will it blend
* will it blend
* will it blend
* lcnagfmt
* sanity
* will it blend
* sleep @ end
* will it blend
* Revert "sleep @ end"
This reverts commit d6bca8ed3d.
* review feedback
* review feedback
* Tooling to remove redundant grpc_core:: namespaces
These references tend to show up in our C++ code after C modules get
converted. Many get caught in review, many get missed.
* use it
* clang-format
* Check if memory owner available prior to polling it
The transport may drop the memory owner during its destruction sequence
* tcp_fix
* Revert "Revert "New resource quota integration (#27643)" (#28014)"
This reverts commit 0ea2c37263.
* clang-format
* fix-path
* fix
* Rename the source files for ChannelArgsEndpointConfig
Previous naming was non-descript
* generate_projects
* add missing file to BUILD, and generate_projects.sh
* correct include guards
* Reintroduce the EventEngine default factory
An application can provide an EventEngine factory function that allows
gRPC internals to create EventEngines as needed. This factory would be
used when no EventEngine is provided for some given channel or server,
and where an EventEngine otherwise could not be provided by the
application. Note that there currently is no API to provide an
EventEngine per channel or per server.
I've also deleted some previous iterations on global EventEngine and
EventEngine factory ideas. This new code lives in a public API, and
coexists with iomgr instead of being isolated to an EventEngine-specific
iomgr implementation.
* add proper namespaces, and fix description
* put factory functions in their own file (for replaceability)
* add synchronization
* generate_projects.sh
* extract event_engine_base and event_engine_factory targets
Also separate iomgr/event_engine files in the BUILD, with comments
* gpr_platform
* move all EE factory declarations to event_engine_base
Makes internal hackery easier.
* add missing deps
* reorder dep alphabetically
* comment style change
* adding api_fuzzer changes
* adding api fuzzer changes
* updating some typos
* updating api_fuzzer and corpus entries
* updating api_fuzzer to fix crash due to two successive receive_op batches
* adding some reverted fixes to api_fuzzer.cc
* updating api_fuzzer and corpus as per initial comments
* fix some typos
* fix memory leaks and timeout issues
* adding some comments and removing debug strings
* updating api_fuzzer to remove previous edits to always add recv initial metadata ops for client calls
* updating passthru endpoint to account for erroneous initialization when channel effects are not simulated
* tidying up code
* Add failing end2end test for inconsistent percent-decoding of URIs
* Add passing h2_local_abstract_uds end2end tests
* null-safe string_view
* mac doesn't UDS
* mac doesn't do *abstract* UDS
* Fix all lint errors in repo.
* Use strict buildifier by default
* Whoops. That file does not exist
* Attempt fix to buildifier invocation
* Add missing copyright
* Expose experimental binder transport API
New headers are added
`grpcpp/create_channel_binder.h `: interfaces for creating client
channel
`grpcpp/security/binder_credentials.h`: interfaces for binder server
credentials
`grpcpp/security/binder_security_policy.h`: interfaces for binder
security policy, which is used by both server and client. Individual
security policies are merged into this single header.
Users can now depend on the `grpc++_binder` target to use the headers
listed above.
* Regenerate projects
* Revert "fix mobile builds to properly exclude xDS (#27855)"
This reverts commit 64d026e234.
* Revert "don't build RLS on mobile (#27838)"
This reverts commit 2a69c525b8.
* [BinderTransport] Create client channel instead of direct channel
In this commit we create a client channel instead of direct channel.
BinderConnector is added to connect subchannel when the user actually
make RPC call using the channel.
BindToOnDeviceServerService() is not required anymore since now the
actual connection is delay until the channel is used.
* Regenerate projects.