Merge pull request #59 from LisaFC/master

Complete first draft of C++ tutorial
pull/3109/head
Abhishek Kumar 10 years ago
commit 03ae2e5c31
  1. 239
      cpp/cpptutorial.md

@ -30,7 +30,7 @@ Then change your current directory to `grpc-common/cpp/route_guide`:
$ cd grpc-common/cpp/route_guide
```
Although we've provided the complete example so you don't need to generate the gRPC code yourself, if you want to try generating your own server and client interface code you can follow the setup instructions for the C++ gRPC libraries in [grpc/grpc/INSTALL](https://github.com/grpc/grpc/blob/master/INSTALL).
Although we've provided the complete example so you don't need to generate the gRPC code yourself, if you want to try generating your own server and client interface code you can follow the setup instructions in [the C++ quick start guide](https://github.com/grpc/grpc-common/tree/master/cpp).
## Defining the service
@ -93,7 +93,7 @@ message Point {
Next we need to generate the gRPC client and server interfaces from our .proto service definition. We do this using the protocol buffer compiler `protoc` with a special gRPC C++ plugin.
For simplicity, we've provided a [makefile](https://github.com/grpc/grpc-common/blob/master/cpp/route_guide/Makefile) that runs `protoc` for you with the appropriate plugin, input, and output (if you want to run this yourself, make sure you've followed the [installation instructions](https://github.com/grpc/grpc/blob/master/INSTALL) first):
For simplicity, we've provided a [makefile](https://github.com/grpc/grpc-common/blob/master/cpp/route_guide/Makefile) that runs `protoc` for you with the appropriate plugin, input, and output (if you want to run this yourself, make sure you've installed protoc and followed the gRPC code [installation instructions](https://github.com/grpc/grpc/blob/master/INSTALL) first):
```shell
$ make route_guide.pb.cc
@ -109,22 +109,249 @@ Running this command generates the following files:
These contain:
- All the protocol buffer code to populate, serialize, and retrieve our request and response message types
- A class called `RouteGuide` that contains both a remote interface type (or *stub*) for clients to call and an abstract interface for servers to implement, both with the methods defined in the `RouteGuide` service.
- A class called `RouteGuide` that contains
- a remote interface type (or *stub*) for clients to call with the methods defined in the `RouteGuide` service.
- two abstract interfaces for servers to implement, also with the methods defined in the `RouteGuide` service.
<a name="server"></a>
## Creating the server
First let's look at how we create a `RouteGuide` server.
First let's look at how we create a `RouteGuide` server. If you're only interested in creating gRPC clients, you can skip this section and go straight to [Creating the client](#client) (though you might find it interesting anyway!).
There are two parts to making our `RouteGuide` service work:
There are two parts to making our `RouteGuide` service do its job:
- Implementing the service interface generated from our service definition: doing the actual "work" of our service.
- Running a gRPC server to listen for requests from clients and return the service responses
- Running a gRPC server to listen for requests from clients and return the service responses.
You can find our example `RouteGuide` server in [grpc-common/cpp/route_guide/route_guide_server.cc]((https://github.com/grpc/grpc-common/blob/master/cpp/route_guide/route_guide_server.cc). Let's take a closer look at how it works.
### Implementing RouteGuide
As you can see, our server has a `RouteGuideImpl` class that implements the generated `RouteGuide::Service` interface:
```cpp
class RouteGuideImpl final : public RouteGuide::Service {
...
}
```
In this case we're implementing the *synchronous* version of `RouteGuide`, which provides our default gRPC server behaviour. It's also possible to implement an asynchronous interface, `RouteGuide::AsyncService`, which allows you to further customize your server's threading behaviour, though we won't look at this in this tutorial.
`RouteGuideImpl` implements all our service methods. Let's look at the simplest type first, `GetFeature`, which just gets a `Point` from the client and returns the corresponding feature information from its database in a `Feature`.
```cpp
Status GetFeature(ServerContext* context, const Point* point,
Feature* feature) override {
feature->set_name(GetFeatureName(*point, feature_list_));
feature->mutable_location()->CopyFrom(*point);
return Status::OK;
}
```
The method is passed a context object for the RPC, the client's `Point` protocol buffer request, and a `Feature` protocol buffer to fill in with the response information. In the method we populate the `Feature` with the appropriate information, and then `return` with an `OK` status to tell gRPC that we've finished dealing with the RPC and that the `Feature` can be returned to the client.
