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The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
https://grpc.io/
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344 lines
11 KiB
344 lines
11 KiB
5 years ago
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/*
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*
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* Copyright 2019 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <benchmark/benchmark.h>
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#include <grpc/grpc.h>
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#include <condition_variable>
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#include <mutex>
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#include "src/core/lib/iomgr/executor/threadpool.h"
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#include "test/cpp/microbenchmarks/helpers.h"
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#include "test/cpp/util/test_config.h"
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namespace grpc {
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namespace testing {
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// This helper class allows a thread to block for a pre-specified number of
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// actions. BlockingCounter has an initial non-negative count on initialization
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// Each call to DecrementCount will decrease the count by 1. When making a call
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// to Wait, if the count is greater than 0, the thread will be block, until
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// the count reaches 0.
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class BlockingCounter {
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public:
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BlockingCounter(int count) : count_(count) {}
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void DecrementCount() {
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std::lock_guard<std::mutex> l(mu_);
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count_--;
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if (count_ == 0) cv_.notify_one();
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}
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void Wait() {
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std::unique_lock<std::mutex> l(mu_);
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while (count_ > 0) {
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cv_.wait(l);
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}
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}
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private:
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int count_;
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std::mutex mu_;
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std::condition_variable cv_;
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};
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// This is a functor/closure class for threadpool microbenchmark.
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// This functor (closure) class will add another functor into pool if the
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// number passed in (num_add) is greater than 0. Otherwise, it will decrement
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// the counter to indicate that task is finished. This functor will suicide at
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// the end, therefore, no need for caller to do clean-ups.
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class AddAnotherFunctor : public grpc_experimental_completion_queue_functor {
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public:
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AddAnotherFunctor(grpc_core::ThreadPool* pool, BlockingCounter* counter,
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int num_add)
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: pool_(pool), counter_(counter), num_add_(num_add) {
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functor_run = &AddAnotherFunctor::Run;
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internal_next = this;
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internal_success = 0;
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}
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~AddAnotherFunctor() {}
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// When the functor gets to run in thread pool, it will take itself as first
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// argument and internal_success as second one.
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static void Run(grpc_experimental_completion_queue_functor* cb, int ok) {
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auto* callback = static_cast<AddAnotherFunctor*>(cb);
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if (--callback->num_add_ > 0) {
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callback->pool_->Add(new AddAnotherFunctor(
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callback->pool_, callback->counter_, callback->num_add_));
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} else {
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callback->counter_->DecrementCount();
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}
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// Suicide
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delete callback;
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}
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private:
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grpc_core::ThreadPool* pool_;
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BlockingCounter* counter_;
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int num_add_;
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};
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void ThreadPoolAddAnotherHelper(benchmark::State& state,
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int concurrent_functor) {
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const int num_threads = state.range(1);
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const int num_iterations = state.range(0);
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// number of adds done by each closure
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const int num_add = num_iterations / concurrent_functor;
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grpc_core::ThreadPool pool(num_threads);
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while (state.KeepRunningBatch(num_iterations)) {
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BlockingCounter counter(concurrent_functor);
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for (int i = 0; i < concurrent_functor; ++i) {
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pool.Add(new AddAnotherFunctor(&pool, &counter, num_add));
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}
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counter.Wait();
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}
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state.SetItemsProcessed(state.iterations());
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}
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static void BM_ThreadPool1AddAnother(benchmark::State& state) {
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ThreadPoolAddAnotherHelper(state, 1);
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}
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// first pair is range for batch_size, second pair is range for thread pool size
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BENCHMARK(BM_ThreadPool1AddAnother)->RangePair(524288, 524288, 1, 1024);
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static void BM_ThreadPool4AddAnother(benchmark::State& state) {
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ThreadPoolAddAnotherHelper(state, 4);
