add HelloworldXamarin scaffolding

pull/16194/head
Jan Tattermusch 7 years ago
parent a3b54ef908
commit 3c497bf4c9
  1. 41
      examples/csharp/HelloworldXamarin/.gitignore
  2. 19
      examples/csharp/HelloworldXamarin/Droid/Assets/AboutAssets.txt
  3. 67
      examples/csharp/HelloworldXamarin/Droid/HelloworldXamarin.Droid.csproj
  4. 27
      examples/csharp/HelloworldXamarin/Droid/MainActivity.cs
  5. 6
      examples/csharp/HelloworldXamarin/Droid/Properties/AndroidManifest.xml
  6. 27
      examples/csharp/HelloworldXamarin/Droid/Properties/AssemblyInfo.cs
  7. 44
      examples/csharp/HelloworldXamarin/Droid/Resources/AboutResources.txt
  8. 63
      examples/csharp/HelloworldXamarin/Droid/Resources/Resource.designer.cs
  9. 4
      examples/csharp/HelloworldXamarin/Droid/Resources/layout/Main.axml
  10. BIN
      examples/csharp/HelloworldXamarin/Droid/Resources/mipmap-hdpi/Icon.png
  11. BIN
      examples/csharp/HelloworldXamarin/Droid/Resources/mipmap-mdpi/Icon.png
  12. BIN
      examples/csharp/HelloworldXamarin/Droid/Resources/mipmap-xhdpi/Icon.png
  13. BIN
      examples/csharp/HelloworldXamarin/Droid/Resources/mipmap-xxhdpi/Icon.png
  14. BIN
      examples/csharp/HelloworldXamarin/Droid/Resources/mipmap-xxxhdpi/Icon.png
  15. 5
      examples/csharp/HelloworldXamarin/Droid/Resources/values/Strings.xml
  16. 45
      examples/csharp/HelloworldXamarin/HelloworldXamarin.sln
  17. 14
      examples/csharp/HelloworldXamarin/HelloworldXamarin/HelloworldXamarin.projitems
  18. 11
      examples/csharp/HelloworldXamarin/HelloworldXamarin/HelloworldXamarin.shproj
  19. 10
      examples/csharp/HelloworldXamarin/HelloworldXamarin/MyClass.cs
  20. 59
      examples/csharp/HelloworldXamarin/iOS/AppDelegate.cs
  21. 202
      examples/csharp/HelloworldXamarin/iOS/Assets.xcassets/AppIcon.appiconset/Contents.json
  22. 6
      examples/csharp/HelloworldXamarin/iOS/Assets.xcassets/Contents.json
  23. 6
      examples/csharp/HelloworldXamarin/iOS/Entitlements.plist
  24. 110
      examples/csharp/HelloworldXamarin/iOS/HelloworldXamarin.iOS.csproj
  25. 48
      examples/csharp/HelloworldXamarin/iOS/Info.plist
  26. 27
      examples/csharp/HelloworldXamarin/iOS/LaunchScreen.storyboard
  27. 20
      examples/csharp/HelloworldXamarin/iOS/Main.cs
  28. 40
      examples/csharp/HelloworldXamarin/iOS/Main.storyboard
  29. 34
      examples/csharp/HelloworldXamarin/iOS/ViewController.cs
  30. 25
      examples/csharp/HelloworldXamarin/iOS/ViewController.designer.cs

@ -0,0 +1,41 @@
# Autosave files
*~
# build
[Oo]bj/
[Bb]in/
packages/
TestResults/
# globs
Makefile.in
*.DS_Store
*.sln.cache
*.suo
*.cache
*.pidb
*.userprefs
*.usertasks
config.log
config.make
config.status
aclocal.m4
install-sh
autom4te.cache/
*.user
*.tar.gz
tarballs/
test-results/
Thumbs.db
.vs/
# Mac bundle stuff
*.dmg
*.app
# resharper
*_Resharper.*
*.Resharper
# dotCover
*.dotCover