Now let's look at something a bit more complicated - a streaming RPC. `ListFeatures` is a server-side streaming RPC, so we need to send back multiple `Feature`s to our client.
```cpp
Status ListFeatures(ServerContext* context, const Rectangle* rectangle,
ServerWriter<Feature>* writer) override {
auto lo = rectangle->lo();
auto hi = rectangle->hi();
long left = std::min(lo.longitude(), hi.longitude());
long right = std::max(lo.longitude(), hi.longitude());
long top = std::max(lo.latitude(), hi.latitude());
long bottom = std::min(lo.latitude(), hi.latitude());
for (const Feature& f : feature_list_) {
if (f.location().longitude() >= left &&
f.location().longitude() <= right &&
f.location().latitude() >= bottom &&
f.location().latitude() <= top) {
writer->Write(f);
}
}
return Status::OK;
}
```
As you can see, instead of getting simple request and response objects in our method parameters, this time we get a request object (the `Rectangle` in which our client wants to find `Feature`s) and a special `ServerWriter` object. In the method, we populate as many `Feature` objects as we need to return, writing them to the `ServerWriter` using its `Write()` method. Finally, as in our simple RPC, we `return Status::OK` to tell gRPC that we've finished writing responses.
If you look at the client-side streaming method `RecordRoute` you'll see it's quite similar, except this time we get a `ServerReader` instead of a request object and a single response. We use the `ServerReader`s `Read()` method to repeatedly read in our client's requests to a request object (in this case a `Point`) until there are no more messages: the server needs to check the return value of `Read()` after each call. If `true`, the stream is still good and it can continue reading; if `false` the message stream has ended.
```cpp
while (stream->Read(&point)) {
...//process client input
}
```
Finally, let's look at our bidirectional streaming RPC `RouteChat()`.
```cpp
Status RouteChat(ServerContext* context,
ServerReaderWriter<RouteNote, RouteNote>* stream) override {
std::vector<RouteNote> received_notes;
RouteNote note;
while (stream->Read(&note)) {
for (const RouteNote& n : received_notes) {
if (n.location().latitude() == note.location().latitude() &&
n.location().longitude() == note.location().longitude()) {
stream->Write(n);
}
}
received_notes.push_back(note);
}
return Status::OK;
}
```
This time we get a `ServerReaderWriter` that can be used to read *and* write messages. The syntax for reading and writing here is exactly the same as for our client-streaming and server-streaming methods. Although each side will always get the other's messages in the order they were written, both the client and server can read and write in any order — the streams operate completely independently.
### Starting the server
Once we've implemented all our methods, we also need to start up a gRPC server so that clients can actually use our service. The following snippet shows how we do this for our `RouteGuide` service:
```cpp
void RunServer(const std::string& db_path) {
std::string server_address("0.0.0.0:50051");
RouteGuideImpl service(db_path);
ServerBuilder builder;
builder.AddPort(server_address);
builder.RegisterService(&service);
std::unique_ptr<Server> server(builder.BuildAndStart());
std::cout << "Server listening on " << server_address << std::endl;
while (true) {
std::this_thread::sleep_for(std::chrono::seconds(5));
}
}
```
As you can see, we build and start our server using a `ServerBuilder`. To do this, we:
1. Create an instance of our service implementation class `RouteGuideImpl`.
2. Create an instance of the factory `ServerBuilder` class.
3. Specify the address and port we want to use to listen for client requests using the builder's `AddPort()` method.
4. Register our service implementation with the builder.
5. Call `BuildAndStart()` on the builder to create and start an RPC server for our service.
_[is there no equivalent of the Stubby4 wait() method, ie do you have to do the while(true) loop to keep the server running?]_
<a name="client"></a>
## Creating the client
In this section, we'll look at creating a C++ client for our `RouteGuide` service. You can see our complete example client code in [grpc-common/cpp/route_guide/route_guide_client.cc](https://github.com/grpc/grpc-common/blob/master/cpp/route_guide/route_guide_client.cc).
### Creating a stub
To call service methods, we first need to create a *stub*.
First we need to create a gRPC *channel* for our stub, specifying the server address and port we want to connect to and any special channel arguments - in our case we'll use the default `ChannelArguments`:
```cpp
grpc::CreateChannelDeprecated("localhost:50051", ChannelArguments());
```
Now we can use the channel to create our stub using the `NewStub` method provided in the `RouteGuide` class we generated from our .proto.
