overhaul of top-level .md files

pull/15802/head
Jan Tattermusch 7 years ago
parent 05628719f1
commit f389e5267a
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      BUILDING.md
  2. 62
      CONCEPTS.md
  3. 35
      CONTRIBUTING.md
  4. 120
      README.md
  5. 2
      doc/command_line_tool.md
  6. 2
      examples/cpp/README.md
  7. 488
      examples/cpp/cpptutorial.md
  8. 4
      examples/cpp/helloworld/README.md
  9. 64
      src/cpp/README.md
  10. 4
      src/csharp/README.md
  11. 2
      tools/run_tests/python_utils/filter_pull_request_tests.py
  12. 12
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@ -1,18 +1,5 @@
# If you are in a hurry
For language-specific installation instructions for gRPC runtime, please
refer to these documents
* [C++](examples/cpp): Currently to install gRPC for C++, you need to build from source as described below.
* [C#](src/csharp): NuGet package `Grpc`
* [Go](https://github.com/grpc/grpc-go): `go get google.golang.org/grpc`
* [Java](https://github.com/grpc/grpc-java)
* [Node](src/node): `npm install grpc`
* [Objective-C](src/objective-c)
* [PHP](src/php): `pecl install grpc`
* [Python](src/python/grpcio): `pip install grpcio`
* [Ruby](src/ruby): `gem install grpc`
gRPC C++ - Building from source
===========================
# Pre-requisites
@ -28,7 +15,7 @@ If you plan to build from source and run tests, install the following as well:
$ [sudo] apt-get install clang libc++-dev
```
## macOS
## MacOS
On a Mac, you will first need to
install Xcode or
@ -60,6 +47,17 @@ installed by `brew` is being used:
$ LIBTOOL=glibtool LIBTOOLIZE=glibtoolize make
```
## Windows
To prepare for cmake + Microsoft Visual C++ compiler build
- Install Visual Studio 2015 or 2017 (Visual C++ compiler will be used).
- Install [Git](https://git-scm.com/).
- Install [CMake](https://cmake.org/download/).
- Install [Active State Perl](https://www.activestate.com/activeperl/) (`choco install activeperl`) - *required by boringssl*
- Install [Go](https://golang.org/dl/) (`choco install golang`) - *required by boringssl*
- Install [yasm](http://yasm.tortall.net/) and add it to `PATH` (`choco install yasm`) - *required by boringssl*
- (Optional) Install [Ninja](https://ninja-build.org/) (`choco install ninja`)
## Protoc
By default gRPC uses [protocol buffers](https://github.com/google/protobuf),
@ -77,48 +75,49 @@ $ cd grpc/third_party/protobuf
$ sudo make install # 'make' should have been run by core grpc
```
# Build from Source
# Clone the repository (including submodules)
For developers who are interested to contribute, the following commands show how to compile the
gRPC C Core library.
Before building, you need to clone the gRPC github repository and download submodules containing source code
for gRPC's dependencies (that's done by the `submodule` command or `--recursive` flag). The following commands will clone the gRPC
repository at the latest stable version.
## Unix
```sh
$ git clone -b $(curl -L https://grpc.io/release) https://github.com/grpc/grpc
$ cd grpc
$ git submodule update --init
$ make
$ [sudo] make install
```
```
## Windows
There are several ways to build under Windows, of varying complexity depending
on experience with the tools involved.
```
> @rem You can also do just "git clone --recursive -b THE_BRANCH_YOU_WANT https://github.com/grpc/grpc"
> powershell git clone --recursive -b ((New-Object System.Net.WebClient).DownloadString(\"https://grpc.io/release\").Trim()) https://github.com/grpc/grpc
> cd grpc
> @rem To update submodules at later time, run "git submodule update --init"
```
# Build from source
In the C++ world, there's no "standard" build system that would work for in all supported use cases and on all supported platforms.
Therefore, gRPC supports several major build systems, which should satisfy most users.
### Building using CMake (RECOMMENDED)
## make (on UNIX systems)
Builds gRPC C and C++ with boringssl.
- Install Visual Studio 2015 or 2017 (Visual C++ compiler will be used).
- Install [Git](https://git-scm.com/).
- Install [CMake](https://cmake.org/download/).
- Install [Active State Perl](https://www.activestate.com/activeperl/) (`choco install activeperl`) - *required by boringssl*
- Install [Go](https://golang.org/dl/) (`choco install golang`) - *required by boringssl*
- Install [yasm](http://yasm.tortall.net/) and add it to `PATH` (`choco install yasm`) - *required by boringssl*
- (Optional) Install [Ninja](https://ninja-build.org/) (`choco install ninja`)
From the grpc repository root
```sh
$ make
```
#### Clone grpc sources including submodules
Before building, you need to clone the gRPC github repository and download submodules containing source code
for gRPC's dependencies (that's done by the `submodule` command).
