The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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#region Copyright notice and license
// Copyright 2019 The gRPC Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#endregion
using UnityEngine;
using System.Threading.Tasks;
using System;
using Grpc.Core;
using Helloworld;
class HelloWorldTest
{
// Can be run from commandline.
// Example command:
// "/Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode -nographics -executeMethod HelloWorldTest.RunHelloWorld -logfile"
public static void RunHelloWorld()
{
Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None);
Debug.Log("==============================================================");
Debug.Log("Starting tests");
Debug.Log("==============================================================");
Debug.Log("Application.platform: " + Application.platform);
Debug.Log("Environment.OSVersion: " + Environment.OSVersion);
var reply = Greet("Unity");
Debug.Log("Greeting: " + reply.Message);
Debug.Log("==============================================================");
Debug.Log("Tests finished successfully.");
Debug.Log("==============================================================");
}
public static HelloReply Greet(string greeting)
{
const int Port = 30051;
Server server = new Server
{
Services = { Greeter.BindService(new GreeterImpl()) },
Ports = { new ServerPort("localhost", Port, ServerCredentials.Insecure) }
};
server.Start();
Channel channel = new Channel("127.0.0.1:30051", ChannelCredentials.Insecure);
var client = new Greeter.GreeterClient(channel);
var reply = client.SayHello(new HelloRequest { Name = greeting });
channel.ShutdownAsync().Wait();
server.ShutdownAsync().Wait();
return reply;
}
class GreeterImpl : Greeter.GreeterBase
{
// Server side handler of the SayHello RPC
public override Task<HelloReply> SayHello(HelloRequest request, ServerCallContext context)
{
return Task.FromResult(new HelloReply { Message = "Hello " + request.Name });
}
}
}