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}
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BENCHMARK(BM_ThreadPool4AddAnother)->RangePair(524288, 524288, 1, 1024);
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static void BM_ThreadPool8AddAnother(benchmark::State& state) {
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ThreadPoolAddAnotherHelper(state, 8);
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}
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BENCHMARK(BM_ThreadPool8AddAnother)->RangePair(524288, 524288, 1, 1024);
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static void BM_ThreadPool16AddAnother(benchmark::State& state) {
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ThreadPoolAddAnotherHelper(state, 16);
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}
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BENCHMARK(BM_ThreadPool16AddAnother)->RangePair(524288, 524288, 1, 1024);
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static void BM_ThreadPool32AddAnother(benchmark::State& state) {
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ThreadPoolAddAnotherHelper(state, 32);
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}
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BENCHMARK(BM_ThreadPool32AddAnother)->RangePair(524288, 524288, 1, 1024);
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static void BM_ThreadPool64AddAnother(benchmark::State& state) {
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ThreadPoolAddAnotherHelper(state, 64);
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}
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BENCHMARK(BM_ThreadPool64AddAnother)->RangePair(524288, 524288, 1, 1024);
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static void BM_ThreadPool128AddAnother(benchmark::State& state) {
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ThreadPoolAddAnotherHelper(state, 128);
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}
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BENCHMARK(BM_ThreadPool128AddAnother)->RangePair(524288, 524288, 1, 1024);
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static void BM_ThreadPool512AddAnother(benchmark::State& state) {
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ThreadPoolAddAnotherHelper(state, 512);
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}
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BENCHMARK(BM_ThreadPool512AddAnother)->RangePair(524288, 524288, 1, 1024);
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static void BM_ThreadPool2048AddAnother(benchmark::State& state) {
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ThreadPoolAddAnotherHelper(state, 2048);
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}
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BENCHMARK(BM_ThreadPool2048AddAnother)->RangePair(524288, 524288, 1, 1024);
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// A functor class that will delete self on end of running.
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class SuicideFunctorForAdd
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: public grpc_experimental_completion_queue_functor {
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public:
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SuicideFunctorForAdd(BlockingCounter* counter) : counter_(counter) {
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functor_run = &SuicideFunctorForAdd::Run;
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internal_next = this;
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internal_success = 0;
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}
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~SuicideFunctorForAdd() {}
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static void Run(grpc_experimental_completion_queue_functor* cb, int ok) {
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// On running, the first argument would be itself.
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auto* callback = static_cast<SuicideFunctorForAdd*>(cb);
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callback->counter_->DecrementCount();
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delete callback;
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}
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private:
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BlockingCounter* counter_;
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};
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// Performs the scenario of external thread(s) adding closures into pool.
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static void BM_ThreadPoolExternalAdd(benchmark::State& state) {
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static grpc_core::ThreadPool* external_add_pool = nullptr;
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// Setup for each run of test
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if (state.thread_index == 0) {
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const int num_threads = state.range(1);
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external_add_pool = new grpc_core::ThreadPool(num_threads);
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}
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const int num_iterations = state.range(0);
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while (state.KeepRunningBatch(num_iterations)) {
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BlockingCounter counter(num_iterations);
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for (int i = 0; i < num_iterations; ++i) {
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external_add_pool->Add(new SuicideFunctorForAdd(&counter));
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}
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counter.Wait();
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}
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state.SetItemsProcessed(num_iterations);
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// Teardown at the end of each test run
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if (state.thread_index == 0) {
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Delete(external_add_pool);
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}
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}
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BENCHMARK(BM_ThreadPoolExternalAdd)
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->RangePair(524288, 524288, 1, 1024) // ThreadPool size
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->ThreadRange(1, 256); // Concurrent external thread(s) up to 256
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// Functor (closure) that adds itself into pool repeatedly. By adding self, the
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// overhead would be low and can measure the time of add more accurately.
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class AddSelfFunctor : public grpc_experimental_completion_queue_functor {
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public:
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AddSelfFunctor(grpc_core::ThreadPool* pool, BlockingCounter* counter,
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int num_add)
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: pool_(pool), counter_(counter), num_add_(num_add) {
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functor_run = &AddSelfFunctor::Run;
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internal_next = this;
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internal_success = 0;
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}
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~AddSelfFunctor() {}
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// When the functor gets to run in thread pool, it will take internal_next
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// as first argument and internal_success as second one. Therefore, the
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// first argument here would be the closure itself.
