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/*
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*
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* Copyright 2015-2016 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/// A completion queue implements a concurrent producer-consumer queue, with
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/// two main API-exposed methods: \a Next and \a AsyncNext. These
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/// methods are the essential component of the gRPC C++ asynchronous API.
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/// There is also a \a Shutdown method to indicate that a given completion queue
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/// will no longer have regular events. This must be called before the
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/// completion queue is destroyed.
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/// All completion queue APIs are thread-safe and may be used concurrently with
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/// any other completion queue API invocation; it is acceptable to have
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/// multiple threads calling \a Next or \a AsyncNext on the same or different
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/// completion queues, or to call these methods concurrently with a \a Shutdown
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/// elsewhere.
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/// \remark{All other API calls on completion queue should be completed before
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/// a completion queue destructor is called.}
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#ifndef GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H
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#define GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H
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#include <list>
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#include <grpc/impl/codegen/atm.h>
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#include <grpcpp/impl/codegen/completion_queue_tag.h>
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#include <grpcpp/impl/codegen/core_codegen_interface.h>
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#include <grpcpp/impl/codegen/grpc_library.h>
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#include <grpcpp/impl/codegen/rpc_service_method.h>
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#include <grpcpp/impl/codegen/status.h>
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#include <grpcpp/impl/codegen/sync.h>
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#include <grpcpp/impl/codegen/time.h>
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struct grpc_completion_queue;
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namespace grpc {
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template <class R>
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class ClientReader;
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template <class W>
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class ClientWriter;
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template <class W, class R>
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class ClientReaderWriter;
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template <class R>
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class ServerReader;
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template <class W>
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class ServerWriter;
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namespace internal {
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template <class W, class R>
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class ServerReaderWriterBody;
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template <class ResponseType>
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void UnaryRunHandlerHelper(
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const ::grpc::internal::MethodHandler::HandlerParameter&, ResponseType*,
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::grpc::Status&);
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template <class ServiceType, class RequestType, class ResponseType,
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class BaseRequestType, class BaseResponseType>
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class RpcMethodHandler;
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template <class ServiceType, class RequestType, class ResponseType>
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class ClientStreamingHandler;
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template <class ServiceType, class RequestType, class ResponseType>
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class ServerStreamingHandler;
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template <class Streamer, bool WriteNeeded>
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class TemplatedBidiStreamingHandler;
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template <::grpc::StatusCode code>
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class ErrorMethodHandler;
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} // namespace internal
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class Channel;
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class ChannelInterface;
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class Server;
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class ServerBuilder;
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class ServerContextBase;
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class ServerInterface;
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namespace internal {
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class CompletionQueueTag;
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class RpcMethod;
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template <class InputMessage, class OutputMessage>
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class BlockingUnaryCallImpl;
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template <class Op1, class Op2, class Op3, class Op4, class Op5, class Op6>
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class CallOpSet;
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} // namespace internal
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extern CoreCodegenInterface* g_core_codegen_interface;
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/// A thin wrapper around \ref grpc_completion_queue (see \ref
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/// src/core/lib/surface/completion_queue.h).
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/// See \ref doc/cpp/perf_notes.md for notes on best practices for high
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/// performance servers.
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class CompletionQueue : private ::grpc::GrpcLibraryCodegen {
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public:
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/// Default constructor. Implicitly creates a \a grpc_completion_queue
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/// instance.
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CompletionQueue()
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: CompletionQueue(grpc_completion_queue_attributes{
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GRPC_CQ_CURRENT_VERSION, GRPC_CQ_NEXT, GRPC_CQ_DEFAULT_POLLING,
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nullptr}) {}
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/// Wrap \a take, taking ownership of the instance.
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///
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/// \param take The completion queue instance to wrap. Ownership is taken.
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explicit CompletionQueue(grpc_completion_queue* take);
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/// Destructor. Destroys the owned wrapped completion queue / instance.