## bazel
From the grpc repository root
```
> @rem You can also do just "git clone --recursive -b THE_BRANCH_YOU_WANT https://github.com/grpc/grpc"
> powershell git clone --recursive -b ((New-Object System.Net.WebClient).DownloadString(\"https://grpc.io/release\").Trim()) https://github.com/grpc/grpc
> cd grpc
> @rem To update submodules at later time, run "git submodule update --init"
bazel build :all
```
#### cmake: Using Visual Studio 2015 or 2017 (can only build with OPENSSL_NO_ASM).
## cmake: Windows, Using Visual Studio 2015 or 2017 (can only build with OPENSSL_NO_ASM).
When using the "Visual Studio" generator,
cmake will generate a solution (`grpc.sln`) that contains a VS project for
every target defined in `CMakeLists.txt` (+ few extra convenience projects
@ -132,7 +131,7 @@ you will be able to browse and build the code.
> cmake --build .
```
#### cmake: Using Ninja (faster build, supports boringssl's assembly optimizations).
## cmake: Windows, Using Ninja (faster build, supports boringssl's assembly optimizations).
Please note that when using Ninja, you will still need Visual C++ (part of Visual Studio)
installed to be able to compile the C/C++ sources.
```
@ -143,30 +142,3 @@ installed to be able to compile the C/C++ sources.
> cmake .. -GNinja -DCMAKE_BUILD_TYPE=Release
> cmake --build .
```
### msys2 (with mingw)
The Makefile (and source code) should support msys2's mingw32 and mingw64
compilers. Building with msys2's native compiler is possible, but
difficult.
This approach requires having [msys2](https://msys2.github.io/) installed.
```
# Install prerequisites
MSYS2$ pacman -S autoconf automake gcc libtool mingw-w64-x86_64-toolchain perl pkg-config zlib
MSYS2$ pacman -S mingw-w64-x86_64-gflags
```
```
# From mingw shell
MINGW64$ export CPPFLAGS="-D_WIN32_WINNT=0x0600"
MINGW64$ make
```
NOTE: Though most of the make targets are buildable under Mingw, some haven't been ported to Windows yet
and may fail to build (mostly trying to include POSIX headers not available on Mingw).
### Pre-generated Visual Studio solution (DELETED)
*WARNING: This used to be the recommended way to build on Windows, but because of significant limitations (hard to build dependencies including boringssl, .proto codegen is hard to support, ..) we are no longer providing them. Use cmake to build on Windows instead.*

@ -0,0 +1,62 @@
# gRPC Concepts Overview
Remote Procedure Calls (RPCs) provide a useful abstraction for building
distributed applications and services. The libraries in this repository
provide a concrete implementation of the gRPC protocol, layered over HTTP/2.
These libraries enable communication between clients and servers using any
combination of the supported languages.
## Interface
Developers using gRPC start with the description of an RPC service (a collection
of methods), and generate client and server side interfaces. The server implements
the service interface, which can be remotely invoked by the client interface.
By default, gRPC uses [Protocol Buffers](https://github.com/google/protobuf) as the
Interface Definition Language (IDL) for describing both the service interface
and the structure of the payload messages. It is possible to use other
alternatives if desired.
### Invoking & handling remote calls
Starting from an interface definition in a .proto file, gRPC provides
Protocol Compiler plugins that generate Client- and Server-side APIs.
gRPC users call into these APIs on the Client side and implement
the corresponding API on the server side.
#### Synchronous vs. asynchronous
Synchronous RPC calls, that block until a response arrives from the server, are
the closest approximation to the abstraction of a procedure call that RPC
aspires to.
On the other hand, networks are inherently asynchronous and in many scenarios,
it is desirable to have the ability to start RPCs without blocking the current
thread.
The gRPC programming surface in most languages comes in both synchronous and
asynchronous flavors.
## Streaming
gRPC supports streaming semantics, where either the client or the server (or both)
send a stream of messages on a single RPC call. The most general case is
Bidirectional Streaming where a single gRPC call establishes a stream where both
the client and the server can send a stream of messages to each other. The streamed
messages are delivered in the order they were sent.
# Protocol
The [gRPC protocol](doc/PROTOCOL-HTTP2.md) specifies the abstract requirements for communication between
clients and servers. A concrete embedding over HTTP/2 completes the picture by
fleshing out the details of each of the required operations.
## Abstract gRPC protocol
A gRPC call comprises of a bidirectional stream of messages, initiated by the client. In the client-to-server direction, this stream begins with a mandatory `Call Header`, followed by optional `Initial-Metadata`, followed by zero or more `Payload Messages`. The server-to-client direction contains an optional `Initial-Metadata`, followed by zero or more `Payload Messages` terminated with a mandatory `Status` and optional `Status-Metadata` (a.k.a.,`Trailing-Metadata`).
## Implementation over HTTP/2
The abstract protocol defined above is implemented over [HTTP/2](https://http2.github.io/). gRPC bidirectional streams are mapped to HTTP/2 streams. The contents of `Call Header` and `Initial Metadata` are sent as HTTP/2 headers and subject to HPACK compression. `Payload Messages` are serialized into a byte stream of length prefixed gRPC frames which are then fragmented into HTTP/2 frames at the sender and reassembled at the receiver. `Status` and `Trailing-Metadata` are sent as HTTP/2 trailing headers (a.k.a., trailers).
## Flow Control
gRPC uses the flow control mechanism in HTTP/2. This enables fine-grained control of memory used for buffering in-flight messages.

@ -11,13 +11,34 @@ In order to protect both you and ourselves, you will need to sign the
[Contributor License
Agreement](https://identity.linuxfoundation.org/projects/cncf).