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static void Run(grpc_experimental_completion_queue_functor* cb, int ok) {
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auto* callback = static_cast<AddSelfFunctor*>(cb);
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if (--callback->num_add_ > 0) {
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callback->pool_->Add(cb);
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} else {
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callback->counter_->DecrementCount();
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// Suicide
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delete callback;
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}
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}
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private:
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grpc_core::ThreadPool* pool_;
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BlockingCounter* counter_;
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int num_add_;
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};
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static void BM_ThreadPoolAddSelf(benchmark::State& state) {
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const int num_threads = state.range(0);
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const int kNumIteration = 524288;
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int concurrent_functor = num_threads;
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int num_add = kNumIteration / concurrent_functor;
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grpc_core::ThreadPool pool(num_threads);
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while (state.KeepRunningBatch(kNumIteration)) {
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BlockingCounter counter(concurrent_functor);
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for (int i = 0; i < concurrent_functor; ++i) {
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pool.Add(new AddSelfFunctor(&pool, &counter, num_add));
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}
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counter.Wait();
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}
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state.SetItemsProcessed(state.iterations());
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}
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BENCHMARK(BM_ThreadPoolAddSelf)->Range(1, 1024);
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#if defined(__GNUC__) && !defined(SWIG)
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#if defined(__i386__) || defined(__x86_64__)
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#define ABSL_CACHELINE_SIZE 64
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#elif defined(__powerpc64__)
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#define ABSL_CACHELINE_SIZE 128
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#elif defined(__aarch64__)
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#define ABSL_CACHELINE_SIZE 64
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#elif defined(__arm__)
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#if defined(__ARM_ARCH_5T__)
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#define ABSL_CACHELINE_SIZE 32
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#elif defined(__ARM_ARCH_7A__)
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#define ABSL_CACHELINE_SIZE 64
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#endif
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#endif
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#ifndef ABSL_CACHELINE_SIZE
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#define ABSL_CACHELINE_SIZE 64
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#endif
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#endif
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// A functor (closure) that simulates closures with small but non-trivial amount
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// of work.
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class ShortWorkFunctorForAdd
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: public grpc_experimental_completion_queue_functor {
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public:
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BlockingCounter* counter_;
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ShortWorkFunctorForAdd() {
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functor_run = &ShortWorkFunctorForAdd::Run;
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internal_next = this;
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internal_success = 0;
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val_ = 0;
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}
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~ShortWorkFunctorForAdd() {}
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static void Run(grpc_experimental_completion_queue_functor *cb, int ok) {
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auto* callback = static_cast<ShortWorkFunctorForAdd*>(cb);
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for (int i = 0; i < 1000; ++i) {
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callback->val_++;
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}
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callback->counter_->DecrementCount();
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}
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private:
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char pad[ABSL_CACHELINE_SIZE];
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volatile int val_;
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};
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// Simulates workloads where many short running callbacks are added to the
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// threadpool. The callbacks are not enough to keep all the workers busy
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// continuously so the number of workers running changes overtime.
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//
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// In effect this tests how well the threadpool avoids spurious wakeups.
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static void BM_SpikyLoad(benchmark::State& state) {
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const int num_threads = state.range(0);
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const int kNumSpikes = 1000;
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const int batch_size = 3 * num_threads;
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std::vector<ShortWorkFunctorForAdd> work_vector(batch_size);
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while (state.KeepRunningBatch(kNumSpikes * batch_size)) {
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grpc_core::ThreadPool pool(num_threads);
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for (int i = 0; i != kNumSpikes; ++i) {
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BlockingCounter counter(batch_size);
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for (auto& w : work_vector) {
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w.counter_ = &counter;
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pool.Add(&w);
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}
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counter.Wait();
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}
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}
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state.SetItemsProcessed(state.iterations() * batch_size);
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}
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BENCHMARK(BM_SpikyLoad)->Arg(1)->Arg(2)->Arg(4)->Arg(8)->Arg(16);
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} // namespace testing
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} // namespace grpc
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// Some distros have RunSpecifiedBenchmarks under the benchmark namespace,
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// and others do not. This allows us to support both modes.
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namespace benchmark {
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void RunTheBenchmarksNamespaced() { RunSpecifiedBenchmarks(); }
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} // namespace benchmark
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int main(int argc, char* argv[]) {
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LibraryInitializer libInit;
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::benchmark::Initialize(&argc, argv);
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::grpc::testing::InitTest(&argc, &argv, false);
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benchmark::RunTheBenchmarksNamespaced();
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return 0;
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}
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