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#region Copyright notice and license
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// Copyright 2015, Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#endregion
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using System;
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using Grpc.Core.Utils;
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namespace Grpc.Core
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{
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/// <summary>
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/// A port exposed by a server.
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/// </summary>
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public class ServerPort
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{
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/// <summary>
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/// Pass this value as port to have the server choose an unused listening port for you.
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/// Ports added to a server will contain the bound port in their <see cref="BoundPort"/> property.
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/// </summary>
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public const int PickUnused = 0;
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readonly string host;
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readonly int port;
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readonly ServerCredentials credentials;
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readonly int boundPort;
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/// <summary>
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/// Creates a new port on which server should listen.
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/// </summary>
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/// <returns>The port on which server will be listening.</returns>
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/// <param name="host">the host</param>
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/// <param name="port">the port. If zero, an unused port is chosen automatically.</param>
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/// <param name="credentials">credentials to use to secure this port.</param>
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public ServerPort(string host, int port, ServerCredentials credentials)
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{
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this.host = Preconditions.CheckNotNull(host, "host");
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this.port = port;
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this.credentials = Preconditions.CheckNotNull(credentials, "credentials");
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}
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/// <summary>
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/// Creates a port from an existing <c>ServerPort</c> instance and boundPort value.
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/// </summary>
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internal ServerPort(ServerPort serverPort, int boundPort)
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{
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this.host = serverPort.host;
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this.port = serverPort.port;
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this.credentials = serverPort.credentials;
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this.boundPort = boundPort;
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}
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/// <value>The host.</value>
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public string Host
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{
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get
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{
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return host;
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}
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}
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/// <value>The port.</value>
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public int Port
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{
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get
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{
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return port;
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}
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}
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/// <value>The server credentials.</value>
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public ServerCredentials Credentials
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{
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get
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{
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return credentials;
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}
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}
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/// <value>
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/// The port actually bound by the server. This is useful if you let server
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/// pick port automatically. <see cref="PickUnused"/>
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/// </value>
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public int BoundPort
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{
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get
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{
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return boundPort;
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}
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}
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}
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}
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