```cpp
public:
RouteGuideClient(std::shared_ptr<ChannelInterface> channel,
const std::string& db)
: stub_(RouteGuide::NewStub(channel)) {
...
}
```
### Calling service methods
Now let's look at how we call our service methods. Note that in this tutorial we're calling the *blocking/synchronous* versions of each method: this means that the RPC call waits for the server to respond, and will either return a response or raise an exception.
#### Simple RPC
Calling the simple RPC `GetFeature` is nearly as straightforward as calling a local method.
```cpp
Point point;
Feature feature;
point = MakePoint(409146138, -746188906);
GetOneFeature(point, &feature);
...
bool GetOneFeature(const Point& point, Feature* feature) {
ClientContext context;
Status status = stub_->GetFeature(&context, point, feature);
...
}
```
As you can see, we create and populate a request protocol buffer object (in our case `Point`), and create a response protocol buffer object for the server to fill in. We also create a `ClientContext` object for our call - you can optionally set RPC configuration values on this object, such as deadlines, though for now we'll use the default settings. Note that you cannot reuse this object between calls. Finally, we call the method on the stub, passing it the context, request, and response. If the method returns `OK`, then we can read the response information from the server from our response object.
```cpp
std::cout << "Found feature called " << feature->name() << " at "
<< feature->location().latitude()/kCoordFactor_ << ", "
<< feature->location().longitude()/kCoordFactor_ << std::endl;
```
#### Streaming RPCs
Now let's look at our streaming methods. If you've already read [Creating the server](#server) some of this may look very familiar - streaming RPCs are implemented in a similar way on both sides. Here's where we call the server-side streaming method `ListFeatures`, which returns a stream of geographical `Feature`s:
```cpp
std::unique_ptr<ClientReader<Feature> > reader(
stub_->ListFeatures(&context, rect));
while (reader->Read(&feature)) {
std::cout << "Found feature called "
<< feature.name() << " at "
<< feature.location().latitude()/kCoordFactor_ << ", "
<< feature.location().latitude()/kCoordFactor_ << std::endl;
}
Status status = reader->Finish();
```
Instead of passing the method a context, request, and response, we pass it a context and request and get a `ClientReader` object back. The client can use the `ClientReader` to read the server's responses. We use the `ClientReader`s `Read()` method to repeatedly read in the server's responses to a response protocol buffer object (in this case a `Feature`) until there are no more messages: the client needs to check the return value of `Read()` after each call. If `true`, the stream is still good and it can continue reading; if `false` the message stream has ended. Finally, we call `Finish()` on the stream to complete the call and get our RPC status.
The client-side streaming method `RecordRoute` is similar, except there we pass the method a context and response object and get back a `ClientWriter`.
```cpp
std::unique_ptr<ClientWriter<Point> > writer(
stub_->RecordRoute(&context, &stats));
for (int i = 0; i < kPoints; i++) {
const Feature& f = feature_list_[feature_distribution(generator)];
std::cout << "Visiting point "
<< f.location().latitude()/kCoordFactor_ << ", "
<< f.location().longitude()/kCoordFactor_ << std::endl;
if (!writer->Write(f.location())) {
// Broken stream.
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(
delay_distribution(generator)));
}
writer->WritesDone();
Status status = writer->Finish();
if (status.IsOk()) {
std::cout << "Finished trip with " << stats.point_count() << " points\n"
<< "Passed " << stats.feature_count() << " features\n"
<< "Travelled " << stats.distance() << " meters\n"
<< "It took " << stats.elapsed_time() << " seconds"
<< std::endl;
} else {
std::cout << "RecordRoute rpc failed." << std::endl;
}
```
Once we've finished writing our client's requests to the stream using `Write()`, we need to call `WritesDone()` on the stream to let gRPC know that we've finished writing, then `Finish()` to complete the call and get our RPC status. If the status is `OK`, our response object that we initially passed to `RecordRoute()` will be populated with the server's response.
Finally, let's look at our bidirectional streaming RPC `RouteChat()`. In this case, we just pass a context to the method and get back a `ClientReaderWriter`, which we can use to both write and read messages.
```cpp
std::shared_ptr<ClientReaderWriter<RouteNote, RouteNote> > stream(
stub_->RouteChat(&context));
```
The syntax for reading and writing here is exactly the same as for our client-streaming and server-streaming methods. Although each side will always get the other's messages in the order they were written, both the client and server can read and write in any order — the streams operate completely independently.
## Try it out!
_[need build and run instructions here]_

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