@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B9B0D41C-1C07-4590-A919-5865E741B2EA}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>HelloworldXamarin.Droid</RootNamespace>
<AssemblyName>HelloworldXamarin.Droid</AssemblyName>
<TargetFrameworkVersion>v8.1</TargetFrameworkVersion>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidUseLatestPlatformSdk>true</AndroidUseLatestPlatformSdk>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Properties\AndroidManifest.xml" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\layout\Main.axml" />
<AndroidResource Include="Resources\values\Strings.xml" />
<AndroidResource Include="Resources\mipmap-hdpi\Icon.png" />
<AndroidResource Include="Resources\mipmap-mdpi\Icon.png" />
<AndroidResource Include="Resources\mipmap-xhdpi\Icon.png" />
<AndroidResource Include="Resources\mipmap-xxhdpi\Icon.png" />
<AndroidResource Include="Resources\mipmap-xxxhdpi\Icon.png" />
</ItemGroup>
<Import Project="..\HelloworldXamarin\HelloworldXamarin.projitems" Label="Shared" Condition="Exists('..\HelloworldXamarin\HelloworldXamarin.projitems')" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>

@ -0,0 +1,27 @@
using Android.App;
using Android.Widget;
using Android.OS;
namespace HelloworldXamarin.Droid
{
[Activity(Label = "HelloworldXamarin", MainLauncher = true, Icon = "@mipmap/icon")]
public class MainActivity : Activity
{
int count = 1;
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
// Set our view from the "main" layout resource
SetContentView(Resource.Layout.Main);
// Get our button from the layout resource,
// and attach an event to it
Button button = FindViewById<Button>(Resource.Id.myButton);
button.Click += delegate { button.Text = $"{count++} clicks!"; };
}
}
}

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="io.grpc.examples.HelloworldXamarin">
<uses-sdk android:minSdkVersion="15" />
<application android:label="HelloworldXamarin">
</application>
</manifest>

@ -0,0 +1,27 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using Android.App;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("HelloworldXamarin.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("${AuthorCopyright}")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.0")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

@ -0,0 +1,44 @@
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

@ -0,0 +1,63 @@
namespace HelloworldXamarin.Droid.Resources
{
public partial class Resource
{
public partial class Attribute
{
private Attribute()
{
}
}
public partial class Drawable
{
// aapt resource value: 0x7f020000
public const int icon = 2130837504;
private Drawable()
{
}
}
public partial class Layout
{
// aapt resource value: 0x7f030000
public const int Main = 2130903040;
private Layout()
{
}
}
public partial class String
{
// aapt resource value: 0x7f040000
public const int hello = 2130968576;
// aapt resource value: 0x7f040001
public const int app_name = 2130968577;
private String()
{
}
}
public partial class Id
{
// aapt resource value: 0x7f050000
public const int myButton = 2131034112;
private Id()
{
}
}
}
}

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent">
<Button android:id="@+id/myButton" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/hello" />
</LinearLayout>

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.6 KiB

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="hello">Hello World, Click Me!</string>
<string name="app_name">HelloworldXamarin.Droid</string>
</resources>

@ -0,0 +1,45 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "HelloworldXamarin", "HelloworldXamarin\HelloworldXamarin.shproj", "{42FFF3D8-934F-4475-8E68-08DA340BF6E8}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloworldXamarin.Droid", "Droid\HelloworldXamarin.Droid.csproj", "{B9B0D41C-1C07-4590-A919-5865E741B2EA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HelloworldXamarin.iOS", "iOS\HelloworldXamarin.iOS.csproj", "{62336DF0-60D8-478F-8140-B3CB089B417E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B9B0D41C-1C07-4590-A919-5865E741B2EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B9B0D41C-1C07-4590-A919-5865E741B2EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B9B0D41C-1C07-4590-A919-5865E741B2EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B9B0D41C-1C07-4590-A919-5865E741B2EA}.Release|Any CPU.Build.0 = Release|Any CPU
{B9B0D41C-1C07-4590-A919-5865E741B2EA}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{B9B0D41C-1C07-4590-A919-5865E741B2EA}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{B9B0D41C-1C07-4590-A919-5865E741B2EA}.Release|iPhone.ActiveCfg = Release|Any CPU
{B9B0D41C-1C07-4590-A919-5865E741B2EA}.Release|iPhone.Build.0 = Release|Any CPU
{B9B0D41C-1C07-4590-A919-5865E741B2EA}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{B9B0D41C-1C07-4590-A919-5865E741B2EA}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{B9B0D41C-1C07-4590-A919-5865E741B2EA}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{B9B0D41C-1C07-4590-A919-5865E741B2EA}.Debug|iPhone.Build.0 = Debug|Any CPU
{62336DF0-60D8-478F-8140-B3CB089B417E}.Debug|Any CPU.ActiveCfg = Debug|iPhoneSimulator
{62336DF0-60D8-478F-8140-B3CB089B417E}.Debug|Any CPU.Build.0 = Debug|iPhoneSimulator
{62336DF0-60D8-478F-8140-B3CB089B417E}.Release|Any CPU.ActiveCfg = Release|iPhone
{62336DF0-60D8-478F-8140-B3CB089B417E}.Release|Any CPU.Build.0 = Release|iPhone
{62336DF0-60D8-478F-8140-B3CB089B417E}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{62336DF0-60D8-478F-8140-B3CB089B417E}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{62336DF0-60D8-478F-8140-B3CB089B417E}.Release|iPhone.ActiveCfg = Release|iPhone
{62336DF0-60D8-478F-8140-B3CB089B417E}.Release|iPhone.Build.0 = Release|iPhone
{62336DF0-60D8-478F-8140-B3CB089B417E}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{62336DF0-60D8-478F-8140-B3CB089B417E}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{62336DF0-60D8-478F-8140-B3CB089B417E}.Debug|iPhone.ActiveCfg = Debug|iPhone
{62336DF0-60D8-478F-8140-B3CB089B417E}.Debug|iPhone.Build.0 = Debug|iPhone
EndGlobalSection
EndGlobal

