Merge pull request #2028 from ctiller/more-is-better-than-less

Make async server use one CQ per server thread
pull/2032/head
Vijay Pai 10 years ago
commit 4191ea7d94
  1. 55
      test/cpp/qps/server_async.cc

@ -73,31 +73,35 @@ class AsyncQpsServerTest : public Server {
gpr_free(server_address);
builder.RegisterAsyncService(&async_service_);
srv_cq_ = builder.AddCompletionQueue();
for (int i = 0; i < config.threads(); i++) {
srv_cqs_.emplace_back(std::move(builder.AddCompletionQueue()));
}
server_ = builder.BuildAndStart();
using namespace std::placeholders;
request_unary_ =
std::bind(&TestService::AsyncService::RequestUnaryCall, &async_service_,
_1, _2, _3, srv_cq_.get(), srv_cq_.get(), _4);
request_streaming_ =
std::bind(&TestService::AsyncService::RequestStreamingCall,
&async_service_, _1, _2, srv_cq_.get(), srv_cq_.get(), _3);
for (int i = 0; i < 100; i++) {
contexts_.push_front(
new ServerRpcContextUnaryImpl<SimpleRequest, SimpleResponse>(
request_unary_, ProcessRPC));
contexts_.push_front(
new ServerRpcContextStreamingImpl<SimpleRequest, SimpleResponse>(
request_streaming_, ProcessRPC));
for (int i = 0; i < 10; i++) {
for (int j = 0; j < config.threads(); j++) {
auto request_unary = std::bind(
&TestService::AsyncService::RequestUnaryCall, &async_service_, _1,
_2, _3, srv_cqs_[j].get(), srv_cqs_[j].get(), _4);
auto request_streaming = std::bind(
&TestService::AsyncService::RequestStreamingCall, &async_service_,
_1, _2, srv_cqs_[j].get(), srv_cqs_[j].get(), _3);
contexts_.push_front(
new ServerRpcContextUnaryImpl<SimpleRequest, SimpleResponse>(
request_unary, ProcessRPC));
contexts_.push_front(
new ServerRpcContextStreamingImpl<SimpleRequest, SimpleResponse>(
request_streaming, ProcessRPC));
}
}
for (int i = 0; i < config.threads(); i++) {
threads_.push_back(std::thread([=]() {
// Wait until work is available or we are shutting down
bool ok;
void *got_tag;
while (srv_cq_->Next(&got_tag, &ok)) {
while (srv_cqs_[i]->Next(&got_tag, &ok)) {
ServerRpcContext *ctx = detag(got_tag);
// The tag is a pointer to an RPC context to invoke
bool still_going = ctx->RunNextState(ok);
@ -125,11 +129,13 @@ class AsyncQpsServerTest : public Server {
for (auto thr = threads_.begin(); thr != threads_.end(); thr++) {
thr->join();
}
srv_cq_->Shutdown();
bool ok;
void *got_tag;
while (srv_cq_->Next(&got_tag, &ok))
;
for (auto cq = srv_cqs_.begin(); cq != srv_cqs_.end(); ++cq) {
(*cq)->Shutdown();
bool ok;
void *got_tag;
while ((*cq)->Next(&got_tag, &ok))
;
}
while (!contexts_.empty()) {
delete contexts_.front();
contexts_.pop_front();
@ -306,15 +312,8 @@ class AsyncQpsServerTest : public Server {
}
std::vector<std::thread> threads_;
std::unique_ptr<grpc::Server> server_;
std::unique_ptr<grpc::ServerCompletionQueue> srv_cq_;
std::vector<std::unique_ptr<grpc::ServerCompletionQueue>> srv_cqs_;
TestService::AsyncService async_service_;
std::function<void(ServerContext *, SimpleRequest *,
grpc::ServerAsyncResponseWriter<SimpleResponse> *, void *)>
request_unary_;
std::function<void(
ServerContext *,
grpc::ServerAsyncReaderWriter<SimpleResponse, SimpleRequest> *, void *)>
request_streaming_;
std::forward_list<ServerRpcContext *> contexts_;
std::mutex shutdown_mutex_;

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