mirror of https://github.com/grpc/grpc.git
Relocate shared EventEngine APIs (#28721)
Partially collapse `event_engine_factory.cc` into `event_engine.cc`. Add a new function `DefaultEventEngineFactory` which is used to set a default event engine factory at link time, separate from the factory that can be set at run time. Implemenet this function in `default_event_engine_factory.cc`. This allows alternative default event engine factories to be implemented without requiring the duplication of the implementations of `SetDefaultEventEngineFactory`, `CreateEventEngine`, and `GetDefaultEventEngine`.pull/28738/head
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// Copyright 2022 The gRPC Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <grpc/support/port_platform.h> |
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#include "src/core/lib/event_engine/event_engine_factory.h" |
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namespace grpc_event_engine { |
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namespace experimental { |
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std::unique_ptr<EventEngine> DefaultEventEngineFactory() { |
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// TODO(hork): call LibuvEventEngineFactory
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return nullptr; |
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} |
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} // namespace experimental
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} // namespace grpc_event_engine
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// Copyright 2021 The gRPC Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <grpc/support/port_platform.h> |
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#include <grpc/event_engine/event_engine.h> |
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#include "src/core/lib/gprpp/sync.h" |
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namespace grpc_event_engine { |
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namespace experimental { |
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namespace { |
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const std::function<std::unique_ptr<EventEngine>()>* g_event_engine_factory = |
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nullptr; |
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grpc_core::Mutex* g_mu = new grpc_core::Mutex(); |
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} // namespace
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EventEngine* GetDefaultEventEngine() { |
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static EventEngine* default_event_engine = CreateEventEngine().release(); |
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return default_event_engine; |
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} |
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void SetDefaultEventEngineFactory( |
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const std::function<std::unique_ptr<EventEngine>()>* factory) { |
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grpc_core::MutexLock lock(g_mu); |
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g_event_engine_factory = factory; |
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} |
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std::unique_ptr<EventEngine> CreateEventEngine() { |
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grpc_core::MutexLock lock(g_mu); |
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if (g_event_engine_factory == nullptr) { |
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// TODO(hork): call LibuvEventEngineFactory
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abort(); |
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} |
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return (*g_event_engine_factory)(); |
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} |
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} // namespace experimental
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} // namespace grpc_event_engine
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