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~CompletionQueue() override {
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::grpc::g_core_codegen_interface->grpc_completion_queue_destroy(cq_);
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}
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/// Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT.
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enum NextStatus {
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SHUTDOWN, ///< The completion queue has been shutdown and fully-drained
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GOT_EVENT, ///< Got a new event; \a tag will be filled in with its
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///< associated value; \a ok indicating its success.
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TIMEOUT ///< deadline was reached.
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};
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/// Read from the queue, blocking until an event is available or the queue is
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/// shutting down.
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///
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/// \param[out] tag Updated to point to the read event's tag.
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/// \param[out] ok true if read a successful event, false otherwise.
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///
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/// Note that each tag sent to the completion queue (through RPC operations
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/// or alarms) will be delivered out of the completion queue by a call to
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/// Next (or a related method), regardless of whether the operation succeeded
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/// or not. Success here means that this operation completed in the normal
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/// valid manner.
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///
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/// Server-side RPC request: \a ok indicates that the RPC has indeed
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/// been started. If it is false, the server has been Shutdown
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/// before this particular call got matched to an incoming RPC.
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///
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/// Client-side StartCall/RPC invocation: \a ok indicates that the RPC is
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/// going to go to the wire. If it is false, it not going to the wire. This
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/// would happen if the channel is either permanently broken or
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/// transiently broken but with the fail-fast option. (Note that async unary
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/// RPCs don't post a CQ tag at this point, nor do client-streaming
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/// or bidi-streaming RPCs that have the initial metadata corked option set.)
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///
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/// Client-side Write, Client-side WritesDone, Server-side Write,
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/// Server-side Finish, Server-side SendInitialMetadata (which is
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/// typically included in Write or Finish when not done explicitly):
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/// \a ok means that the data/metadata/status/etc is going to go to the
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/// wire. If it is false, it not going to the wire because the call
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/// is already dead (i.e., canceled, deadline expired, other side
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/// dropped the channel, etc).
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///
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/// Client-side Read, Server-side Read, Client-side
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/// RecvInitialMetadata (which is typically included in Read if not
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/// done explicitly): \a ok indicates whether there is a valid message
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/// that got read. If not, you know that there are certainly no more
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/// messages that can ever be read from this stream. For the client-side
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/// operations, this only happens because the call is dead. For the
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/// server-sider operation, though, this could happen because the client
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/// has done a WritesDone already.
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///
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/// Client-side Finish: \a ok should always be true
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///
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/// Server-side AsyncNotifyWhenDone: \a ok should always be true
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///
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/// Alarm: \a ok is true if it expired, false if it was canceled
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///
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/// \return true if got an event, false if the queue is fully drained and
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/// shut down.
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bool Next(void** tag, bool* ok) {
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return (AsyncNextInternal(tag, ok,
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::grpc::g_core_codegen_interface->gpr_inf_future(
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GPR_CLOCK_REALTIME)) != SHUTDOWN);
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}
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/// Read from the queue, blocking up to \a deadline (or the queue's shutdown).
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/// Both \a tag and \a ok are updated upon success (if an event is available
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/// within the \a deadline). A \a tag points to an arbitrary location usually
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/// employed to uniquely identify an event.
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///
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/// \param[out] tag Upon success, updated to point to the event's tag.
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/// \param[out] ok Upon success, true if a successful event, false otherwise
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/// See documentation for CompletionQueue::Next for explanation of ok
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/// \param[in] deadline How long to block in wait for an event.
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///
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/// \return The type of event read.
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template <typename T>
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NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) {
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::grpc::TimePoint<T> deadline_tp(deadline);
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return AsyncNextInternal(tag, ok, deadline_tp.raw_time());
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}
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/// EXPERIMENTAL
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/// First executes \a F, then reads from the queue, blocking up to
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/// \a deadline (or the queue's shutdown).
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/// Both \a tag and \a ok are updated upon success (if an event is available
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/// within the \a deadline). A \a tag points to an arbitrary location usually
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/// employed to uniquely identify an event.
