Don't call grpc_create_chttp2_transport after destroying the server

Add synchronization in server_secure_chttp2.c to avoid propagating a
completed handshake past that layer to a potentially already destroyed
server.
pull/963/head
David Klempner 10 years ago
parent 9709188eb8
commit fd5d8ffee5
  1. 69
      src/core/security/server_secure_chttp2.c
  2. 7
      src/core/surface/server_chttp2.c

@ -35,6 +35,7 @@
#include "src/core/channel/http_filter.h"
#include "src/core/channel/http_server_filter.h"
#include "src/core/iomgr/endpoint.h"
#include "src/core/iomgr/resolve_address.h"
#include "src/core/iomgr/tcp_server.h"
#include "src/core/security/security_context.h"
@ -43,8 +44,27 @@
#include "src/core/transport/chttp2_transport.h"
#include <grpc/support/alloc.h>
#include <grpc/support/log.h>
#include <grpc/support/sync.h>
#include <grpc/support/useful.h>
typedef struct grpc_server_secure_state {
grpc_server *server;
grpc_tcp_server *tcp;
int is_shutdown;
gpr_mu mu;
gpr_refcount refcount;
} grpc_server_secure_state;
static void state_ref(grpc_server_secure_state *state) {
gpr_ref(&state->refcount);
}
static void state_unref(grpc_server_secure_state *state) {
if (gpr_unref(&state->refcount)) {
gpr_free(state);
}
}
static grpc_transport_setup_result setup_transport(void *server,
grpc_transport *transport,
grpc_mdctx *mdctx) {
@ -54,44 +74,62 @@ static grpc_transport_setup_result setup_transport(void *server,
GPR_ARRAY_SIZE(extra_filters), mdctx);
}
static void on_secure_transport_setup_done(void *server,
static void on_secure_transport_setup_done(void *statep,
grpc_security_status status,
grpc_endpoint *secure_endpoint) {
grpc_server_secure_state *state = statep;
if (status == GRPC_SECURITY_OK) {
gpr_mu_lock(&state->mu);
if (!state->is_shutdown) {
grpc_create_chttp2_transport(
setup_transport, server, grpc_server_get_channel_args(server),
setup_transport, state->server,
grpc_server_get_channel_args(state->server),
secure_endpoint, NULL, 0, grpc_mdctx_create(), 0);
} else {
/* We need to consume this here, because the server may already have gone
* away. */
grpc_endpoint_destroy(secure_endpoint);
}
gpr_mu_unlock(&state->mu);
} else {
gpr_log(GPR_ERROR, "Secure transport failed with error %d", status);
}
state_unref(state);
}
static void on_accept(void *server, grpc_endpoint *tcp) {
const grpc_channel_args *args = grpc_server_get_channel_args(server);
static void on_accept(void *statep, grpc_endpoint *tcp) {
grpc_server_secure_state *state = statep;
const grpc_channel_args *args = grpc_server_get_channel_args(state->server);
grpc_security_context *ctx = grpc_find_security_context_in_args(args);
GPR_ASSERT(ctx);
grpc_setup_secure_transport(ctx, tcp, on_secure_transport_setup_done, server);
state_ref(state);
grpc_setup_secure_transport(ctx, tcp, on_secure_transport_setup_done, state);
}
/* Note: the following code is the same with server_chttp2.c */
/* Server callback: start listening on our ports */
static void start(grpc_server *server, void *tcpp, grpc_pollset **pollsets,
static void start(grpc_server *server, void *statep, grpc_pollset **pollsets,
size_t pollset_count) {
grpc_tcp_server *tcp = tcpp;
grpc_tcp_server_start(tcp, pollsets, pollset_count, on_accept, server);
grpc_server_secure_state *state = statep;
grpc_tcp_server_start(state->tcp, pollsets, pollset_count, on_accept, state);
}
/* Server callback: destroy the tcp listener (so we don't generate further
callbacks) */
static void destroy(grpc_server *server, void *tcpp) {
grpc_tcp_server *tcp = tcpp;
grpc_tcp_server_destroy(tcp);
static void destroy(grpc_server *server, void *statep) {
grpc_server_secure_state *state = statep;
gpr_mu_lock(&state->mu);
state->is_shutdown = 1;
grpc_tcp_server_destroy(state->tcp);
gpr_mu_unlock(&state->mu);
state_unref(state);
}
int grpc_server_add_secure_http2_port(grpc_server *server, const char *addr) {
grpc_resolved_addresses *resolved = NULL;
grpc_tcp_server *tcp = NULL;
grpc_server_secure_state *state = NULL;
size_t i;
unsigned count = 0;
int port_num = -1;
@ -132,8 +170,15 @@ int grpc_server_add_secure_http2_port(grpc_server *server, const char *addr) {
}
grpc_resolved_addresses_destroy(resolved);
state = gpr_malloc(sizeof(*state));
state->server = server;
state->tcp = tcp;
state->is_shutdown = 0;
gpr_mu_init(&state->mu);
gpr_ref_init(&state->refcount, 1);
/* Register with the server only upon success */
grpc_server_add_listener(server, tcp, start, destroy);
grpc_server_add_listener(server, state, start, destroy);
return port_num;

@ -53,6 +53,13 @@ static grpc_transport_setup_result setup_transport(void *server,
}
static void new_transport(void *server, grpc_endpoint *tcp) {
/*
* Beware that the call to grpc_create_chttp2_transport() has to happen before
* grpc_tcp_server_destroy(). This is fine here, but similar code
* asynchronously doing a handshake instead of calling grpc_tcp_server_start()
* (as in server_secure_chttp2.c) needs to add synchronization to avoid this
* case.
*/
grpc_create_chttp2_transport(setup_transport, server,
grpc_server_get_channel_args(server), tcp, NULL,
0, grpc_mdctx_create(), 0);

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