diff --git a/test/cpp/microbenchmarks/bm_fullstack.cc b/test/cpp/microbenchmarks/bm_fullstack.cc index c3e96c572c8..dd180de48a5 100644 --- a/test/cpp/microbenchmarks/bm_fullstack.cc +++ b/test/cpp/microbenchmarks/bm_fullstack.cc @@ -439,6 +439,191 @@ static void BM_UnaryPingPong(benchmark::State& state) { state.range(1) * state.iterations()); } +// Repeatedly makes Streaming Bidi calls (exchanging a configurable number of +// messages in each call) in a loop on a single channel +// +// First parmeter (i.e state.range(0)): Message size (in bytes) to use +// Second parameter (i.e state.range(1)): Number of ping pong messages. +// Note: One ping-pong means two messages (one from client to server and +// the other from server to client): +template +static void BM_StreamingPingPong(benchmark::State& state) { + const int msg_size = state.range(0); + const int max_ping_pongs = state.range(1); + + EchoTestService::AsyncService service; + std::unique_ptr fixture(new Fixture(&service)); + { + EchoResponse send_response; + EchoResponse recv_response; + EchoRequest send_request; + EchoRequest recv_request; + + if (msg_size > 0) { + send_request.set_message(std::string(msg_size, 'a')); + send_response.set_message(std::string(msg_size, 'b')); + } + + std::unique_ptr stub( + EchoTestService::NewStub(fixture->channel())); + + while (state.KeepRunning()) { + ServerContext svr_ctx; + ServerContextMutator svr_ctx_mut(&svr_ctx); + ServerAsyncReaderWriter response_rw(&svr_ctx); + service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(), + fixture->cq(), tag(0)); + + ClientContext cli_ctx; + ClientContextMutator cli_ctx_mut(&cli_ctx); + auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1)); + + // Establish async stream between client side and server side + void* t; + bool ok; + int need_tags = (1 << 0) | (1 << 1); + while (need_tags) { + GPR_ASSERT(fixture->cq()->Next(&t, &ok)); + GPR_ASSERT(ok); + int i = (int)(intptr_t)t; + GPR_ASSERT(need_tags & (1 << i)); + need_tags &= ~(1 << i); + } + + // Send 'max_ping_pongs' number of ping pong messages + int ping_pong_cnt = 0; + while (ping_pong_cnt < max_ping_pongs) { + request_rw->Write(send_request, tag(0)); // Start client send + response_rw.Read(&recv_request, tag(1)); // Start server recv + request_rw->Read(&recv_response, tag(2)); // Start client recv + + need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3); + while (need_tags) { + GPR_ASSERT(fixture->cq()->Next(&t, &ok)); + GPR_ASSERT(ok); + int i = (int)(intptr_t)t; + + // If server recv is complete, start the server send operation + if (i == 1) { + response_rw.Write(send_response, tag(3)); + } + + GPR_ASSERT(need_tags & (1 << i)); + need_tags &= ~(1 << i); + } + + ping_pong_cnt++; + } + + request_rw->WritesDone(tag(0)); + response_rw.Finish(Status::OK, tag(1)); + + Status recv_status; + request_rw->Finish(&recv_status, tag(2)); + + need_tags = (1 << 0) | (1 << 1) | (1 << 2); + while (need_tags) { + GPR_ASSERT(fixture->cq()->Next(&t, &ok)); + int i = (int)(intptr_t)t; + GPR_ASSERT(need_tags & (1 << i)); + need_tags &= ~(1 << i); + } + + GPR_ASSERT(recv_status.ok()); + } + } + + fixture->Finish(state); + fixture.reset(); + state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2); +} + +// Repeatedly sends ping pong messages in a single streaming Bidi call in a loop +// First parmeter (i.e state.range(0)): Message size (in bytes) to use +template +static void BM_StreamingPingPongMsgs(benchmark::State& state) { + const int msg_size = state.range(0); + + EchoTestService::AsyncService service; + std::unique_ptr fixture(new Fixture(&service)); + { + EchoResponse send_response; + EchoResponse recv_response; + EchoRequest send_request; + EchoRequest recv_request; + + if (msg_size > 0) { + send_request.set_message(std::string(msg_size, 'a')); + send_response.set_message(std::string(msg_size, 'b')); + } + + std::unique_ptr stub( + EchoTestService::NewStub(fixture->channel())); + + ServerContext svr_ctx; + ServerContextMutator svr_ctx_mut(&svr_ctx); + ServerAsyncReaderWriter response_rw(&svr_ctx); + service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(), + fixture->cq(), tag(0)); + + ClientContext cli_ctx; + ClientContextMutator cli_ctx_mut(&cli_ctx); + auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1)); + + // Establish async stream between client side and server side + void* t; + bool ok; + int need_tags = (1 << 0) | (1 << 1); + while (need_tags) { + GPR_ASSERT(fixture->cq()->Next(&t, &ok)); + GPR_ASSERT(ok); + int i = (int)(intptr_t)t; + GPR_ASSERT(need_tags & (1 << i)); + need_tags &= ~(1 << i); + } + + while (state.KeepRunning()) { + request_rw->Write(send_request, tag(0)); // Start client send + response_rw.Read(&recv_request, tag(1)); // Start server recv + request_rw->Read(&recv_response, tag(2)); // Start client recv + + need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3); + while (need_tags) { + GPR_ASSERT(fixture->cq()->Next(&t, &ok)); + GPR_ASSERT(ok); + int i = (int)(intptr_t)t; + + // If server recv is complete, start the server send operation + if (i == 1) { + response_rw.Write(send_response, tag(3)); + } + + GPR_ASSERT(need_tags & (1 << i)); + need_tags &= ~(1 << i); + } + } + + request_rw->WritesDone(tag(0)); + response_rw.Finish(Status::OK, tag(1)); + Status recv_status; + request_rw->Finish(&recv_status, tag(2)); + + need_tags = (1 << 0) | (1 << 1) | (1 << 2); + while (need_tags) { + GPR_ASSERT(fixture->cq()->Next(&t, &ok)); + int i = (int)(intptr_t)t; + GPR_ASSERT(need_tags & (1 << i)); + need_tags &= ~(1 << i); + } + + GPR_ASSERT(recv_status.ok()); + } + + fixture->Finish(state); + fixture.reset(); + state.SetBytesProcessed(msg_size * state.iterations() * 2); +} + template static void BM_PumpStreamClientToServer(benchmark::State& state) { EchoTestService::AsyncService service; @@ -642,6 +827,32 @@ BENCHMARK_TEMPLATE(BM_PumpStreamServerToClient, SockPair) BENCHMARK_TEMPLATE(BM_PumpStreamServerToClient, InProcessCHTTP2) ->Range(0, 128 * 1024 * 1024); +// Generate Args for StreamingPingPong benchmarks. Currently generates args for +// only "small streams" (i.e streams with 0, 1 or 2 messages) +static void StreamingPingPongArgs(benchmark::internal::Benchmark* b) { + int msg_size = 0; + + b->Args({0, 0}); // spl case: 0 ping-pong msgs (msg_size doesn't matter here) + + for (msg_size = 0; msg_size <= 128 * 1024 * 1024; + msg_size == 0 ? msg_size++ : msg_size *= 8) { + b->Args({msg_size, 1}); + b->Args({msg_size, 2}); + } +} + +BENCHMARK_TEMPLATE(BM_StreamingPingPong, InProcessCHTTP2, NoOpMutator, + NoOpMutator) + ->Apply(StreamingPingPongArgs); +BENCHMARK_TEMPLATE(BM_StreamingPingPong, TCP, NoOpMutator, NoOpMutator) + ->Apply(StreamingPingPongArgs); + +BENCHMARK_TEMPLATE(BM_StreamingPingPongMsgs, InProcessCHTTP2, NoOpMutator, + NoOpMutator) + ->Range(0, 128 * 1024 * 1024); +BENCHMARK_TEMPLATE(BM_StreamingPingPongMsgs, TCP, NoOpMutator, NoOpMutator) + ->Range(0, 128 * 1024 * 1024); + } // namespace testing } // namespace grpc