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///
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/// \param[in] f Function to execute before calling AsyncNext on this queue.
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/// \param[out] tag Upon success, updated to point to the event's tag.
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/// \param[out] ok Upon success, true if read a regular event, false
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/// otherwise.
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/// \param[in] deadline How long to block in wait for an event.
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///
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/// \return The type of event read.
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template <typename T, typename F>
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NextStatus DoThenAsyncNext(F&& f, void** tag, bool* ok, const T& deadline) {
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CompletionQueueTLSCache cache = CompletionQueueTLSCache(this);
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f();
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if (cache.Flush(tag, ok)) {
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return GOT_EVENT;
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} else {
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return AsyncNext(tag, ok, deadline);
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}
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}
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/// Request the shutdown of the queue.
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///
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/// \warning This method must be called at some point if this completion queue
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/// is accessed with Next or AsyncNext. \a Next will not return false
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/// until this method has been called and all pending tags have been drained.
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/// (Likewise for \a AsyncNext returning \a NextStatus::SHUTDOWN .)
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/// Only once either one of these methods does that (that is, once the queue
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/// has been \em drained) can an instance of this class be destroyed.
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/// Also note that applications must ensure that no work is enqueued on this
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/// completion queue after this method is called.
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void Shutdown();
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/// Returns a \em raw pointer to the underlying \a grpc_completion_queue
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/// instance.
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///
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/// \warning Remember that the returned instance is owned. No transfer of
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/// owership is performed.
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grpc_completion_queue* cq() { return cq_; }
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protected:
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/// Private constructor of CompletionQueue only visible to friend classes
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explicit CompletionQueue(const grpc_completion_queue_attributes& attributes) {
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cq_ = ::grpc::g_core_codegen_interface->grpc_completion_queue_create(
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::grpc::g_core_codegen_interface->grpc_completion_queue_factory_lookup(
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&attributes),
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&attributes, nullptr);
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InitialAvalanching(); // reserve this for the future shutdown
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}
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private:
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// Friends for access to server registration lists that enable checking and
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// logging on shutdown
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friend class ::grpc::ServerBuilder;
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friend class ::grpc::Server;
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// Friend synchronous wrappers so that they can access Pluck(), which is
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// a semi-private API geared towards the synchronous implementation.
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template <class R>
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friend class ::grpc::ClientReader;
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template <class W>
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friend class ::grpc::ClientWriter;
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template <class W, class R>
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friend class ::grpc::ClientReaderWriter;
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template <class R>
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friend class ::grpc::ServerReader;
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template <class W>
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friend class ::grpc::ServerWriter;
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template <class W, class R>
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friend class ::grpc::internal::ServerReaderWriterBody;
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template <class ResponseType>
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friend void ::grpc::internal::UnaryRunHandlerHelper(
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const ::grpc::internal::MethodHandler::HandlerParameter&, ResponseType*,
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::grpc::Status&);
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template <class ServiceType, class RequestType, class ResponseType>
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friend class ::grpc::internal::ClientStreamingHandler;
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template <class ServiceType, class RequestType, class ResponseType>
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friend class ::grpc::internal::ServerStreamingHandler;
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template <class Streamer, bool WriteNeeded>
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friend class ::grpc::internal::TemplatedBidiStreamingHandler;
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template <::grpc::StatusCode code>
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friend class ::grpc::internal::ErrorMethodHandler;
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friend class ::grpc::ServerContextBase;
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friend class ::grpc::ServerInterface;
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template <class InputMessage, class OutputMessage>
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friend class ::grpc::internal::BlockingUnaryCallImpl;
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// Friends that need access to constructor for callback CQ
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friend class ::grpc::Channel;
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// For access to Register/CompleteAvalanching
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template <class Op1, class Op2, class Op3, class Op4, class Op5, class Op6>
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friend class ::grpc::internal::CallOpSet;
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/// EXPERIMENTAL
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/// Creates a Thread Local cache to store the first event
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/// On this completion queue queued from this thread. Once
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/// initialized, it must be flushed on the same thread.
