* Revert "Revert "user-agent metadata trait, also: grpc_core::Slice is born (#27770)" (#28108)"
This reverts commit 89d08dad9d.
* will it blend
* will it blend
* will it blend
* lcnagfmt
* sanity
* will it blend
* sleep @ end
* will it blend
* Revert "sleep @ end"
This reverts commit d6bca8ed3d.
* review feedback
* review feedback
* Tooling to remove redundant grpc_core:: namespaces
These references tend to show up in our C++ code after C modules get
converted. Many get caught in review, many get missed.
* use it
* clang-format
* Check if memory owner available prior to polling it
The transport may drop the memory owner during its destruction sequence
* tcp_fix
* Revert "Revert "New resource quota integration (#27643)" (#28014)"
This reverts commit 0ea2c37263.
* clang-format
* fix-path
* fix
* Use WorkSerializer in XdsClient to propagate updates
* Fix breakage
* Add missing Drain
* More fixes
* Get around msvc issue
* Fix asan leak
* Reviewer comments
* Get around TSAN annotations
* Remove notes
* Clang-format
* Reviewer comments
By default the state is set to IDLE, which is not desired because
1. The actual connectivity state when transport is created is READY
2. The binder tansport channel won't be able to recover from IDLE state
for some reason and cause the channel to stuck when used on multiple
thread. We have an internal bug tracking this issue.
* Rename the source files for ChannelArgsEndpointConfig
Previous naming was non-descript
* generate_projects
* add missing file to BUILD, and generate_projects.sh
* correct include guards
* Reintroduce the EventEngine default factory
An application can provide an EventEngine factory function that allows
gRPC internals to create EventEngines as needed. This factory would be
used when no EventEngine is provided for some given channel or server,
and where an EventEngine otherwise could not be provided by the
application. Note that there currently is no API to provide an
EventEngine per channel or per server.
I've also deleted some previous iterations on global EventEngine and
EventEngine factory ideas. This new code lives in a public API, and
coexists with iomgr instead of being isolated to an EventEngine-specific
iomgr implementation.
* add proper namespaces, and fix description
* put factory functions in their own file (for replaceability)
* add synchronization
* generate_projects.sh
* extract event_engine_base and event_engine_factory targets
Also separate iomgr/event_engine files in the BUILD, with comments
* gpr_platform
* move all EE factory declarations to event_engine_base
Makes internal hackery easier.
* add missing deps
* reorder dep alphabetically
* comment style change
* Assert Android API >= v21
This precedes a change that would otherwise break on older Android APIs,
but in a more obvious way.
* error if __ANDROID_API__ is not defined
* update all Andriod minSdkVersions to 21
* csharp experimental: android-19 to 21
Due to limitation of JVM, when user want to create binder channel in
threads created in unmanaged native code, they will need to call this
new API first to make sure Java helper classes can correctly be found.
Unused code in jni_utils.cc are also cleaned up in this commit
* Add failing end2end test for inconsistent percent-decoding of URIs
* Add passing h2_local_abstract_uds end2end tests
* null-safe string_view
* mac doesn't UDS
* mac doesn't do *abstract* UDS