## Running tests
Use `tools/run_tests/run_tests.py` script to run the unit tests. See
[tools/run_tests](tools/run_tests) for how to run tests for a given language.
Prerequisites for building and running tests are listed in
[INSTALL.md](INSTALL.md) and in `src/YOUR-LANGUAGE` (e.g. `src/csharp`)
## Cloning the repository
Before starting any development work you will need a local copy of the gRPC repository.
Please follow the instructions in [Building gRPC C++: Clone the repository](BUILDING.md#clone-the-repository-including-submodules).
## Building & Running tests
Different languages use different build systems. To hide the complexity
of needing to build with many different build systems, a portable python
script that unifies the experience of building and testing gRPC in different
languages and on different platforms is provided.
To build gRPC in the language of choice (e.g. `c++`, `csharp`, `php`, `python`, `ruby`, ...)
- Prepare you development environment based on language-specific instructions in `src/YOUR-LANGUAGE` directory.
- The language-specific instructions might involve installing C/C++ prerequisites listed in
[Building gRPC C++: Prerequisites](BUILDING.md#pre-requisites) as gRPC implementations
in this repository are using the native gRPC "core" library internally.
- Run
```
python tools/run_tests/run_tests.py -l YOUR_LANGUAGE --build_only
```
- To also run all the unit tests after building
```
python tools/run_tests/run_tests.py -l YOUR_LANGUAGE
```
You can also run `python tools/run_tests/run_tests.py --help` to discover useful command line flags supported. For more details,
see [tools/run_tests](tools/run_tests) where you will also find guidance on how to run various other test suites (e.g. interop tests, benchmarks)
## Generated project files

@ -1,24 +1,59 @@
[gRPC - An RPC library and framework](http://github.com/grpc/grpc)
gRPC - An RPC library and framework
===================================
gRPC is a modern, open source, high-performance remote procedure call (RPC) framework that can run anywhere. It enables client and server applications to communicate transparently, and makes it easier to build connected systems.
<table>
<tr>
<td><b>Homepage:</b></td>
<td><a href="https://grpc.io/">grpc.io</a></td>
</tr>
<tr>
<td><b>Mailing List:</b></td>
<td><a href="https://groups.google.com/forum/#!forum/grpc-io">grpc-io@googlegroups.com</a></td>
</tr>
</table>
[![Join the chat at https://gitter.im/grpc/grpc](https://badges.gitter.im/grpc/grpc.svg)](https://gitter.im/grpc/grpc?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
Copyright 2015
[The gRPC Authors](https://github.com/grpc/grpc/blob/master/AUTHORS)
# To start using gRPC
To maximize usability, gRPC supports the standard way of adding dependencies in your language of choice (if there is one).
In most languages, the gRPC runtime comes in form of a package available in your language's package manager.
For instructions on how to use the language-specific gRPC runtime in your project, please refer to these documents
# Documentation
* [C++](src/cpp): follow the instructions under the `src/cpp` directory
* [C#](src/csharp): NuGet package `Grpc`
* [Dart](https://github.com/grpc/grpc-dart): pub package `grpc`
* [Go](https://github.com/grpc/grpc-go): `go get google.golang.org/grpc`
* [Java](https://github.com/grpc/grpc-java): Use JARs from Maven Central Repository
* [Node](https://github.com/grpc/grpc-node): `npm install grpc`
* [Objective-C](src/objective-c): Add `gRPC-ProtoRPC` dependency to podspec
* [PHP](src/php): `pecl install grpc`
* [Python](src/python/grpcio): `pip install grpcio`
* [Ruby](src/ruby): `gem install grpc`
* [WebJS](https://github.com/grpc/grpc-web): follow the grpc-web instructions
You can find more detailed documentation and examples in the [doc](doc) and [examples](examples) directories respectively.
You can find per-language quickstart guides and tutorials in [Documentation section on grpc.io website](https://grpc.io/docs/). The code examples are available in the [examples](examples) directory.
# Installation & Testing
# To start developing gRPC
See [INSTALL](INSTALL.md) for installation instructions for various platforms.
Contributions are welcome!
See [tools/run_tests](tools/run_tests) for more guidance on how to run various test suites (e.g. unit tests, interop tests, benchmarks)
Please read [How to contribute](CONTRIBUTING.md) which will guide you through the entire workflow of how to build the source code, how to run the tests and how to contribute your changes to
the gRPC codebase.
The document also contains info on how the contributing process works and contains best practices for creating contributions.
# Performance
See [Performance dashboard](http://performance-dot-grpc-testing.appspot.com/explore?dashboard=5636470266134528) for the performance numbers for the latest released version.
# Repository Structure & Status
# Concepts
See [gRPC Concepts](CONCEPTS.md)
# About This Repository
This repository contains source code for gRPC libraries for multiple languages written on top of shared C core library [src/core](src/core).
@ -42,70 +77,3 @@ Libraries in different languages may be in different states of development. We a
| WebJS | [grpc-web](https://github.com/grpc/grpc-web) |
| Dart | [grpc-dart](https://github.com/grpc/grpc-dart) |
See [MANIFEST.md](MANIFEST.md) for a listing of top-level items in the
repository.
# Overview
Remote Procedure Calls (RPCs) provide a useful abstraction for building
distributed applications and services. The libraries in this repository
provide a concrete implementation of the gRPC protocol, layered over HTTP/2.
