Add some basic metrics to work serializer, keep them process wide for
now (though it may be interesting to get these into channelz in the
future).
Collected are:
- time spent running a work serializer when it starts
- time spent actually executing work when the work serializer runs
- number of items executed each run
A high disparity between the first two indicates our dispatching
mechanism is adding large amounts of latency (perhaps due to thread
starvation like effects).
A high value for any of these indicate contention on the serializer.
It's likely a future iteration on these will select different metrics -
I'm not *entirely* sure which will be useful in production analysis yet.
I'm using `std::chrono::steady_clock` here for precision (nanoseconds)
with a compact representation (better than timespec) and a robust &
portable api - I think it's appropriate for metrics, but wouldn't use it
much beyond that at this point.
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Co-authored-by: Mark D. Roth <roth@google.com>
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- add debug-only `WorkSerializer::IsRunningInWorkSerializer()` method
and use it in client_channel to verify that subchannels are destroyed in
the `WorkSerializer`
- note: this mechanism uses `std:🧵:id`, so I had to exclude
work_serializer.cc from the core_banned_constructs check
- fix `WorkSerializer::Run()` to unref the callback before releasing
ownership of the `WorkSerializer`, so that any refs captured by the
`std::function<>` will be released before releasing ownership
- fix the WRR timer callback to hop into the `WorkSerializer` to release
its ref to the picker, since that transitively releases refs to
subchannels
- fix subchannel connectivity state notifications to unref the watcher
inside the `WorkSerializer`, since the watcher often transitively holds
refs to subchannels
The approach of doing a recursive function call to expand the if checks
for known metadata names was tripping up an optimization clang has to
collapse that if/then tree into an optimized tree search over the set of
known strings. By unrolling that loop (with a code generator) we start
to present a pattern that clang *can* recognize, and hopefully get some
more stable and faster code generation as a benefit.
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In order to help https://github.com/grpc/grpc/pull/32748, change the
test so that it tells us what the problem is in the logs.
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Earlier, we were simply using a 64 bit random number, but the spec
actually calls for UUIDv4.
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This is a big rewrite of global config.
It does a few things, all somewhat intertwined:
1. centralize the list of configuration we have to a yaml file that can
be parsed, and code generated from it
2. add an initialization and a reset stage so that config vars can be
centrally accessed very quickly without the need for caching them
3. makes the syntax more C++ like (less macros!)
4. (optionally) adds absl flags to the OSS build
This first round of changes is intended to keep the system where it is
without major changes. We pick up absl flags to match internal code and
remove one point of deviation - but importantly continue to read from
the environment variables. In doing so we don't force absl flags on our
customers - it's possible to configure grpc without the flags - but
instead allow users that do use absl flags to configure grpc using that
mechanism. Importantly this lets internal customers configure grpc the
same everywhere.
Future changes along this path will be two-fold:
1. Move documentation generation into the code generation step, so that
within the source of truth yaml file we can find all documentation and
data about a configuration knob - eliminating the chance of forgetting
to document something in all the right places.
2. Provide fuzzing over configurations. Currently most config variables
get stashed in static constants across the codebase. To fuzz over these
we'd need a way to reset those cached values between fuzzing rounds,
something that is terrifically difficult right now, but with these
changes should simply be a reset on `ConfigVars`.
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We have many tests that create 100 threads or more, and mounting evidence that
this is harmful to our CI environment.
When the original code for many of these tests was written we ran our tests
under run_tests, which had explicit handling for tracking the number of threads
each test needed and making sure that we weren't over subscribing the test
runner. Bazel has no such facility (and the facility in run_tests has since
been removed) and so we need to adjust.
This PR adjusts down a single test and is part of a series so that we can
review and roll back easily if required.