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/* |
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* |
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* Copyright 2015, Google Inc. |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* * Redistributions in binary form must reproduce the above |
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* copyright notice, this list of conditions and the following disclaimer |
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* in the documentation and/or other materials provided with the |
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* distribution. |
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* * Neither the name of Google Inc. nor the names of its |
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* contributors may be used to endorse or promote products derived from |
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* this software without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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* |
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*/ |
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|
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'use strict'; |
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|
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var _ = require('lodash'); |
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|
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/** |
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* This class represents a queue of callbacks that must happen sequentially, each |
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* with a specific delay after the previous event. |
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*/ |
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function AsyncDelayQueue() { |
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this.queue = []; |
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|
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this.callback_pending = false; |
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} |
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|
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/** |
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* Run the next callback after its corresponding delay, if there are any |
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* remaining. |
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*/ |
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AsyncDelayQueue.prototype.runNext = function() { |
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var next = this.queue.shift(); |
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var continueCallback = _.bind(this.runNext, this); |
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if (next) { |
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this.callback_pending = true; |
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setTimeout(function() { |
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next.callback(continueCallback); |
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}, next.delay); |
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} else { |
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this.callback_pending = false; |
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} |
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}; |
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|
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/** |
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* Add a callback to be called with a specific delay after now or after the |
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* current last item in the queue or current pending callback, whichever is |
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* latest. |
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* @param {function(function())} callback The callback |
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* @param {Number} The delay to apply, in milliseconds |
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*/ |
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AsyncDelayQueue.prototype.add = function(callback, delay) { |
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this.queue.push({callback: callback, delay: delay}); |
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if (!this.callback_pending) { |
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this.runNext(); |
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} |
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}; |
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|
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module.exports = AsyncDelayQueue; |
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