These libraries enable communication between clients and servers using any
combination of the supported languages.
## Interface
Developers using gRPC typically start with the description of an RPC service
(a collection of methods), and generate client and server side interfaces
which they use on the client-side and implement on the server side.
By default, gRPC uses [Protocol Buffers](https://github.com/google/protobuf) as the
Interface Definition Language (IDL) for describing both the service interface
and the structure of the payload messages. It is possible to use other
alternatives if desired.
### Surface API
Starting from an interface definition in a .proto file, gRPC provides
Protocol Compiler plugins that generate Client- and Server-side APIs.
gRPC users typically call into these APIs on the Client side and implement
the corresponding API on the server side.
#### Synchronous vs. asynchronous
Synchronous RPC calls, that block until a response arrives from the server, are
the closest approximation to the abstraction of a procedure call that RPC
aspires to.
On the other hand, networks are inherently asynchronous and in many scenarios,
it is desirable to have the ability to start RPCs without blocking the current
thread.
The gRPC programming surface in most languages comes in both synchronous and
asynchronous flavors.
## Streaming
gRPC supports streaming semantics, where either the client or the server (or both)
send a stream of messages on a single RPC call. The most general case is
Bidirectional Streaming where a single gRPC call establishes a stream where both
the client and the server can send a stream of messages to each other. The streamed
messages are delivered in the order they were sent.
# Protocol
The [gRPC protocol](doc/PROTOCOL-HTTP2.md) specifies the abstract requirements for communication between
clients and servers. A concrete embedding over HTTP/2 completes the picture by
fleshing out the details of each of the required operations.
## Abstract gRPC protocol
A gRPC RPC comprises of a bidirectional stream of messages, initiated by the client. In the client-to-server direction, this stream begins with a mandatory `Call Header`, followed by optional `Initial-Metadata`, followed by zero or more `Payload Messages`. The server-to-client direction contains an optional `Initial-Metadata`, followed by zero or more `Payload Messages` terminated with a mandatory `Status` and optional `Status-Metadata` (a.k.a.,`Trailing-Metadata`).
## Implementation over HTTP/2
The abstract protocol defined above is implemented over [HTTP/2](https://http2.github.io/). gRPC bidirectional streams are mapped to HTTP/2 streams. The contents of `Call Header` and `Initial Metadata` are sent as HTTP/2 headers and subject to HPACK compression. `Payload Messages` are serialized into a byte stream of length prefixed gRPC frames which are then fragmented into HTTP/2 frames at the sender and reassembled at the receiver. `Status` and `Trailing-Metadata` are sent as HTTP/2 trailing headers (a.k.a., trailers).
## Flow Control
gRPC inherits the flow control mechanisms in HTTP/2 and uses them to enable fine-grained control of the amount of memory used for buffering in-flight messages.

@ -32,7 +32,7 @@ The command line tool should support the following things:
To use the tool, you need to get the grpc repository and make sure your system
has the prerequisites for building grpc from source, given in the [installation
instructions](https://github.com/grpc/grpc/blob/master/INSTALL.md).
instructions](../BUILDING.md).
In order to build the grpc command line tool from a fresh clone of the grpc
repository, you need to run the following command to update submodules:

@ -3,7 +3,7 @@
## Installation
To install gRPC on your system, follow the instructions to build from source
[here](../../INSTALL.md). This also installs the protocol buffer compiler
[here](../../BUILDING.md). This also installs the protocol buffer compiler
`protoc` (if you don't have it already), and the C++ gRPC plugin for `protoc`.
## Hello C++ gRPC!

@ -0,0 +1,488 @@
# gRPC Basics: C++
This tutorial provides a basic C++ programmer's introduction to working with
gRPC. By walking through this example you'll learn how to:
- Define a service in a `.proto` file.
- Generate server and client code using the protocol buffer compiler.
- Use the C++ gRPC API to write a simple client and server for your service.
It assumes that you are familiar with
[protocol buffers](https://developers.google.com/protocol-buffers/docs/overview).
Note that the example in this tutorial uses the proto3 version of the protocol
buffers language, which is currently in alpha release: you can find out more in
the [proto3 language guide](https://developers.google.com/protocol-buffers/docs/proto3)
and see the [release notes](https://github.com/google/protobuf/releases) for the
new version in the protocol buffers Github repository.
## Why use gRPC?
Our example is a simple route mapping application that lets clients get
information about features on their route, create a summary of their route, and
exchange route information such as traffic updates with the server and other
clients.
With gRPC we can define our service once in a `.proto` file and implement clients
and servers in any of gRPC's supported languages, which in turn can be run in
environments ranging from servers inside Google to your own tablet - all the
complexity of communication between different languages and environments is
handled for you by gRPC. We also get all the advantages of working with protocol
buffers, including efficient serialization, a simple IDL, and easy interface
updating.
## Example code and setup
The example code for our tutorial is in [examples/cpp/route_guide](route_guide).
You also should have the relevant tools installed to generate the server and
client interface code - if you don't already, follow the setup instructions in
[BUILDING.md](../../BUILDING.md).
## Defining the service
Our first step is to define the gRPC *service* and the method *request* and
*response* types using
[protocol buffers](https://developers.google.com/protocol-buffers/docs/overview).
