rename ChannelState.FatalFailure to ChannelState.Shutdown

pull/6794/head
Jan Tattermusch 9 years ago
parent 87ec3b77b5
commit 49fb84ab64
  1. 6
      src/csharp/Grpc.Core.Tests/ChannelTest.cs
  2. 14
      src/csharp/Grpc.Core/Channel.cs
  3. 2
      src/csharp/Grpc.Core/ChannelState.cs

@ -71,7 +71,7 @@ namespace Grpc.Core.Tests
public void WaitForStateChangedAsync_InvalidArgument()
{
var channel = new Channel("localhost", ChannelCredentials.Insecure);
Assert.ThrowsAsync(typeof(ArgumentException), async () => await channel.WaitForStateChangedAsync(ChannelState.FatalFailure));
Assert.ThrowsAsync(typeof(ArgumentException), async () => await channel.WaitForStateChangedAsync(ChannelState.Shutdown));
channel.ShutdownAsync().Wait();
}
@ -102,11 +102,11 @@ namespace Grpc.Core.Tests
}
[Test]
public async Task StateIsFatalFailureAfterShutdown()
public async Task StateIsShutdownAfterShutdown()
{
var channel = new Channel("localhost", ChannelCredentials.Insecure);
await channel.ShutdownAsync();
Assert.AreEqual(ChannelState.FatalFailure, channel.State);
Assert.AreEqual(ChannelState.Shutdown, channel.State);
}
[Test]

@ -104,7 +104,7 @@ namespace Grpc.Core
/// <summary>
/// Gets current connectivity state of this channel.
/// After channel is has been shutdown, <c>ChannelState.FatalFailure</c> will be returned.
/// After channel is has been shutdown, <c>ChannelState.Shutdown</c> will be returned.
/// </summary>
public ChannelState State
{
@ -121,8 +121,8 @@ namespace Grpc.Core
/// </summary>
public Task WaitForStateChangedAsync(ChannelState lastObservedState, DateTime? deadline = null)
{
GrpcPreconditions.CheckArgument(lastObservedState != ChannelState.FatalFailure,
"FatalFailure is a terminal state. No further state changes can occur.");
GrpcPreconditions.CheckArgument(lastObservedState != ChannelState.Shutdown,
"Shutdown is a terminal state. No further state changes can occur.");
var tcs = new TaskCompletionSource<object>();
var deadlineTimespec = deadline.HasValue ? Timespec.FromDateTime(deadline.Value) : Timespec.InfFuture;
var handler = new BatchCompletionDelegate((success, ctx) =>
@ -172,7 +172,7 @@ namespace Grpc.Core
/// <summary>
/// Allows explicitly requesting channel to connect without starting an RPC.
/// Returned task completes once state Ready was seen. If the deadline is reached,
/// or channel enters the FatalFailure state, the task is cancelled.
/// or channel enters the Shutdown state, the task is cancelled.
/// There is no need to call this explicitly unless your use case requires that.
/// Starting an RPC on a new channel will request connection implicitly.
/// </summary>
@ -182,9 +182,9 @@ namespace Grpc.Core
var currentState = GetConnectivityState(true);
while (currentState != ChannelState.Ready)
{
if (currentState == ChannelState.FatalFailure)
if (currentState == ChannelState.Shutdown)
{
throw new OperationCanceledException("Channel has reached FatalFailure state.");
throw new OperationCanceledException("Channel has reached Shutdown state.");
}
await WaitForStateChangedAsync(currentState, deadline).ConfigureAwait(false);
currentState = GetConnectivityState(false);
@ -264,7 +264,7 @@ namespace Grpc.Core
}
catch (ObjectDisposedException)
{
return ChannelState.FatalFailure;
return ChannelState.Shutdown;
}
}

@ -64,6 +64,6 @@ namespace Grpc.Core
/// <summary>
/// Channel has seen a failure that it cannot recover from
/// </summary>
FatalFailure
Shutdown
}
}

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