new C# serialization API

pull/16367/head
Jan Tattermusch 6 years ago
parent 8a86f5329e
commit 26d3e774df
  1. 49
      src/csharp/Grpc.Core/DeserializationContext.cs
  2. 110
      src/csharp/Grpc.Core/Marshaller.cs
  3. 34
      src/csharp/Grpc.Core/SerializationContext.cs

@ -0,0 +1,49 @@
#region Copyright notice and license
// Copyright 2018 The gRPC Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#endregion
namespace Grpc.Core
{
/// <summary>
/// Provides access to the payload being deserialized when deserializing messages.
/// </summary>
public abstract class DeserializationContext
{
/// <summary>
/// Returns <c>true</c> if there is a payload to deserialize (= payload is not null), <c>false</c> otherwise.
/// </summary>
public virtual bool HasPayload => PayloadLength.HasValue;
/// <summary>
/// Get the total length of the payload in bytes or <c>null</c> if the payload is null.
/// </summary>
public abstract int? PayloadLength { get; }
/// <summary>
/// Gets the entire payload as a newly allocated byte array.
/// Once the byte array is returned, the byte array becomes owned by the caller and won't be ever accessed or reused by gRPC again.
/// NOTE: Obtaining the buffer as a newly allocated byte array is the simplest way of accessing the payload,
/// but it can have important consequences in high-performance scenarios.
/// In particular, using this method usually requires copying of the entire buffer one extra time.
/// Also, allocating a new buffer each time can put excessive pressure on GC, especially if
/// the payload is more than 86700 bytes large (which means the newly allocated buffer will be placed in LOH,
/// and LOH object can only be garbage collected via a full ("stop the world") GC run).
/// </summary>
/// <returns>byte array containing the entire payload or null if there is no payload.</returns>
public abstract byte[] PayloadAsNewBuffer();
}
}

@ -29,36 +29,122 @@ namespace Grpc.Core
readonly Func<T, byte[]> serializer; readonly Func<T, byte[]> serializer;
readonly Func<byte[], T> deserializer; readonly Func<byte[], T> deserializer;
readonly Action<T, SerializationContext> contextualSerializer;
readonly Func<DeserializationContext, T> contextualDeserializer;
/// <summary> /// <summary>
/// Initializes a new marshaller. /// Initializes a new marshaller from simple serialize/deserialize functions.
/// </summary> /// </summary>
/// <param name="serializer">Function that will be used to serialize messages.</param> /// <param name="serializer">Function that will be used to serialize messages.</param>
/// <param name="deserializer">Function that will be used to deserialize messages.</param> /// <param name="deserializer">Function that will be used to deserialize messages.</param>
public Marshaller(Func<T, byte[]> serializer, Func<byte[], T> deserializer) public Marshaller(Func<T, byte[]> serializer, Func<byte[], T> deserializer)
{ {
this.serializer = GrpcPreconditions.CheckNotNull(serializer, "serializer"); this.serializer = GrpcPreconditions.CheckNotNull(serializer, nameof(serializer));
this.deserializer = GrpcPreconditions.CheckNotNull(deserializer, "deserializer"); this.deserializer = GrpcPreconditions.CheckNotNull(deserializer, nameof(deserializer));
this.contextualSerializer = EmulateContextualSerializer;
this.contextualDeserializer = EmulateContextualDeserializer;
} }
/// <summary> /// <summary>
/// Gets the serializer function. /// Initializes a new marshaller from serialize/deserialize fuctions that can access serialization and deserialization
/// context. Compared to the simple serializer/deserializer functions, using the contextual version provides more
/// flexibility and can lead to increased efficiency (and better performance).
/// Note: This constructor is part of an experimental API that can change or be removed without any prior notice.
/// </summary> /// </summary>
public Func<T, byte[]> Serializer /// <param name="serializer">Function that will be used to serialize messages.</param>
/// <param name="deserializer">Function that will be used to deserialize messages.</param>
public Marshaller(Action<T, SerializationContext> serializer, Func<DeserializationContext, T> deserializer)
{ {
get this.contextualSerializer = GrpcPreconditions.CheckNotNull(serializer, nameof(serializer));
{ this.contextualDeserializer = GrpcPreconditions.CheckNotNull(deserializer, nameof(deserializer));
return this.serializer; this.serializer = EmulateSimpleSerializer;
} this.deserializer = EmulateSimpleDeserializer;
} }
/// <summary>
/// Gets the serializer function.
/// </summary>
public Func<T, byte[]> Serializer => this.serializer;
/// <summary> /// <summary>
/// Gets the deserializer function. /// Gets the deserializer function.
/// </summary> /// </summary>
public Func<byte[], T> Deserializer public Func<byte[], T> Deserializer => this.deserializer;
/// <summary>
/// Gets the serializer function.
/// Note: experimental API that can change or be removed without any prior notice.
/// </summary>
public Action<T, SerializationContext> ContextualSerializer => this.contextualSerializer;
/// <summary>
/// Gets the serializer function.
/// Note: experimental API that can change or be removed without any prior notice.
/// </summary>
public Func<DeserializationContext, T> ContextualDeserializer => this.contextualDeserializer;
// for backward compatibility, emulate the simple serializer using the contextual one
private byte[] EmulateSimpleSerializer(T msg)
{ {
get // TODO(jtattermusch): avoid the allocation by passing a thread-local instance
var context = new EmulatedSerializationContext();
this.contextualSerializer(msg, context);
return context.GetPayload();
}
// for backward compatibility, emulate the simple deserializer using the contextual one
private T EmulateSimpleDeserializer(byte[] payload)
{
// TODO(jtattermusch): avoid the allocation by passing a thread-local instance
var context = new EmulatedDeserializationContext(payload);
return this.contextualDeserializer(context);
}
// for backward compatibility, emulate the contextual serializer using the simple one
private void EmulateContextualSerializer(T message, SerializationContext context)
{
var payload = this.serializer(message);
context.Complete(payload);
}
// for backward compatibility, emulate the contextual deserializer using the simple one
private T EmulateContextualDeserializer(DeserializationContext context)
{
return this.deserializer(context.PayloadAsNewBuffer());
}
internal class EmulatedSerializationContext : SerializationContext
{
bool isComplete;
byte[] payload;
public override void Complete(byte[] payload)
{
GrpcPreconditions.CheckState(!isComplete);
this.isComplete = true;
this.payload = payload;
}
internal byte[] GetPayload()
{
return this.payload;
}
}
internal class EmulatedDeserializationContext : DeserializationContext
{
readonly byte[] payload;
public EmulatedDeserializationContext(byte[] payload)
{
this.payload = payload;
}
public override int? PayloadLength => payload?.Length;
public override byte[] PayloadAsNewBuffer()
{ {
return this.deserializer; return payload;
} }
} }
} }

@ -0,0 +1,34 @@
#region Copyright notice and license
// Copyright 2018 The gRPC Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#endregion
namespace Grpc.Core
{
/// <summary>
/// Provides storage for payload when serializing a message.
/// </summary>
public abstract class SerializationContext
{
/// <summary>
/// Use the byte array as serialized form of current message and mark serialization process as complete.
/// Complete() can only be called once. By calling this method the caller gives up the ownership of the
/// payload which must not be accessed afterwards.
/// </summary>
/// <param name="payload">the serialized form of current message</param>
public abstract void Complete(byte[] payload);
}
}
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