* Event engine endpoint read and write API changes
* updating api change
* set google_specific to nullptr by default
* Event-Engine --> EventEngine
* life-time --> lifetime
* removing default args to make sanity checks pass
* Add DNS Server address override to the EventEngine API
* instead, override authority in GetDNSResolver; other fixes
* feedback
* constrain dns_server format to "IP:port"
Partially collapse `event_engine_factory.cc` into `event_engine.cc`. Add a
new function `DefaultEventEngineFactory` which is used to set a default
event engine factory at link time, separate from the factory that can be
set at run time. Implemenet this function in
`default_event_engine_factory.cc`.
This allows alternative default event engine factories to be implemented
without requiring the duplication of the implementations of
`SetDefaultEventEngineFactory`, `CreateEventEngine`, and
`GetDefaultEventEngine`.
* Reintroduce the EventEngine default factory
An application can provide an EventEngine factory function that allows
gRPC internals to create EventEngines as needed. This factory would be
used when no EventEngine is provided for some given channel or server,
and where an EventEngine otherwise could not be provided by the
application. Note that there currently is no API to provide an
EventEngine per channel or per server.
I've also deleted some previous iterations on global EventEngine and
EventEngine factory ideas. This new code lives in a public API, and
coexists with iomgr instead of being isolated to an EventEngine-specific
iomgr implementation.
* add proper namespaces, and fix description
* put factory functions in their own file (for replaceability)
* add synchronization
* generate_projects.sh
* extract event_engine_base and event_engine_factory targets
Also separate iomgr/event_engine files in the BUILD, with comments
* gpr_platform
* move all EE factory declarations to event_engine_base
Makes internal hackery easier.
* add missing deps
* reorder dep alphabetically
* comment style change
This introduces the new `Closure` type, and new cancellation semantics.
I've also fixed a few bugs in the EventEngine iomgr implementation that
had gone unnoticed.
It was determined that an explicit Shutdown method is not necessary, and further, it can be challenging to implement efficiently in some cases. Instead, EventEngines are expected to clean themselves up upon destruction. Anything that relies on an EventEngine's existence must coordinate itself to ensure the engine remains alive for as long as it's needed.
This code adds an iomgr implementation that's backed by an EventEngine. This uses the EventEngine API alone, and separate work will introduce an EventEngine prototype to plug into it.
See also drfloob#1: @nicolasnoble has a pull request against this branch, implementing the libuv-based EventEngine. One goal here is to implement the iomgr code such that it can be merged independently without affecting normal builds.
This implementation can be built using bazel build --cxxopt='-DGRPC_USE_EVENT_ENGINE' :all
Some shortcuts are being taken to get a working, testable version of the engine. EventEngines are not pluggable, for example.
* Return port number from EventEngine::Listener::Bind
This is an integer, unlike the DNSResolver, since the underlying
bind syscall deals in integers.
* Add return type documentation