You can see the complete `.proto` file in
[`examples/protos/route_guide.proto`](../protos/route_guide.proto).
To define a service, you specify a named `service` in your `.proto` file:
```protobuf
service RouteGuide {
...
}
```
Then you define `rpc` methods inside your service definition, specifying their
request and response types. gRPC lets you define four kinds of service method,
all of which are used in the `RouteGuide` service:
- A *simple RPC* where the client sends a request to the server using the stub
and waits for a response to come back, just like a normal function call.
```protobuf
// Obtains the feature at a given position.
rpc GetFeature(Point) returns (Feature) {}
```
- A *server-side streaming RPC* where the client sends a request to the server
and gets a stream to read a sequence of messages back. The client reads from
the returned stream until there are no more messages. As you can see in our
example, you specify a server-side streaming method by placing the `stream`
keyword before the *response* type.
```protobuf
// Obtains the Features available within the given Rectangle. Results are
// streamed rather than returned at once (e.g. in a response message with a
// repeated field), as the rectangle may cover a large area and contain a
// huge number of features.
rpc ListFeatures(Rectangle) returns (stream Feature) {}
```
- A *client-side streaming RPC* where the client writes a sequence of messages
and sends them to the server, again using a provided stream. Once the client
has finished writing the messages, it waits for the server to read them all
and return its response. You specify a client-side streaming method by placing
the `stream` keyword before the *request* type.
```protobuf
// Accepts a stream of Points on a route being traversed, returning a
// RouteSummary when traversal is completed.
rpc RecordRoute(stream Point) returns (RouteSummary) {}
```
- A *bidirectional streaming RPC* where both sides send a sequence of messages
using a read-write stream. The two streams operate independently, so clients
and servers can read and write in whatever order they like: for example, the
server could wait to receive all the client messages before writing its
responses, or it could alternately read a message then write a message, or
some other combination of reads and writes. The order of messages in each
stream is preserved. You specify this type of method by placing the `stream`
keyword before both the request and the response.
```protobuf
// Accepts a stream of RouteNotes sent while a route is being traversed,
// while receiving other RouteNotes (e.g. from other users).
rpc RouteChat(stream RouteNote) returns (stream RouteNote) {}
```
Our `.proto` file also contains protocol buffer message type definitions for all
the request and response types used in our service methods - for example, here's
the `Point` message type:
```protobuf
// Points are represented as latitude-longitude pairs in the E7 representation
// (degrees multiplied by 10**7 and rounded to the nearest integer).
// Latitudes should be in the range +/- 90 degrees and longitude should be in
// the range +/- 180 degrees (inclusive).
message Point {
int32 latitude = 1;
int32 longitude = 2;
}
```
## Generating client and server code
Next we need to generate the gRPC client and server interfaces from our `.proto`
service definition. We do this using the protocol buffer compiler `protoc` with
a special gRPC C++ plugin.
For simplicity, we've provided a [Makefile](route_guide/Makefile) that runs
`protoc` for you with the appropriate plugin, input, and output (if you want to
run this yourself, make sure you've installed protoc and followed the gRPC code
[installation instructions](../../BUILDING.md) first):
```shell
$ make route_guide.grpc.pb.cc route_guide.pb.cc
```
which actually runs:
```shell
$ protoc -I ../../protos --grpc_out=. --plugin=protoc-gen-grpc=`which grpc_cpp_plugin` ../../protos/route_guide.proto
$ protoc -I ../../protos --cpp_out=. ../../protos/route_guide.proto
```
Running this command generates the following files in your current directory:
- `route_guide.pb.h`, the header which declares your generated message classes
- `route_guide.pb.cc`, which contains the implementation of your message classes
- `route_guide.grpc.pb.h`, the header which declares your generated service
classes
- `route_guide.grpc.pb.cc`, which contains the implementation of your service
classes
These contain:
- All the protocol buffer code to populate, serialize, and retrieve our request
and response message types
- A class called `RouteGuide` that contains
- a remote interface type (or *stub*) for clients to call with the methods
defined in the `RouteGuide` service.
- two abstract interfaces for servers to implement, also with the methods
defined in the `RouteGuide` service.
<a name="server"></a>
## Creating the server
First let's look at how we create a `RouteGuide` server. If you're only
interested in creating gRPC clients, you can skip this section and go straight
to [Creating the client](#client) (though you might find it interesting
anyway!).
There are two parts to making our `RouteGuide` service do its job:
- Implementing the service interface generated from our service definition:
doing the actual "work" of our service.
- Running a gRPC server to listen for requests from clients and return the
service responses.
You can find our example `RouteGuide` server in
[route_guide/route_guide_server.cc](route_guide/route_guide_server.cc). Let's
take a closer look at how it works.
### Implementing RouteGuide
As you can see, our server has a `RouteGuideImpl` class that implements the
generated `RouteGuide::Service` interface:
```cpp
class RouteGuideImpl final : public RouteGuide::Service {
...
}
```
In this case we're implementing the *synchronous* version of `RouteGuide`, which
provides our default gRPC server behaviour. It's also possible to implement an
asynchronous interface, `RouteGuide::AsyncService`, which allows you to further
customize your server's threading behaviour, though we won't look at this in
this tutorial.
`RouteGuideImpl` implements all our service methods. Let's look at the simplest
type first, `GetFeature`, which just gets a `Point` from the client and returns
the corresponding feature information from its database in a `Feature`.