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>{42FFF3D8-934F-4475-8E68-08DA340BF6E8}</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>HelloworldXamarin</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)MyClass.cs" />
</ItemGroup>
</Project>

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{42FFF3D8-934F-4475-8E68-08DA340BF6E8}</ProjectGuid>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<Import Project="HelloworldXamarin.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
</Project>

@ -0,0 +1,10 @@
using System;
namespace HelloworldXamarin
{
public class MyClass
{
public MyClass()
{
}
}
}

@ -0,0 +1,59 @@
using Foundation;
using UIKit;
namespace HelloworldXamarin.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to application events from iOS.
[Register("AppDelegate")]
public class AppDelegate : UIApplicationDelegate
{
// class-level declarations
public override UIWindow Window
{
get;
set;
}
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
{
// Override point for customization after application launch.
// If not required for your application you can safely delete this method
return true;
}
public override void OnResignActivation(UIApplication application)
{
// Invoked when the application is about to move from active to inactive state.
// This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message)
// or when the user quits the application and it begins the transition to the background state.
// Games should use this method to pause the game.
}
public override void DidEnterBackground(UIApplication application)
{
// Use this method to release shared resources, save user data, invalidate timers and store the application state.
// If your application supports background exection this method is called instead of WillTerminate when the user quits.
}
public override void WillEnterForeground(UIApplication application)
{
// Called as part of the transiton from background to active state.
// Here you can undo many of the changes made on entering the background.
}
public override void OnActivated(UIApplication application)
{
// Restart any tasks that were paused (or not yet started) while the application was inactive.
// If the application was previously in the background, optionally refresh the user interface.
}
public override void WillTerminate(UIApplication application)
{
// Called when the application is about to terminate. Save data, if needed. See also DidEnterBackground.
}
}
}

@ -0,0 +1,202 @@
{
"images" : [
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "20x20",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "20x20",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "83.5x83.5",
"scale" : "2x"
},
{
"idiom" : "ios-marketing",
"size" : "1024x1024",
"scale" : "1x"
},
{
"size" : "24x24",
"idiom" : "watch",
"scale" : "2x",
"role" : "notificationCenter",
"subtype" : "38mm"
},
{
"size" : "27.5x27.5",
"idiom" : "watch",
"scale" : "2x",
"role" : "notificationCenter",
"subtype" : "42mm"
},
{
"size" : "29x29",
"idiom" : "watch",
"role" : "companionSettings",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "watch",
"role" : "companionSettings",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "watch",
"scale" : "2x",
"role" : "appLauncher",
"subtype" : "38mm"
},
{
"size" : "44x44",
"idiom" : "watch",
"scale" : "2x",
"role" : "longLook",
"subtype" : "42mm"
},
{
"size" : "86x86",
"idiom" : "watch",
"scale" : "2x",
"role" : "quickLook",
"subtype" : "38mm"
},
{
"size" : "98x98",
"idiom" : "watch",
"scale" : "2x",
"role" : "quickLook",
"subtype" : "42mm"
},
{
"idiom" : "mac",
"size" : "16x16",
"scale" : "1x"
},
{
"idiom" : "mac",
"size" : "16x16",
"scale" : "2x"
},
{
"idiom" : "mac",
"size" : "32x32",
"scale" : "1x"
},
{
"idiom" : "mac",
"size" : "32x32",
"scale" : "2x"
},
{
"idiom" : "mac",
"size" : "128x128",
"scale" : "1x"
},
{
"idiom" : "mac",
"size" : "128x128",
"scale" : "2x"
},
{
"idiom" : "mac",
"size" : "256x256",
"scale" : "1x"
},
{
"idiom" : "mac",
"size" : "256x256",
"scale" : "2x"
},
{
"idiom" : "mac",
"size" : "512x512",
"scale" : "1x"
},
{
"idiom" : "mac",
"size" : "512x512",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

