commit
c35076a46a
50 changed files with 678 additions and 67 deletions
@ -0,0 +1,19 @@ |
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source 'https://github.com/CocoaPods/Specs.git' |
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platform :ios, '10.0' |
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|
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# Without this we get linker errors due to files with same names but different paths |
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# ref: https://github.com/CocoaPods/CocoaPods/issues/8289#issuecomment-1022723820 |
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install! 'cocoapods', :deterministic_uuids => false |
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|
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use_frameworks! |
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|
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# Location of gRPC's repo root relative to this file. |
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GRPC_LOCAL_SRC = '../../../..' |
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|
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target 'SwiftUseFrameworks' do |
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pod 'gRPC', :path => GRPC_LOCAL_SRC |
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pod 'gRPC-Core', :path => GRPC_LOCAL_SRC |
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pod 'gRPC-C++', :path => GRPC_LOCAL_SRC |
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pod 'gRPC-RxLibrary', :path => GRPC_LOCAL_SRC |
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pod 'BoringSSL-GRPC', :podspec => "#{GRPC_LOCAL_SRC}/src/objective-c" |
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end |
@ -0,0 +1,366 @@ |
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@ -0,0 +1,36 @@ |
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// |
||||
// AppDelegate.swift |
||||
// SwiftUseFrameworks |
||||
// |
||||
// Created by Hannah Shi on 10/15/23. |
||||
// |
||||
|
||||
import UIKit |
||||
|
||||
@main |
||||
class AppDelegate: UIResponder, UIApplicationDelegate { |
||||
|
||||
|
||||
|
||||
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { |
||||
// Override point for customization after application launch. |
||||
return true |
||||
} |
||||
|
||||
// MARK: UISceneSession Lifecycle |
||||
|
||||
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { |
||||
// Called when a new scene session is being created. |
||||
// Use this method to select a configuration to create the new scene with. |
||||
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) |
||||
} |
||||
|
||||
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { |
||||
// Called when the user discards a scene session. |
||||
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. |
||||
// Use this method to release any resources that were specific to the discarded scenes, as they will not return. |
||||
} |
||||
|
||||
|
||||
} |
||||
|
@ -0,0 +1,11 @@ |
||||
{ |
||||
"colors" : [ |
||||
{ |
||||
"idiom" : "universal" |
||||
} |
||||
], |
||||
"info" : { |
||||
"author" : "xcode", |
||||
"version" : 1 |
||||
} |
||||
} |
@ -0,0 +1,13 @@ |
||||
{ |
||||
"images" : [ |
||||
{ |
||||
"idiom" : "universal", |
||||
"platform" : "ios", |
||||
"size" : "1024x1024" |
||||
} |
||||
], |
||||
"info" : { |
||||
"author" : "xcode", |
||||
"version" : 1 |
||||
} |
||||
} |
@ -0,0 +1,6 @@ |
||||
{ |
||||
"info" : { |
||||
"author" : "xcode", |
||||
"version" : 1 |
||||
} |
||||
} |
@ -0,0 +1,25 @@ |
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?> |
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM"> |
||||
<dependencies> |
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/> |
||||
<capability name="Safe area layout guides" minToolsVersion="9.0"/> |
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> |
||||
</dependencies> |
||||
<scenes> |
||||
<!--View Controller--> |
||||
<scene sceneID="EHf-IW-A2E"> |
||||
<objects> |
||||
<viewController id="01J-lp-oVM" sceneMemberID="viewController"> |
||||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3"> |
||||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> |
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> |
||||
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/> |
||||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/> |
||||
</view> |
||||
</viewController> |