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class CompletionQueueTLSCache {
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public:
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explicit CompletionQueueTLSCache(CompletionQueue* cq);
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~CompletionQueueTLSCache();
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bool Flush(void** tag, bool* ok);
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private:
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CompletionQueue* cq_;
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bool flushed_;
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};
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NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline);
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/// Wraps \a grpc_completion_queue_pluck.
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/// \warning Must not be mixed with calls to \a Next.
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bool Pluck(::grpc::internal::CompletionQueueTag* tag) {
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auto deadline =
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::grpc::g_core_codegen_interface->gpr_inf_future(GPR_CLOCK_REALTIME);
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while (true) {
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auto ev = ::grpc::g_core_codegen_interface->grpc_completion_queue_pluck(
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cq_, tag, deadline, nullptr);
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bool ok = ev.success != 0;
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void* ignored = tag;
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if (tag->FinalizeResult(&ignored, &ok)) {
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GPR_CODEGEN_ASSERT(ignored == tag);
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return ok;
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}
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}
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}
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/// Performs a single polling pluck on \a tag.
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/// \warning Must not be mixed with calls to \a Next.
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///
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/// TODO: sreek - This calls tag->FinalizeResult() even if the cq_ is already
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/// shutdown. This is most likely a bug and if it is a bug, then change this
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/// implementation to simple call the other TryPluck function with a zero
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/// timeout. i.e:
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/// TryPluck(tag, gpr_time_0(GPR_CLOCK_REALTIME))
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void TryPluck(::grpc::internal::CompletionQueueTag* tag) {
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auto deadline =
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::grpc::g_core_codegen_interface->gpr_time_0(GPR_CLOCK_REALTIME);
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auto ev = ::grpc::g_core_codegen_interface->grpc_completion_queue_pluck(
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cq_, tag, deadline, nullptr);
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if (ev.type == GRPC_QUEUE_TIMEOUT) return;
|
|
|
|
bool ok = ev.success != 0;
|
|
|
|
void* ignored = tag;
|
|
|
|
// the tag must be swallowed if using TryPluck
|
|
|
|
GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok));
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Performs a single polling pluck on \a tag. Calls tag->FinalizeResult if
|
|
|
|
/// the pluck() was successful and returned the tag.
|
|
|
|
///
|
|
|
|
/// This exects tag->FinalizeResult (if called) to return 'false' i.e expects
|
|
|
|
/// that the tag is internal not something that is returned to the user.
|
|
|
|
void TryPluck(::grpc::internal::CompletionQueueTag* tag,
|
|
|
|
gpr_timespec deadline) {
|
|
|
|