@ -0,0 +1,6 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

@ -0,0 +1,110 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{62336DF0-60D8-478F-8140-B3CB089B417E}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>HelloworldXamarin.iOS</RootNamespace>
<AssemblyName>HelloworldXamarin.iOS</AssemblyName>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchFastDev>true</MtouchFastDev>
<IOSDebuggerPort>45216</IOSDebuggerPort>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<DeviceSpecificBuild>true</DeviceSpecificBuild>
<MtouchDebug>true</MtouchDebug>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchFastDev>true</MtouchFastDev>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<IOSDebuggerPort>35164</IOSDebuggerPort>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json" />
<ImageAsset Include="Assets.xcassets\Contents.json" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="LaunchScreen.storyboard" />
<InterfaceDefinition Include="Main.storyboard" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="ViewController.cs" />
<Compile Include="ViewController.designer.cs">
<DependentUpon>ViewController.cs</DependentUpon>
</Compile>
</ItemGroup>
<Import Project="..\HelloworldXamarin\HelloworldXamarin.projitems" Label="Shared" Condition="Exists('..\HelloworldXamarin\HelloworldXamarin.projitems')" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>HelloworldXamarin</string>
<key>CFBundleIdentifier</key>
<string>io.grpc.examples.HelloworldXamarin</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>8.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIMainStoryboardFile~ipad</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="9532" systemVersion="15D21" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS" />
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9530" />
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Llm-lL-Icb" />
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok" />
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="600" height="600" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder" />
</objects>
<point key="canvasLocation" x="53" y="375" />
</scene>
</scenes>
</document>

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace HelloworldXamarin.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6750" systemVersion="14C109" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6735" />
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ" />
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE" />
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<subviews>
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" buttonType="roundedRect" lineBreakMode="middleTruncation" translatesAutoresizingMaskIntoConstraints="NO" id="oBE-Ac-vcx">
<rect key="frame" x="224" y="285" width="152" height="30" />
<state key="normal" title="Hello World, Click Me!">
<color key="titleShadowColor" white="0.5" alpha="1" colorSpace="calibratedWhite" />
</state>
</button>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
<constraints>
<constraint firstItem="oBE-Ac-vcx" firstAttribute="centerX" secondItem="8bC-Xf-vdC" secondAttribute="centerX" id="HiD-uS-i16" />
<constraint firstItem="oBE-Ac-vcx" firstAttribute="centerY" secondItem="8bC-Xf-vdC" secondAttribute="centerY" id="YgX-7e-bMc" />
</constraints>
</view>
<connections>
<outlet property="Button" destination="oBE-Ac-vcx" id="OkX-0Z-gth" />
</connections>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder" />
</objects>
</scene>
</scenes>
</document>

@ -0,0 +1,34 @@
using System;
using UIKit;
namespace HelloworldXamarin.iOS
{
public partial class ViewController : UIViewController
{
int count = 1;
public ViewController(IntPtr handle) : base(handle)
{
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
// Perform any additional setup after loading the view, typically from a nib.
Button.AccessibilityIdentifier = "myButton";
Button.TouchUpInside += delegate
{
var title = string.Format("{0} clicks!", count++);
Button.SetTitle(title, UIControlState.Normal);
};
}
public override void DidReceiveMemoryWarning()
{
base.DidReceiveMemoryWarning();
// Release any cached data, images, etc that aren't in use.
}
}
}

@ -0,0 +1,25 @@
//
// This file has been generated automatically by MonoDevelop to store outlets and
// actions made in the Xcode designer. If it is removed, they will be lost.
// Manual changes to this file may not be handled correctly.
//
using Foundation;
namespace HelloworldXamarin.iOS
{
[Register("ViewController")]
partial class ViewController
{
[Outlet]
UIKit.UIButton Button { get; set; }
void ReleaseDesignerOutlets()
{
if (Button != null)
{
Button.Dispose();
Button = null;
}
}
}
}
Loading…
Cancel
Save