add useful resources for unity/xamarin support

pull/14576/head
Jan Tattermusch 7 years ago
parent c372f19bf4
commit 4d77449480
  1. 16
      src/csharp/experimental/README.md
  2. 37
      src/csharp/experimental/build_native_ext_for_android.sh

@ -0,0 +1,16 @@
This directory contains useful resources for getting gRPC C# to work on
not-yet-supported platforms.
# Unity & Xamarin
gRPC C# currently doesn't support Unity or Xamarin, but some proof-of-concept
work has been done. Some of the resources are shared in this directory to
ease community work on Unity & Xamarin support.
## Crosscompiling `grpc_csharp_ext` for Android
* Install [Android NDK](https://developer.android.com/ndk/index.html)
* Run `./build_native_ext_for_android.sh` to crosscompile using cmake.
## Crosscompiling `grpc_csharp_ext` for iOS
TBD

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#!/bin/sh
# Copyright 2018 gRPC authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Helper script to crosscompile grpc_csharp_ext native extension for Android.
cd "$(dirname "$0")/../../../cmake"
mkdir -p build
cd build
# set to the location where Android SDK is installed
ANDROID_NDK_PATH="$HOME/android-ndk-r16b"
cmake ../.. \
-DCMAKE_SYSTEM_NAME=Android \
-DCMAKE_SYSTEM_VERSION=15 \
-DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a \
-DCMAKE_ANDROID_NDK=${ANDROID_NDK_PATH} \
-DCMAKE_ANDROID_STL_TYPE=c++_static \
-DRUN_HAVE_POSIX_REGEX=0 \
-DRUN_HAVE_STD_REGEX=0 \
-DRUN_HAVE_STEADY_CLOCK=0 \
-DCMAKE_BUILD_TYPE=Release
make grpc_csharp_ext
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