Add PlatformApis.IsUnityIOS

pull/16308/head
Jan Tattermusch 7 years ago
parent 69d6694409
commit 753f4dccd6
  1. 29
      src/csharp/Grpc.Core/Internal/PlatformApis.cs

@ -42,6 +42,7 @@ namespace Grpc.Core.Internal
static readonly bool isMono;
static readonly bool isNetCore;
static readonly bool isUnity;
static readonly bool isUnityIOS;
static readonly bool isXamarin;
static readonly bool isXamarinIOS;
static readonly bool isXamarinAndroid;
@ -63,7 +64,25 @@ namespace Grpc.Core.Internal
isNetCore = false;
#endif
isMono = Type.GetType("Mono.Runtime") != null;
isUnity = Type.GetType(UnityEngineApplicationClassName) != null;
// Unity
var unityApplicationClass = Type.GetType(UnityEngineApplicationClassName);
if (unityApplicationClass != null)
{
isUnity = true;
// Consult value of Application.platform via reflection
// https://docs.unity3d.com/ScriptReference/Application-platform.html
var platformProperty = unityApplicationClass.GetTypeInfo().GetProperty("platform");
var unityRuntimePlatform = platformProperty?.GetValue(null)?.ToString();
isUnityIOS = (unityRuntimePlatform == "IPhonePlayer");
}
else
{
isUnity = false;
isUnityIOS = false;
}
// Xamarin
isXamarinIOS = Type.GetType(XamarinIOSObjectClassName) != null;
isXamarinAndroid = Type.GetType(XamarinAndroidObjectClassName) != null;
isXamarin = isXamarinIOS || isXamarinAndroid;
@ -97,6 +116,14 @@ namespace Grpc.Core.Internal
get { return isUnity; }
}
/// <summary>
/// true if running on Unity iOS, false otherwise.
/// </summary>
public static bool IsUnityIOS
{
get { return isUnityIOS; }
}
/// <summary>
/// true if running on a Xamarin platform (either Xamarin.Android or Xamarin.iOS),
/// false otherwise.

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