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/*
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*
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* Copyright 2015-2016, Google Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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/// A completion queue implements a concurrent producer-consumer queue, with
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/// two main API-exposed methods: \a Next and \a AsyncNext. These
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/// methods are the essential component of the gRPC C++ asynchronous API.
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/// There is also a \a Shutdown method to indicate that a given completion queue
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/// will no longer have regular events. This must be called before the
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/// completion queue is destroyed.
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/// All completion queue APIs are thread-safe and may be used concurrently with
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/// any other completion queue API invocation; it is acceptable to have
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/// multiple threads calling \a Next or \a AsyncNext on the same or different
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/// completion queues, or to call these methods concurrently with a \a Shutdown
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/// elsewhere.
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/// \remark{All other API calls on completion queue should be completed before
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/// a completion queue destructor is called.}
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#ifndef GRPCXX_IMPL_CODEGEN_COMPLETION_QUEUE_H
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#define GRPCXX_IMPL_CODEGEN_COMPLETION_QUEUE_H
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#include <grpc++/impl/codegen/completion_queue_tag.h>
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#include <grpc++/impl/codegen/core_codegen_interface.h>
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#include <grpc++/impl/codegen/grpc_library.h>
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#include <grpc++/impl/codegen/status.h>
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#include <grpc++/impl/codegen/time.h>
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#include <grpc/impl/codegen/atm.h>
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struct grpc_completion_queue;
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namespace grpc {
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template <class R>
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class ClientReader;
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template <class W>
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class ClientWriter;
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template <class W, class R>
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class ClientReaderWriter;
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template <class R>
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class ServerReader;
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template <class W>
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class ServerWriter;
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namespace internal {
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template <class W, class R>
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class ServerReaderWriterBody;
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}
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template <class ServiceType, class RequestType, class ResponseType>
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class RpcMethodHandler;
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template <class ServiceType, class RequestType, class ResponseType>
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class ClientStreamingHandler;
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template <class ServiceType, class RequestType, class ResponseType>
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class ServerStreamingHandler;
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template <class ServiceType, class RequestType, class ResponseType>
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class BidiStreamingHandler;
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class UnknownMethodHandler;
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class Channel;
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class ChannelInterface;
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class ClientContext;
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class CompletionQueueTag;
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class CompletionQueue;
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class RpcMethod;
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class Server;
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class ServerBuilder;
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class ServerContext;
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extern CoreCodegenInterface* g_core_codegen_interface;
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/// A thin wrapper around \ref grpc_completion_queue (see \ref
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/// src/core/lib/surface/completion_queue.h).
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/// See \ref doc/cpp/perf_notes.md for notes on best practices for high
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/// performance servers.
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class CompletionQueue : private GrpcLibraryCodegen {
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public:
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/// Default constructor. Implicitly creates a \a grpc_completion_queue
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/// instance.
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CompletionQueue() {
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cq_ = g_core_codegen_interface->grpc_completion_queue_create(nullptr);
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InitialAvalanching(); // reserve this for the future shutdown
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}
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/// Wrap \a take, taking ownership of the instance.
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///
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/// \param take The completion queue instance to wrap. Ownership is taken.
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explicit CompletionQueue(grpc_completion_queue* take);
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/// Destructor. Destroys the owned wrapped completion queue / instance.
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~CompletionQueue() {
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g_core_codegen_interface->grpc_completion_queue_destroy(cq_);
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}
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/// Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT.
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enum NextStatus {
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SHUTDOWN, ///< The completion queue has been shutdown.
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GOT_EVENT, ///< Got a new event; \a tag will be filled in with its
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///< associated value; \a ok indicating its success.
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TIMEOUT ///< deadline was reached.
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};
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/// Read from the queue, blocking up to \a deadline (or the queue's shutdown).
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/// Both \a tag and \a ok are updated upon success (if an event is available
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/// within the \a deadline). A \a tag points to an arbitrary location usually
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/// employed to uniquely identify an event.
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///
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/// \param tag[out] Upon sucess, updated to point to the event's tag.
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/// \param ok[out] Upon sucess, true if read a regular event, false otherwise.
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/// \param deadline[in] How long to block in wait for an event.
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///
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/// \return The type of event read.
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template <typename T>
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NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) {
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TimePoint<T> deadline_tp(deadline);
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return AsyncNextInternal(tag, ok, deadline_tp.raw_time());
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}
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/// Read from the queue, blocking until an event is available or the queue is
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/// shutting down.
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///
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/// \param tag[out] Updated to point to the read event's tag.
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/// \param ok[out] true if read a regular event, false otherwise.
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///
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/// \return true if read a regular event, false if the queue is shutting down.
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bool Next(void** tag, bool* ok) {
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return (AsyncNextInternal(tag, ok, g_core_codegen_interface->gpr_inf_future(
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GPR_CLOCK_REALTIME)) != SHUTDOWN);
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}
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/// Request the shutdown of the queue.
