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#region Copyright notice and license |
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|
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// Copyright 2015, Google Inc. |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Google Inc. nor the names of its |
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// contributors may be used to endorse or promote products derived from |
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// this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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#endregion |
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using System; |
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using Grpc.Core.Utils; |
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namespace Grpc.Core |
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{ |
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/// <summary> |
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/// A port exposed by a server. |
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/// </summary> |
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public class ServerPort |
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{ |
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/// <summary> |
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/// Pass this value as port to have the server choose an unused listening port for you. |
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/// Ports added to a server will contain the bound port in their <see cref="BoundPort"/> property. |
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/// </summary> |
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public const int PickUnused = 0; |
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readonly string host; |
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readonly int port; |
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readonly ServerCredentials credentials; |
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readonly int boundPort; |
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/// <summary> |
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/// Creates a new port on which server should listen. |
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/// </summary> |
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/// <returns>The port on which server will be listening.</returns> |
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/// <param name="host">the host</param> |
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/// <param name="port">the port. If zero, an unused port is chosen automatically.</param> |
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/// <param name="credentials">credentials to use to secure this port.</param> |
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public ServerPort(string host, int port, ServerCredentials credentials) |
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{ |
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this.host = Preconditions.CheckNotNull(host); |
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this.port = port; |
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this.credentials = Preconditions.CheckNotNull(credentials); |
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} |
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|
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/// <summary> |
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/// Creates a port from an existing <c>ServerPort</c> instance and boundPort value. |
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/// </summary> |
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internal ServerPort(ServerPort serverPort, int boundPort) |
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{ |
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this.host = serverPort.host; |
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this.port = serverPort.port; |
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this.credentials = serverPort.credentials; |
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this.boundPort = boundPort; |
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} |
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/// <value>The host.</value> |
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public string Host |
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{ |
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get |
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{ |
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return host; |
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} |
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} |
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/// <value>The port.</value> |
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public int Port |
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{ |
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get |
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{ |
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return port; |
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} |
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} |
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/// <value>The server credentials.</value> |
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public ServerCredentials Credentials |
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{ |
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get |
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{ |
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return credentials; |
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} |
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} |
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/// <value> |
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/// The port actually bound by the server. This is useful if you let server |
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/// pick port automatically. <see cref="PickUnused"/> |
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/// </value> |
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public int BoundPort |
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{ |
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get |
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{ |
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return boundPort; |
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} |
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} |
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} |
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} |
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