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/*
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*
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* Copyright 2018 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <iostream>
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#include <memory>
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#include <string>
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#include <vector>
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#include <grpcpp/grpcpp.h>
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#ifdef BAZEL_BUILD
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#include "examples/protos/keyvaluestore.grpc.pb.h"
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#else
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#include "keyvaluestore.grpc.pb.h"
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#endif
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using grpc::Server;
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using grpc::ServerBuilder;
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using grpc::ServerContext;
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using grpc::ServerReaderWriter;
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using grpc::Status;
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using keyvaluestore::Request;
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using keyvaluestore::Response;
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using keyvaluestore::KeyValueStore;
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struct kv_pair {
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const char* key;
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const char* value;
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};
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static const kv_pair kvs_map[] = {
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{"key1", "value1"},
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{"key2", "value2"},
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{"key3", "value3"},
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{"key4", "value4"},
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{"key5", "value5"},
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};
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const char * get_value_from_map(const char* key) {
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for(size_t i = 0; i < sizeof(kvs_map) / sizeof(kv_pair); ++i) {
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if(strcmp(key, kvs_map[i].key) == 0) {
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return kvs_map[i].value;
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}
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}
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return "";
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}
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// Logic and data behind the server's behavior.
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class KeyValueStoreServiceImpl final : public KeyValueStore::Service {
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Status GetValues(ServerContext* context, ServerReaderWriter<Response, Request> *stream) override {
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Request request;
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while(stream->Read(&request)) {
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Response response;
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response.set_value(get_value_from_map(request.key().c_str()));
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stream->Write(response);
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}
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return Status::OK;
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}
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};
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void RunServer() {
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std::string server_address("0.0.0.0:50051");
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KeyValueStoreServiceImpl service;
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ServerBuilder builder;
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// Listen on the given address without any authentication mechanism.
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builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
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// Register "service" as the instance through which we'll communicate with
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// clients. In this case it corresponds to an *synchronous* service.
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builder.RegisterService(&service);
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// Finally assemble the server.
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std::unique_ptr<Server> server(builder.BuildAndStart());
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std::cout << "Server listening on " << server_address << std::endl;
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// Wait for the server to shutdown. Note that some other thread must be
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// responsible for shutting down the server for this call to ever return.
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server->Wait();
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}
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int main(int argc, char** argv) {
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RunServer();
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return 0;
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}
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