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///
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/// \warning This method must be called at some point if this completion queue
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/// is accessed with Next or AsyncNext. Once invoked, \a Next
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/// will start to return false and \a AsyncNext will return \a
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/// NextStatus::SHUTDOWN. Only once either one of these methods does that
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/// (that is, once the queue has been \em drained) can an instance of this
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/// class be destroyed.
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void Shutdown();
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/// Returns a \em raw pointer to the underlying \a grpc_completion_queue
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/// instance.
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///
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/// \warning Remember that the returned instance is owned. No transfer of
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/// owership is performed.
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grpc_completion_queue* cq() { return cq_; }
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/// Manage state of avalanching operations : completion queue tags that
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/// trigger other completion queue operations. The underlying core completion
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/// queue should not really shutdown until all avalanching operations have
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/// been finalized. Note that we maintain the requirement that an avalanche
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/// registration must take place before CQ shutdown (which must be maintained
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/// elsehwere)
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void InitialAvalanching() {
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gpr_atm_rel_store(&avalanches_in_flight_, static_cast<gpr_atm>(1));
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}
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void RegisterAvalanching() {
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gpr_atm_no_barrier_fetch_add(&avalanches_in_flight_,
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static_cast<gpr_atm>(1));
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};
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void CompleteAvalanching();
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private:
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// Friend synchronous wrappers so that they can access Pluck(), which is
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// a semi-private API geared towards the synchronous implementation.
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template <class R>
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friend class ::grpc::ClientReader;
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template <class W>
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friend class ::grpc::ClientWriter;
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template <class W, class R>
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friend class ::grpc::ClientReaderWriter;
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template <class R>
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friend class ::grpc::ServerReader;
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template <class W>
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friend class ::grpc::ServerWriter;
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template <class W, class R>
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friend class ::grpc::internal::ServerReaderWriterBody;
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template <class ServiceType, class RequestType, class ResponseType>
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friend class RpcMethodHandler;
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template <class ServiceType, class RequestType, class ResponseType>
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friend class ClientStreamingHandler;
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template <class ServiceType, class RequestType, class ResponseType>
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friend class ServerStreamingHandler;
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template <class Streamer, bool WriteNeeded>
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friend class TemplatedBidiStreamingHandler;
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friend class UnknownMethodHandler;
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friend class ::grpc::Server;
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friend class ::grpc::ServerContext;
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template <class InputMessage, class OutputMessage>
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friend Status BlockingUnaryCall(ChannelInterface* channel,
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const RpcMethod& method,
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ClientContext* context,
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const InputMessage& request,
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OutputMessage* result);
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NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline);
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/// Wraps \a grpc_completion_queue_pluck.
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/// \warning Must not be mixed with calls to \a Next.
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bool Pluck(CompletionQueueTag* tag) {
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auto deadline =
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g_core_codegen_interface->gpr_inf_future(GPR_CLOCK_REALTIME);
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auto ev = g_core_codegen_interface->grpc_completion_queue_pluck(
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cq_, tag, deadline, nullptr);
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bool ok = ev.success != 0;
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void* ignored = tag;
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GPR_CODEGEN_ASSERT(tag->FinalizeResult(&ignored, &ok));
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GPR_CODEGEN_ASSERT(ignored == tag);
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// Ignore mutations by FinalizeResult: Pluck returns the C API status
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return ev.success != 0;
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}
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/// Performs a single polling pluck on \a tag.
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/// \warning Must not be mixed with calls to \a Next.
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void TryPluck(CompletionQueueTag* tag) {
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auto deadline = g_core_codegen_interface->gpr_time_0(GPR_CLOCK_REALTIME);
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auto ev = g_core_codegen_interface->grpc_completion_queue_pluck(
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cq_, tag, deadline, nullptr);
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if (ev.type == GRPC_QUEUE_TIMEOUT) return;
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bool ok = ev.success != 0;
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void* ignored = tag;
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// the tag must be swallowed if using TryPluck
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GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok));
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}
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grpc_completion_queue* cq_; // owned
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gpr_atm avalanches_in_flight_;
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};
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/// A specific type of completion queue used by the processing of notifications
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/// by servers. Instantiated by \a ServerBuilder.
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class ServerCompletionQueue : public CompletionQueue {
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public:
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bool IsFrequentlyPolled() { return is_frequently_polled_; }
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private:
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bool is_frequently_polled_;
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friend class ServerBuilder;
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/// \param is_frequently_polled Informs the GRPC library about whether the
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/// server completion queue would be actively polled (by calling Next() or
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/// AsyncNext()). By default all server completion queues are assumed to be
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/// frequently polled.
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ServerCompletionQueue(bool is_frequently_polled = true)
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: is_frequently_polled_(is_frequently_polled) {}
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};
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} // namespace grpc
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#endif // GRPCXX_IMPL_CODEGEN_COMPLETION_QUEUE_H
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