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gRPC Connectivity Semantics and API
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===================================
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This document describes the connectivity semantics for gRPC channels and the
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corresponding impact on RPCs. We then discuss an API.
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States of Connectivity
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----------------------
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gRPC Channels provide the abstraction over which clients can communicate with
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servers.The client-side channel object can be constructed using little more
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than a DNS name. Channels encapsulate a range of functionality including name
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resolution, establishing a TCP connection (with retries and backoff) and TLS
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handshakes. Channels can also handle errors on established connections and
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reconnect, or in the case of HTTP/2 GO_AWAY, re-resolve the name and reconnect.
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To hide the details of all this activity from the user of the gRPC API (i.e.,
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application code) while exposing meaningful information about the state of a
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channel, we use a state machine with five states, defined below:
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CONNECTING: The channel is trying to establish a connection and is waiting to
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make progress on one of the steps involved in name resolution, TCP connection
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establishment or TLS handshake. This may be used as the initial state for channels upon
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creation.
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READY: The channel has successfully established a connection all the way
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through TLS handshake (or equivalent) and all subsequent attempt to communicate
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have succeeded (or are pending without any known failure ).
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TRANSIENT_FAILURE: There has been some transient failure (such as a TCP 3-way
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handshake timing out or a socket error). Channels in this state will eventually
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switch to the CONNECTING state and try to establish a connection again. Since
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retries are done with exponential backoff, channels that fail to connect will
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start out spending very little time in this state but as the attempts fail
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repeatedly, the channel will spend increasingly large amounts of time in this
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state. For many non-fatal failures (e.g., TCP connection attempts timing out
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because the server is not yet available), the channel may spend increasingly
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large amounts of time in this state.
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IDLE: This is the state where the channel is not even trying to create a
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connection because of a lack of new or pending RPCs. New RPCs MAY be created
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in this state. Any attempt to start an RPC on the channel will push the channel
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out of this state to connecting. When there has been no RPC activity on a channel
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for a specified IDLE_TIMEOUT, i.e., no new or pending (active) RPCs for this
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period, channels that are READY or CONNECTING switch to IDLE. Additionaly,
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channels that receive a GOAWAY when there are no active or pending RPCs should
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also switch to IDLE to avoid connection overload at servers that are attempting
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to shed connections. We will use a default IDLE_TIMEOUT of 300 seconds (5 minutes).
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SHUTDOWN: This channel has started shutting down. Any new RPCs should fail
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immediately. Pending RPCs may continue running till the application cancels them.
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Channels may enter this state either because the application explicitly requested
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a shutdown or if a non-recoverable error has happened during attempts to connect
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communicate . (As of 6/12/2015, there are no known errors (while connecting or
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communicating) that are classified as non-recoverable)
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Channels that enter this state never leave this state.
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The following table lists the legal transitions from one state to another and
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corresponding reasons. Empty cells denote disallowed transitions.
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<table style='border: 1px solid black'>
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<tr>
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<th>From/To</th>
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<th>CONNECTING</th>
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<th>READY</th>
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<th>TRANSIENT_FAILURE</th>
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<th>IDLE</th>
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<th>SHUTDOWN</th>
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</tr>
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<tr>
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<th>CONNECTING</th>
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<td>Incremental progress during connection establishment</td>
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<td>All steps needed to establish a connection succeeded</td>
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<td>Any failure in any of the steps needed to establish connection</td>
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<td>No RPC activity on channel for IDLE_TIMEOUT</td>
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<td>Shutdown triggered by application.</td>
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</tr>
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<tr>
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<th>READY</th>
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<td></td>
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<td>Incremental successful communication on established channel.</td>
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<td>Any failure encountered while expecting successful communication on
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established channel.</td>
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<td>No RPC activity on channel for IDLE_TIMEOUT <br>OR<br>upon receiving a GOAWAY while there are no pending RPCs.</td>
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<td>Shutdown triggered by application.</td>
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</tr>
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<tr>
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<th>TRANSIENT_FAILURE</th>
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<td>Wait time required to implement (exponential) backoff is over.</td>
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<td></td>
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<td></td>
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<td></td>
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<td>Shutdown triggered by application.</td>
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</tr>
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<tr>
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<th>IDLE</th>
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<td>Any new RPC activity on the channel</td>
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<td></td>
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<td></td>
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<td></td>
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<td>Shutdown triggered by application.</td>
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</tr>
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<tr>
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<th>SHUTDOWN</th>
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<td></td>
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<td></td>
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<td></td>
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<td></td>
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<td></td>
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</tr>
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</table>
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Channel State API
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-----------------
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All gRPC libraries will expose a channel-level API method to poll the current
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state of a channel. In C++, this method is called GetCurrentState and returns
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an enum for one of the five legal states.
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All libraries should also expose an API that enables the application (user of
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the gRPC API) to be notified when the channel state changes. Since state
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changes can be rapid and race with any such notification, the notification
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should just inform the user that some state change has happened, leaving it to
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the user to poll the channel for the current state.
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The synchronous version of this API is:
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```cpp
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bool WaitForStateChange(gpr_timespec deadline, ChannelState source_state);
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```
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which returns true when the state changes to something other than the
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source_state and false if the deadline expires. Asynchronous and futures based
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APIs should have a corresponding method that allows the application to be
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notified when the state of a channel changes.
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Note that a notification is delivered every time there is a transition from any
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state to any *other* state. On the other hand the rules for legal state
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transition, require a transition from CONNECTING to TRANSIENT_FAILURE and back
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to CONNECTING for every recoverable failure, even if the corresponding
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exponential backoff requires no wait before retry. The combined effect is that
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the application may receive state change notifications that appear spurious.
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e.g., an application waiting for state changes on a channel that is CONNECTING
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may receive a state change notification but find the channel in the same
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CONNECTING state on polling for current state because the channel may have
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spent infinitesimally small amount of time in the TRANSIENT_FAILURE state.
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