auto ev = ::grpc::g_core_codegen_interface->grpc_completion_queue_pluck(
|
|
|
|
cq_, tag, deadline, nullptr);
|
|
|
|
if (ev.type == GRPC_QUEUE_TIMEOUT || ev.type == GRPC_QUEUE_SHUTDOWN) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ok = ev.success != 0;
|
|
|
|
void* ignored = tag;
|
|
|
|
GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok));
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Manage state of avalanching operations : completion queue tags that
|
|
|
|
/// trigger other completion queue operations. The underlying core completion
|
|
|
|
/// queue should not really shutdown until all avalanching operations have
|
|
|
|
/// been finalized. Note that we maintain the requirement that an avalanche
|
|
|
|
/// registration must take place before CQ shutdown (which must be maintained
|
|
|
|
/// elsehwere)
|
|
|
|
void InitialAvalanching() {
|
|
|
|
gpr_atm_rel_store(&avalanches_in_flight_, static_cast<gpr_atm>(1));
|
|
|
|
}
|
|
|
|
void RegisterAvalanching() {
|
|
|
|
gpr_atm_no_barrier_fetch_add(&avalanches_in_flight_,
|
|
|
|
static_cast<gpr_atm>(1));
|
|
|
|
}
|
|
|
|
void CompleteAvalanching() {
|
|
|
|
if (gpr_atm_no_barrier_fetch_add(&avalanches_in_flight_,
|
|
|
|
static_cast<gpr_atm>(-1)) == 1) {
|
|
|
|
::grpc::g_core_codegen_interface->grpc_completion_queue_shutdown(cq_);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RegisterServer(const ::grpc::Server* server) {
|
|
|
|
(void)server;
|
|
|
|
#ifndef NDEBUG
|
|
|
|
grpc::internal::MutexLock l(&server_list_mutex_);
|
|
|
|
server_list_.push_back(server);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
void UnregisterServer(const ::grpc::Server* server) {
|
|
|
|
(void)server;
|
|
|
|
#ifndef NDEBUG
|
|
|
|
grpc::internal::MutexLock l(&server_list_mutex_);
|
|
|
|
server_list_.remove(server);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
bool ServerListEmpty() const {
|
|
|
|
#ifndef NDEBUG
|
|
|
|
grpc::internal::MutexLock l(&server_list_mutex_);
|
|
|
|
return server_list_.empty();
|
|
|
|
#endif
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static CompletionQueue* CallbackAlternativeCQ();
|
|
|
|
static void ReleaseCallbackAlternativeCQ(CompletionQueue* cq);
|
|
|
|
|
|
|
|
grpc_completion_queue* cq_; // owned
|
|
|
|
|
|
|
|
gpr_atm avalanches_in_flight_;
|
|
|
|
|
|
|
|
// List of servers associated with this CQ. Even though this is only used with
|
|
|
|
// NDEBUG, instantiate it in all cases since otherwise the size will be
|
|
|
|
// inconsistent.
|
|
|
|
mutable grpc::internal::Mutex server_list_mutex_;
|
|
|
|
std::list<const ::grpc::Server*>
|
|
|
|
server_list_ /* GUARDED_BY(server_list_mutex_) */;
|
|
|
|
};
|
|
|
|
|
|
|
|
/// A specific type of completion queue used by the processing of notifications
|
|
|
|
/// by servers. Instantiated by \a ServerBuilder or Server (for health checker).
|
|
|
|
class ServerCompletionQueue : public CompletionQueue {
|
|
|
|
public:
|
|
|
|
bool IsFrequentlyPolled() { return polling_type_ != GRPC_CQ_NON_LISTENING; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
/// Default constructor
|
|
|
|
ServerCompletionQueue() : polling_type_(GRPC_CQ_DEFAULT_POLLING) {}
|
|
|
|
|
|
|
|
private:
|
|
|
|
/// \param completion_type indicates whether this is a NEXT or CALLBACK
|
|
|
|
/// completion queue.
|
|
|
|
/// \param polling_type Informs the GRPC library about the type of polling
|
|
|
|
/// allowed on this completion queue. See grpc_cq_polling_type's description
|
|
|
|
/// in grpc_types.h for more details.
|
|
|
|
/// \param shutdown_cb is the shutdown callback used for CALLBACK api queues
|
|
|
|
ServerCompletionQueue(grpc_cq_completion_type completion_type,
|
|
|
|
grpc_cq_polling_type polling_type,
|
|
|
|
grpc_experimental_completion_queue_functor* shutdown_cb)
|
|
|
|
: CompletionQueue(grpc_completion_queue_attributes{
|
|
|
|
GRPC_CQ_CURRENT_VERSION, completion_type, polling_type,
|
|
|
|
shutdown_cb}),
|
|
|
|
polling_type_(polling_type) {}
|
|
|
|
|
|
|
|
grpc_cq_polling_type polling_type_;
|
|
|
|
friend class ::grpc::ServerBuilder;
|
|
|
|
friend class ::grpc::Server;
|
|
|
|
};
|
|
|
|
|
|
|
|
} // namespace grpc
|
|
|
|
|
|
|
|
#endif // GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H
|