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@ -19,119 +19,9 @@ |
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#ifndef GRPCPP_IMPL_CODEGEN_ASYNC_GENERIC_SERVICE_H |
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#define GRPCPP_IMPL_CODEGEN_ASYNC_GENERIC_SERVICE_H |
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// IWYU pragma: private, include <grpcpp/generic/async_generic_service.h>
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// IWYU pragma: private
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#include <grpc/impl/codegen/port_platform.h> |
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#include <grpcpp/impl/codegen/async_stream.h> |
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#include <grpcpp/impl/codegen/byte_buffer.h> |
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#include <grpcpp/impl/codegen/server_callback.h> |
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#include <grpcpp/impl/codegen/server_callback_handlers.h> |
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struct grpc_server; |
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namespace grpc { |
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typedef ServerAsyncReaderWriter<ByteBuffer, ByteBuffer> |
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GenericServerAsyncReaderWriter; |
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typedef ServerAsyncResponseWriter<ByteBuffer> GenericServerAsyncResponseWriter; |
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typedef ServerAsyncReader<ByteBuffer, ByteBuffer> GenericServerAsyncReader; |
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typedef ServerAsyncWriter<ByteBuffer> GenericServerAsyncWriter; |
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class GenericServerContext final : public ServerContext { |
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public: |
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const std::string& method() const { return method_; } |
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const std::string& host() const { return host_; } |
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private: |
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friend class ServerInterface; |
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std::string method_; |
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std::string host_; |
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}; |
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// A generic service at the server side accepts all RPC methods and hosts. It is
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// typically used in proxies. The generic service can be registered to a server
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// which also has other services.
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// Sample usage:
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// ServerBuilder builder;
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// auto cq = builder.AddCompletionQueue();
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// AsyncGenericService generic_service;
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// builder.RegisterAsyncGenericService(&generic_service);
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// auto server = builder.BuildAndStart();
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//
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// // request a new call
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// GenericServerContext context;
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// GenericServerAsyncReaderWriter stream;
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// generic_service.RequestCall(&context, &stream, cq.get(), cq.get(), tag);
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//
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// When tag is retrieved from cq->Next(), context.method() can be used to look
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// at the method and the RPC can be handled accordingly.
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class AsyncGenericService final { |
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public: |
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AsyncGenericService() : server_(nullptr) {} |
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void RequestCall(GenericServerContext* ctx, |
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GenericServerAsyncReaderWriter* reader_writer, |
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grpc::CompletionQueue* call_cq, |
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grpc::ServerCompletionQueue* notification_cq, void* tag); |
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private: |
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friend class grpc::Server; |
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grpc::Server* server_; |
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}; |
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/// \a ServerGenericBidiReactor is the reactor class for bidi streaming RPCs
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/// invoked on a CallbackGenericService. It is just a ServerBidi reactor with
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/// ByteBuffer arguments.
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using ServerGenericBidiReactor = ServerBidiReactor<ByteBuffer, ByteBuffer>; |
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class GenericCallbackServerContext final : public grpc::CallbackServerContext { |
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public: |
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const std::string& method() const { return method_; } |
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const std::string& host() const { return host_; } |
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private: |
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friend class grpc::Server; |
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std::string method_; |
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std::string host_; |
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}; |
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/// \a CallbackGenericService is the base class for generic services implemented
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/// using the callback API and registered through the ServerBuilder using
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/// RegisterCallbackGenericService.
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class CallbackGenericService { |
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public: |
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CallbackGenericService() {} |
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virtual ~CallbackGenericService() {} |
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/// The "method handler" for the generic API. This function should be
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/// overridden to provide a ServerGenericBidiReactor that implements the
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/// application-level interface for this RPC. Unimplemented by default.
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virtual ServerGenericBidiReactor* CreateReactor( |
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GenericCallbackServerContext* /*ctx*/) { |
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class Reactor : public ServerGenericBidiReactor { |
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public: |
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Reactor() { this->Finish(Status(StatusCode::UNIMPLEMENTED, "")); } |
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void OnDone() override { delete this; } |
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}; |
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return new Reactor; |
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} |
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private: |
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friend class grpc::Server; |
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internal::CallbackBidiHandler<ByteBuffer, ByteBuffer>* Handler() { |
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return new internal::CallbackBidiHandler<ByteBuffer, ByteBuffer>( |
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[this](grpc::CallbackServerContext* ctx) { |
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return CreateReactor(static_cast<GenericCallbackServerContext*>(ctx)); |
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}); |
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} |
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grpc::Server* server_{nullptr}; |
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}; |
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} // namespace grpc
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/// TODO(chengyuc): Remove this file after solving compatibility.
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#include <grpcpp/generic/async_generic_service.h> |
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#endif // GRPCPP_IMPL_CODEGEN_ASYNC_GENERIC_SERVICE_H
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