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/> |
||||
</objects> |
||||
<point key="canvasLocation" x="53" y="375"/> |
||||
</scene> |
||||
</scenes> |
||||
</document> |
@ -0,0 +1,24 @@ |
||||
<?xml version="1.0" encoding="UTF-8"?> |
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="BYZ-38-t0r"> |
||||
<dependencies> |
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/> |
||||
<capability name="Safe area layout guides" minToolsVersion="9.0"/> |
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/> |
||||
</dependencies> |
||||
<scenes> |
||||
<!--View Controller--> |
||||
<scene sceneID="tne-QT-ifu"> |
||||
<objects> |
||||
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController"> |
||||
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC"> |
||||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> |
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> |
||||
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/> |
||||
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/> |
||||
</view> |
||||
</viewController> |
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/> |
||||
</objects> |
||||
</scene> |
||||
</scenes> |
||||
</document> |
@ -0,0 +1,25 @@ |
||||
<?xml version="1.0" encoding="UTF-8"?> |
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> |
||||
<plist version="1.0"> |
||||
<dict> |
||||
<key>UIApplicationSceneManifest</key> |
||||
<dict> |
||||
<key>UIApplicationSupportsMultipleScenes</key> |
||||
<false/> |
||||
<key>UISceneConfigurations</key> |
||||
<dict> |
||||
<key>UIWindowSceneSessionRoleApplication</key> |
||||
<array> |
||||
<dict> |
||||
<key>UISceneConfigurationName</key> |
||||
<string>Default Configuration</string> |
||||
<key>UISceneDelegateClassName</key> |
||||
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string> |
||||
<key>UISceneStoryboardFile</key> |
||||
<string>Main</string> |
||||
</dict> |
||||
</array> |
||||
</dict> |
||||
</dict> |
||||
</dict> |
||||
</plist> |
@ -0,0 +1,52 @@ |
||||
// |
||||
// SceneDelegate.swift |
||||
// SwiftUseFrameworks |
||||
// |
||||
// Created by Hannah Shi on 10/15/23. |
||||
// |
||||
|
||||
import UIKit |
||||
|
||||
class SceneDelegate: UIResponder, UIWindowSceneDelegate { |
||||
|
||||
var window: UIWindow? |
||||
|
||||
|
||||
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { |
||||
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. |
||||
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. |
||||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). |
||||
guard let _ = (scene as? UIWindowScene) else { return } |
||||
} |
||||
|
||||
func sceneDidDisconnect(_ scene: UIScene) { |
||||
// Called as the scene is being released by the system. |
||||
// This occurs shortly after the scene enters the background, or when its session is discarded. |
||||
// Release any resources associated with this scene that can be re-created the next time the scene connects. |
||||
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). |
||||
} |
||||
|
||||
func sceneDidBecomeActive(_ scene: UIScene) { |
||||
// Called when the scene has moved from an inactive state to an active state. |
||||
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. |
||||
} |
||||
|
||||
func sceneWillResignActive(_ scene: UIScene) { |
||||
// Called when the scene will move from an active state to an inactive state. |
||||
// This may occur due to temporary interruptions (ex. an incoming phone call). |
||||
} |
||||
|
||||
func sceneWillEnterForeground(_ scene: UIScene) { |
||||
// Called as the scene transitions from the background to the foreground. |
||||
// Use this method to undo the changes made on entering the background. |
||||
} |
||||
|
||||
func sceneDidEnterBackground(_ scene: UIScene) { |
||||
// Called as the scene transitions from the foreground to the background. |
||||
// Use this method to save data, release shared resources, and store enough scene-specific state information |
||||
// to restore the scene back to its current state. |
||||
} |
||||
|
||||
|
||||
} |
||||
|
@ -0,0 +1,19 @@ |
||||
// |
||||
// ViewController.swift |
||||
// SwiftUseFrameworks |
||||
// |
||||
// Created by Hannah Shi on 10/15/23. |
||||
// |
||||
|
||||
import UIKit |
||||
|
||||
class ViewController: UIViewController { |
||||
|
||||
override func viewDidLoad() { |
||||
super.viewDidLoad() |
||||
// Do any additional setup after loading the view. |
||||
} |
||||
|
||||
|
||||
} |
||||
|
Loading…
Reference in new issue