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@ -36,6 +36,7 @@ |
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#include <string> |
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#include <grpc++/grpc++.h> |
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#include <thread> |
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#include "helloworld.grpc.pb.h" |
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@ -55,71 +56,91 @@ class GreeterClient { |
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// Assambles the client's payload, sends it and presents the response back
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// from the server.
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std::string SayHello(const std::string& user) { |
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void SayHello(const std::string& user) { |
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// Data we are sending to the server.
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HelloRequest request; |
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request.set_name(user); |
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// Container for the data we expect from the server.
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HelloReply reply; |
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// Context for the client. It could be used to convey extra information to
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// the server and/or tweak certain RPC behaviors.
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ClientContext context; |
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// The producer-consumer queue we use to communicate asynchronously with the
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// gRPC runtime.
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CompletionQueue cq; |
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// Storage for the status of the RPC upon completion.
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Status status; |
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AsyncClientCall* call = new AsyncClientCall; |
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// stub_->AsyncSayHello() perform the RPC call, returning an instance we
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// store in "rpc". Because we are using the asynchronous API, we need the
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// hold on to the "rpc" instance in order to get updates on the ongoig RPC.
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std::unique_ptr<ClientAsyncResponseReader<HelloReply> > rpc( |
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stub_->AsyncSayHello(&context, request, &cq)); |
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// hold on to the "rpc" instance in order to get updates on the ongoing RPC.
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call->response_reader = stub_->AsyncSayHello(&call->context, request, &cq_); |
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// Request that, upon completion of the RPC, "reply" be updated with the
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// server's response; "status" with the indication of whether the operation
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// was successful. Tag the request with the integer 1.
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rpc->Finish(&reply, &status, (void*)1); |
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// was successful. Tag the request with the memory address of call object.
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call->response_reader->Finish(&call->reply, &call->status, (void*)call); |
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} |
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void AsyncCompleteRpc() |
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{ |
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void* got_tag; |
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bool ok = false; |
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// Block until the next result is available in the completion queue "cq".
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cq.Next(&got_tag, &ok); |
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// Verify that the result from "cq" corresponds, by its tag, our previous
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// request.
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GPR_ASSERT(got_tag == (void*)1); |
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// ... and that the request was completed successfully. Note that "ok"
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// corresponds solely to the request for updates introduced by Finish().
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GPR_ASSERT(ok); |
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// Act upon the status of the actual RPC.
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if (status.ok()) { |
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return reply.message(); |
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} else { |
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return "RPC failed"; |
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while (cq_.Next(&got_tag, &ok)) |
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{ |
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AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag); |
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if (ok) |
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std::cout << "Greeter received: " << call->reply.message() << std::endl; |
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else |
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std::cout << "RPC failed" << std::endl; |
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delete call; |
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} |
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} |
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private: |
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// Structure for keeping state and data information
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struct AsyncClientCall |
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{ |
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// Container for the data we expect from the server.
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HelloReply reply; |
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// Context for the client. It could be used to convey extra information to
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// the server and/or tweak certain RPC behaviors.
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ClientContext context; |
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// Storage for the status of the RPC upon completion.
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Status status; |
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std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader; |
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}; |
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// Out of the passed in Channel comes the stub, stored here, our view of the
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// server's exposed services.
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std::unique_ptr<Greeter::Stub> stub_; |
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// The producer-consumer queue we use to communicate asynchronously with the
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// gRPC runtime.
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CompletionQueue cq_; |
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}; |
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int main(int argc, char** argv) { |
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// Instantiate the client. It requires a channel, out of which the actual RPCs
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// are created. This channel models a connection to an endpoint (in this case,
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// localhost at port 50051). We indicate that the channel isn't authenticated
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// (use of InsecureChannelCredentials()).
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GreeterClient greeter(grpc::CreateChannel( |
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"localhost:50051", grpc::InsecureChannelCredentials())); |
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std::string user("world"); |
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std::string reply = greeter.SayHello(user); // The actual RPC call!
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std::cout << "Greeter received: " << reply << std::endl; |
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// Spawn reader thread that loops indefinitely
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std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter); |
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for (int i = 0; i < 100; i++) |
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{ |
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std::string user("world " + std::to_string(i)); |
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greeter.SayHello(user); // The actual RPC call!
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} |
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std::cout << "Press control-c to quit" << std::endl << std::endl; |
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thread_.join(); //blocks forever
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return 0; |
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} |
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