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@ -1,63 +1,81 @@ |
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using UnityEngine; |
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using System.Threading.Tasks; |
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using System; |
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using Grpc.Core; |
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using Helloworld; |
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class HelloWorldTest |
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{ |
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// Can be run from commandline. |
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// Example command: |
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// "/Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode -nographics -executeMethod HelloWorldTest.RunHelloWorld -logfile" |
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public static void RunHelloWorld() |
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{ |
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Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None); |
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Debug.Log("=============================================================="); |
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Debug.Log("Starting tests"); |
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Debug.Log("=============================================================="); |
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Debug.Log("Application.platform: " + Application.platform); |
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Debug.Log("Environment.OSVersion: " + Environment.OSVersion); |
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var reply = Greet("Unity"); |
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Debug.Log("Greeting: " + reply.Message); |
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Debug.Log("=============================================================="); |
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Debug.Log("Tests finished successfully."); |
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Debug.Log("=============================================================="); |
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} |
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public static HelloReply Greet(string greeting) |
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{ |
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const int Port = 50051; |
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Server server = new Server |
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{ |
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Services = { Greeter.BindService(new GreeterImpl()) }, |
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Ports = { new ServerPort("localhost", Port, ServerCredentials.Insecure) } |
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}; |
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server.Start(); |
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Channel channel = new Channel("127.0.0.1:50051", ChannelCredentials.Insecure); |
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var client = new Greeter.GreeterClient(channel); |
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var reply = client.SayHello(new HelloRequest { Name = greeting }); |
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channel.ShutdownAsync().Wait(); |
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server.ShutdownAsync().Wait(); |
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return reply; |
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} |
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class GreeterImpl : Greeter.GreeterBase |
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{ |
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// Server side handler of the SayHello RPC |
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public override Task<HelloReply> SayHello(HelloRequest request, ServerCallContext context) |
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{ |
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return Task.FromResult(new HelloReply { Message = "Hello " + request.Name }); |
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} |
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} |
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} |
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#region Copyright notice and license |
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// Copyright 2019 The gRPC Authors |
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// |
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// Licensed under the Apache License, Version 2.0 (the "License"); |
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// you may not use this file except in compliance with the License. |
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// You may obtain a copy of the License at |
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// |
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// http://www.apache.org/licenses/LICENSE-2.0 |
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// |
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// Unless required by applicable law or agreed to in writing, software |
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// distributed under the License is distributed on an "AS IS" BASIS, |
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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// See the License for the specific language governing permissions and |
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// limitations under the License. |
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#endregion |
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using UnityEngine; |
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using System.Threading.Tasks; |
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using System; |
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using Grpc.Core; |
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using Helloworld; |
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class HelloWorldTest |
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{ |
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// Can be run from commandline. |
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// Example command: |
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// "/Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode -nographics -executeMethod HelloWorldTest.RunHelloWorld -logfile" |
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public static void RunHelloWorld() |
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{ |
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Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None); |
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Debug.Log("=============================================================="); |
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Debug.Log("Starting tests"); |
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Debug.Log("=============================================================="); |
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Debug.Log("Application.platform: " + Application.platform); |
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Debug.Log("Environment.OSVersion: " + Environment.OSVersion); |
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var reply = Greet("Unity"); |
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Debug.Log("Greeting: " + reply.Message); |
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Debug.Log("=============================================================="); |
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Debug.Log("Tests finished successfully."); |
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Debug.Log("=============================================================="); |
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} |
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public static HelloReply Greet(string greeting) |
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{ |
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const int Port = 50051; |
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Server server = new Server |
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{ |
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Services = { Greeter.BindService(new GreeterImpl()) }, |
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Ports = { new ServerPort("localhost", Port, ServerCredentials.Insecure) } |
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}; |
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server.Start(); |
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Channel channel = new Channel("127.0.0.1:50051", ChannelCredentials.Insecure); |
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var client = new Greeter.GreeterClient(channel); |
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var reply = client.SayHello(new HelloRequest { Name = greeting }); |
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channel.ShutdownAsync().Wait(); |
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server.ShutdownAsync().Wait(); |
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return reply; |
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} |
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class GreeterImpl : Greeter.GreeterBase |
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{ |
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// Server side handler of the SayHello RPC |
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public override Task<HelloReply> SayHello(HelloRequest request, ServerCallContext context) |
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{ |
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return Task.FromResult(new HelloReply { Message = "Hello " + request.Name }); |
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} |
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} |
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} |
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