```cpp
Status GetFeature(ServerContext* context, const Point* point,
Feature* feature) override {
feature->set_name(GetFeatureName(*point, feature_list_));
feature->mutable_location()->CopyFrom(*point);
return Status::OK;
}
```
The method is passed a context object for the RPC, the client's `Point` protocol
buffer request, and a `Feature` protocol buffer to fill in with the response
information. In the method we populate the `Feature` with the appropriate
information, and then `return` with an `OK` status to tell gRPC that we've
finished dealing with the RPC and that the `Feature` can be returned to the
client.
Now let's look at something a bit more complicated - a streaming RPC.
`ListFeatures` is a server-side streaming RPC, so we need to send back multiple
`Feature`s to our client.
```cpp
Status ListFeatures(ServerContext* context, const Rectangle* rectangle,
ServerWriter<Feature>* writer) override {
auto lo = rectangle->lo();
auto hi = rectangle->hi();
long left = std::min(lo.longitude(), hi.longitude());
long right = std::max(lo.longitude(), hi.longitude());
long top = std::max(lo.latitude(), hi.latitude());
long bottom = std::min(lo.latitude(), hi.latitude());
for (const Feature& f : feature_list_) {
if (f.location().longitude() >= left &&
f.location().longitude() <= right &&
f.location().latitude() >= bottom &&
f.location().latitude() <= top) {
writer->Write(f);
}
}
return Status::OK;
}
```
As you can see, instead of getting simple request and response objects in our
method parameters, this time we get a request object (the `Rectangle` in which
our client wants to find `Feature`s) and a special `ServerWriter` object. In the
method, we populate as many `Feature` objects as we need to return, writing them
to the `ServerWriter` using its `Write()` method. Finally, as in our simple RPC,
we `return Status::OK` to tell gRPC that we've finished writing responses.
If you look at the client-side streaming method `RecordRoute` you'll see it's
quite similar, except this time we get a `ServerReader` instead of a request
object and a single response. We use the `ServerReader`s `Read()` method to
repeatedly read in our client's requests to a request object (in this case a
`Point`) until there are no more messages: the server needs to check the return
value of `Read()` after each call. If `true`, the stream is still good and it
can continue reading; if `false` the message stream has ended.
```cpp
while (stream->Read(&point)) {
...//process client input
}
```
Finally, let's look at our bidirectional streaming RPC `RouteChat()`.
```cpp
Status RouteChat(ServerContext* context,
ServerReaderWriter<RouteNote, RouteNote>* stream) override {
std::vector<RouteNote> received_notes;
RouteNote note;
while (stream->Read(&note)) {
for (const RouteNote& n : received_notes) {
if (n.location().latitude() == note.location().latitude() &&
n.location().longitude() == note.location().longitude()) {
stream->Write(n);
}
}
received_notes.push_back(note);
}
return Status::OK;
}
```
This time we get a `ServerReaderWriter` that can be used to read *and* write
messages. The syntax for reading and writing here is exactly the same as for our
client-streaming and server-streaming methods. Although each side will always
get the other's messages in the order they were written, both the client and
server can read and write in any order — the streams operate completely
independently.
### Starting the server
Once we've implemented all our methods, we also need to start up a gRPC server
so that clients can actually use our service. The following snippet shows how we
do this for our `RouteGuide` service:
```cpp
void RunServer(const std::string& db_path) {
std::string server_address("0.0.0.0:50051");
RouteGuideImpl service(db_path);
ServerBuilder builder;
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
builder.RegisterService(&service);
std::unique_ptr<Server> server(builder.BuildAndStart());
std::cout << "Server listening on " << server_address << std::endl;
server->Wait();
}
```
As you can see, we build and start our server using a `ServerBuilder`. To do this, we:
1. Create an instance of our service implementation class `RouteGuideImpl`.
1. Create an instance of the factory `ServerBuilder` class.
1. Specify the address and port we want to use to listen for client requests
using the builder's `AddListeningPort()` method.
1. Register our service implementation with the builder.
1. Call `BuildAndStart()` on the builder to create and start an RPC server for
our service.
1. Call `Wait()` on the server to do a blocking wait until process is killed or
`Shutdown()` is called.
<a name="client"></a>
## Creating the client
In this section, we'll look at creating a C++ client for our `RouteGuide`
service. You can see our complete example client code in
[route_guide/route_guide_client.cc](route_guide/route_guide_client.cc).
### Creating a stub
To call service methods, we first need to create a *stub*.
First we need to create a gRPC *channel* for our stub, specifying the server
address and port we want to connect to without SSL:
```cpp
grpc::CreateChannel("localhost:50051", grpc::InsecureChannelCredentials());
```
Now we can use the channel to create our stub using the `NewStub` method
provided in the `RouteGuide` class we generated from our `.proto`.
```cpp
public:
RouteGuideClient(std::shared_ptr<Channel> channel, const std::string& db)
: stub_(RouteGuide::NewStub(channel)) {
...
}
```
### Calling service methods
Now let's look at how we call our service methods. Note that in this tutorial
we're calling the *blocking/synchronous* versions of each method: this means
that the RPC call waits for the server to respond, and will either return a
response or raise an exception.
