disable some C# scenarios

pull/6462/head
Jan Tattermusch 9 years ago
parent 427699b638
commit ed4c3f17dd
  1. 20
      tools/run_tests/performance/scenario_config.py

@ -265,16 +265,18 @@ class CSharpLanguage:
use_unconstrained_client=True,
categories=[SMOKETEST])
yield _ping_pong_scenario(
'csharp_protobuf_async_streaming_qps_unconstrained', rpc_type='STREAMING',
client_type='ASYNC_CLIENT', server_type='ASYNC_SERVER',
use_unconstrained_client=True)
# TODO(jtattermusch): scenario works locally but fails on jenkins
#yield _ping_pong_scenario(
# 'csharp_protobuf_async_streaming_qps_unconstrained', rpc_type='STREAMING',
# client_type='ASYNC_CLIENT', server_type='ASYNC_SERVER',
# use_unconstrained_client=True)
yield _ping_pong_scenario(
'csharp_to_cpp_protobuf_sync_unary_ping_pong', rpc_type='UNARY',
client_type='SYNC_CLIENT', server_type='SYNC_SERVER',
server_language='c++', server_core_limit=1, async_server_threads=1,
categories=[SMOKETEST])
# TODO(jtattermusch): scenario works locally but fails on jenkins
#yield _ping_pong_scenario(
# 'csharp_to_cpp_protobuf_sync_unary_ping_pong', rpc_type='UNARY',
# client_type='SYNC_CLIENT', server_type='SYNC_SERVER',
# server_language='c++', server_core_limit=1, async_server_threads=1,
# categories=[SMOKETEST])
yield _ping_pong_scenario(
'csharp_to_cpp_protobuf_async_streaming_ping_pong', rpc_type='STREAMING',

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