If your project builds gRPC you should still consider the case where a user
wants to build your software using a previously installed gRPC. Here's a
code snippet showing how this is typically done.
```cmake
option(USE_SYSTEM_GRPC "Use system installed gRPC" OFF)
if(USE_SYSTEM_GRPC)
# Find system-installed gRPC
find_package(gRPC CONFIG REQUIRED)
else()
# Build gRPC using FetchContent or add_subdirectory
endif()
```
`cmake` is your best option if you cannot use bazel. It supports building on Linux, MacOS and Windows (official support) but also has a good chance of working on other platforms (no promises!). `cmake` has good
support for crosscompiling and can be used for targeting Android platform.
If your project is using cmake, there are several ways to add gRPC dependency.
- install gRPC via cmake first and then locate it with `find_package(gRPC CONFIG)`. [Example](../../examples/cpp/helloworld/CMakeLists.txt)
- via cmake's `ExternalProject_Add` using a technique called "superbuild". [Example](../../examples/cpp/helloworld/cmake_externalproject/CMakeLists.txt)
- add gRPC source tree to your project (preferably as a git submodule) and add it to your CMake project with `add_subdirectory`. [Example](../../examples/cpp/helloworld/CMakeLists.txt)
## pkg-config
If your project is not using CMake (e.g. you're using `make` directly), you can first install gRPC C++ using CMake,
and have your non-CMake project rely on the `pkgconfig` files which are provided by gRPC installation. [Example](../../test/distrib/cpp/run_distrib_test_cmake_pkgconfig.sh)
If your project does not use CMake (e.g. you're using `make` directly), you can
first install gRPC C++ using CMake, and have your non-CMake project rely on the
`pkgconfig` files which are provided by gRPC installation.