#### Simple RPC
Calling the simple RPC `GetFeature` is nearly as straightforward as calling a
local method.
```cpp
Point point;
Feature feature;
point = MakePoint(409146138, -746188906);
GetOneFeature(point, &feature);
...
bool GetOneFeature(const Point& point, Feature* feature) {
ClientContext context;
Status status = stub_->GetFeature(&context, point, feature);
...
}
```
As you can see, we create and populate a request protocol buffer object (in our
case `Point`), and create a response protocol buffer object for the server to
fill in. We also create a `ClientContext` object for our call - you can
optionally set RPC configuration values on this object, such as deadlines,
though for now we'll use the default settings. Note that you cannot reuse this
object between calls. Finally, we call the method on the stub, passing it the
context, request, and response. If the method returns `OK`, then we can read the
response information from the server from our response object.
```cpp
std::cout << "Found feature called " << feature->name() << " at "
<< feature->location().latitude()/kCoordFactor_ << ", "
<< feature->location().longitude()/kCoordFactor_ << std::endl;
```
#### Streaming RPCs
Now let's look at our streaming methods. If you've already read [Creating the
server](#server) some of this may look very familiar - streaming RPCs are
implemented in a similar way on both sides. Here's where we call the server-side
streaming method `ListFeatures`, which returns a stream of geographical
`Feature`s:
```cpp
std::unique_ptr<ClientReader<Feature> > reader(
stub_->ListFeatures(&context, rect));
while (reader->Read(&feature)) {
std::cout << "Found feature called "
<< feature.name() << " at "
<< feature.location().latitude()/kCoordFactor_ << ", "
<< feature.location().longitude()/kCoordFactor_ << std::endl;
}
Status status = reader->Finish();
```
Instead of passing the method a context, request, and response, we pass it a
context and request and get a `ClientReader` object back. The client can use the
`ClientReader` to read the server's responses. We use the `ClientReader`s
`Read()` method to repeatedly read in the server's responses to a response
protocol buffer object (in this case a `Feature`) until there are no more
messages: the client needs to check the return value of `Read()` after each
call. If `true`, the stream is still good and it can continue reading; if
`false` the message stream has ended. Finally, we call `Finish()` on the stream
to complete the call and get our RPC status.
The client-side streaming method `RecordRoute` is similar, except there we pass
the method a context and response object and get back a `ClientWriter`.
```cpp
std::unique_ptr<ClientWriter<Point> > writer(
stub_->RecordRoute(&context, &stats));
for (int i = 0; i < kPoints; i++) {
const Feature& f = feature_list_[feature_distribution(generator)];
std::cout << "Visiting point "
<< f.location().latitude()/kCoordFactor_ << ", "
<< f.location().longitude()/kCoordFactor_ << std::endl;
if (!writer->Write(f.location())) {
// Broken stream.
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(
delay_distribution(generator)));
}
writer->WritesDone();
Status status = writer->Finish();
if (status.IsOk()) {
std::cout << "Finished trip with " << stats.point_count() << " points\n"
<< "Passed " << stats.feature_count() << " features\n"
<< "Travelled " << stats.distance() << " meters\n"
<< "It took " << stats.elapsed_time() << " seconds"
<< std::endl;
} else {
std::cout << "RecordRoute rpc failed." << std::endl;
}
```
Once we've finished writing our client's requests to the stream using `Write()`,
we need to call `WritesDone()` on the stream to let gRPC know that we've
finished writing, then `Finish()` to complete the call and get our RPC status.
If the status is `OK`, our response object that we initially passed to
`RecordRoute()` will be populated with the server's response.
Finally, let's look at our bidirectional streaming RPC `RouteChat()`. In this
case, we just pass a context to the method and get back a `ClientReaderWriter`,
which we can use to both write and read messages.
```cpp
std::shared_ptr<ClientReaderWriter<RouteNote, RouteNote> > stream(
stub_->RouteChat(&context));
```
The syntax for reading and writing here is exactly the same as for our
client-streaming and server-streaming methods. Although each side will always
get the other's messages in the order they were written, both the client and
server can read and write in any order — the streams operate completely
independently.
## Try it out!
Build client and server:
```shell
$ make
```
Run the server, which will listen on port 50051:
```shell
$ ./route_guide_server
```
Run the client (in a different terminal):
```shell
$ ./route_guide_client
```

@ -1,8 +1,8 @@
# gRPC C++ Hello World Tutorial
### Install gRPC
Make sure you have installed gRPC on your system. Follow the instructions here:
[https://github.com/grpc/grpc/blob/master/INSTALL](../../../INSTALL.md).
Make sure you have installed gRPC on your system. Follow the
[BUILDING.md](../../../BUILDING.md) instructions.
### Get the tutorial source code

@ -1,13 +1,62 @@
# Overview
This directory contains source code for C++ implementation of gRPC.
A C++ implementation of gRPC
To install gRPC for C++ on your system, follow the instructions to build from source
[here](../../INSTALL.md). This also installs the protocol buffer compiler
`protoc` (if you don't have it already), and the C++ gRPC plugin for `protoc`.
# To start using gRPC C++
# Documentation
In the C++ world, there's no universally accepted standard for managing project dependencies.
Therefore, gRPC supports several major build systems, which should satisfy most users.
