The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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<%def name="to_windows_path(path)">${path.replace('/','\\')}</%def>\
<%def name="get_subsystem(is_library)">${'Windows' if is_library else 'Console'}</%def>\
<%def name="gen_project(name, libs, targets, configuration_type = 'StaticLibrary', project_guid = None, additional_props = [], depends_on_zlib = False)">\
% for project in vsprojects:
% if project.name == name:
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>${project_guid if project_guid else project.vs_project_guid}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>${configuration_type}</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<IntDir>$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>${configuration_type}</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<IntDir>$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="global.props" />
% for prop in additional_props:
<Import Project="${prop}.props" />
% endfor
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="global.props" />
% for prop in additional_props:
<Import Project="${prop}.props" />
% endfor
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>${name}</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>${name}</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>${get_subsystem(project.is_library)}</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_USE_32BIT_TIME_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>${get_subsystem(project.is_library)}</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
% if project.get('public_headers',[]):
<ItemGroup>
% for public_header in project.public_headers:
<ClInclude Include="..\..\${to_windows_path(public_header)}" />
% endfor
</ItemGroup>
% endif
% if project.get('headers',[]):
<ItemGroup>
% for header in project.headers:
<ClInclude Include="..\..\${to_windows_path(header)}" />
% endfor
</ItemGroup>
% endif
% if project.get('src',[]):
<ItemGroup>
% for src_name in project.src:
<ClCompile Include="..\..\${to_windows_path(src_name)}">
</ClCompile>
% endfor
</ItemGroup>
% endif
% if project.get('deps',[]):
<ItemGroup>
% for dep in project.deps:
<ProjectReference Include="${dep}.vcxproj">
<Project>${vsproject_dict[dep].vs_project_guid}</Project>
</ProjectReference>
% endfor
% if depends_on_zlib:
<ProjectReference Include="third_party\zlibvc.vcxproj">
<Project>{8fd826f8-3739-44e6-8cc8-997122e53b8d}</Project>
</ProjectReference>
% endif
</ItemGroup>
% endif
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
% endif
% endfor
</%def>\