## bazel
We recommend using Bazel for projects that use gRPC as it will give you the best developer experience
(easy handling of dependencies that support bazel & fast builds).
To add gRPC as a dependency in bazel:
1. determine commit SHA for the grpc release you want to use
2. Use the [http_archive](https://docs.bazel.build/versions/master/be/workspace.html#http_archive) bazel rule to include gRPC source
```
http_archive(
name = "grpc",
urls = [
"https://github.com/grpc/grpc/archive/YOUR_GRPC_COMMIT_SHA.tar.gz",
],
strip_prefix = "grpc-YOUR_GRPC_COMMIT_SHA",
)
```
NOTE: currently bazel is only supported for building gRPC on Linux.
## make
Currently the default choice for building on UNIX based systems is `make`.
To install gRPC for C++ on your system using `make`, follow the [Building gRPC C++](../../BUILDING.md)
instructions to build from source and then install locally using `make install`.
This also installs the protocol buffer compiler `protoc` (if you don't have it already),
and the C++ gRPC plugin for `protoc`.
WARNING: After installing with `make install` there is no easy way to uninstall, which can cause issues
if you later want to remove the grpc and/or protobuf installation or upgrade to a newer version.
## cmake
`cmake` is the default build option on Windows, but also works on Linux, MacOS. `cmake` has good
support for crosscompiling and can be used for targeting Android platform.
If your project is using cmake, there are several ways to add gRPC dependency.
- install gRPC via cmake first and then locate it with `find_package(gRPC CONFIG)`. [Example](../../examples/cpp/helloworld/CMakeLists.txt)
- via cmake's `ExternalProject_Add` using a technique called "superbuild". [Example](../../examples/cpp/helloworld/cmake_externalproject/CMakeLists.txt)
- add gRPC source tree to your project (preferrably as a git submodule) and add it to your cmake project with `add_subdirectory`. [Example](../../examples/cpp/helloworld/CMakeLists.txt)
## Packaging systems
There's no standard packaging system for C++. We've looked into supporting some (e.g. Conan and vcpkg) but we are not there yet.
Contributions and community-maintained packages for popular packaging systems are welcome!
## Examples & Additional Documentation
You can find out how to build and run our simplest gRPC C++ example in our
[C++ quick start](../../examples/cpp).
@ -25,7 +74,6 @@ documentation site at [grpc.io](https://grpc.io), specifically:
APIs.
# Examples
# To start developing gRPC C++
Code examples for gRPC C++ live in this repository's
[examples/cpp](../../examples/cpp) directory.
For instructions on how to build gRPC C++ from source, follow the [Building gRPC C++](../../BUILDING.md) instructions.

@ -42,7 +42,7 @@ If you are a user of gRPC C#, go to Usage section above.
- [dotnet SDK](https://www.microsoft.com/net/core)
- [Mono 4+](https://www.mono-project.com/) (only needed for Linux and MacOS)
- Prerequisites mentioned in [INSTALL.md](../../INSTALL.md#pre-requisites)
- Prerequisites mentioned in [BUILDING.md](../../BUILDING.md#pre-requisites)
to be able to compile the native code.
**Windows, Linux or Mac OS X**
@ -93,6 +93,6 @@ THE NATIVE DEPENDENCY
Internally, gRPC C# uses a native library written in C (gRPC C core) and invokes its functionality via P/Invoke. The fact that a native library is used should be fully transparent to the users and just installing the `Grpc.Core` NuGet package is the only step needed to use gRPC C# on all supported platforms.
[API Reference]: https://grpc.io/grpc/csharp/
[API Reference]: https://grpc.io/grpc/csharp/api/Grpc.Core.html
[Helloworld Example]: ../../examples/csharp/helloworld
[RouteGuide Tutorial]: https://grpc.io/docs/tutorials/basic/csharp.html

@ -96,7 +96,7 @@ _WHITELIST_DICT = {
'gRPC\-Core\.podspec$': [_OBJC_TEST_SUITE],
'gRPC\-ProtoRPC\.podspec$': [_OBJC_TEST_SUITE],
'gRPC\-RxLibrary\.podspec$': [_OBJC_TEST_SUITE],
'INSTALL\.md$': [],
'BUILDING\.md$': [],
'LICENSE$': [],
'MANIFEST\.md$': [],
'package\.json$': [_PHP_TEST_SUITE],

@ -1,12 +0,0 @@
Debug
Debug-DLL
Release
Release-DLL
*.suo
*.user
test_bin
*.opensdf
*.sdf
third_party/*.user
/packages
/IntDir

@ -1,11 +0,0 @@
# Pre-generated MS Visual Studio project & solution files: DELETED
**The pre-generated MS Visual Studio project & solution files are no longer available, please use cmake instead (it can generate Visual Studio projects for you).**
**Pre-generated MS Visual Studio projects used to be the recommended way to build on Windows, but there were some limitations:**
- **hard to build dependencies, expecially boringssl (deps usually support cmake quite well)**
- **the nuget-based openssl & zlib dependencies are hard to maintain and update. We've received issues indicating that they are flawed.**
- **.proto codegen is hard to support in Visual Studio directly (but we have a pretty decent support in cmake)**
- **It's a LOT of generated files. We prefer not to have too much generated code in our github repo.**
See [INSTALL.md](/INSTALL.md) for detailed instructions how to build using cmake on Windows.
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