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using UnityEngine;
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using System.Threading.Tasks;
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using System;
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using Grpc.Core;
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using Helloworld;
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class HelloWorldTest
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{
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// Can be run from commandline.
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// Example command:
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// "/Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode -nographics -executeMethod HelloWorldTest.RunHelloWorld -logfile"
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public static void RunHelloWorld()
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{
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Application.SetStackTraceLogType(LogType.Log, StackTraceLogType.None);
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Debug.Log("==============================================================");
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Debug.Log("Starting tests");
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Debug.Log("==============================================================");
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Debug.Log("Application.platform: " + Application.platform);
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Debug.Log("Environment.OSVersion: " + Environment.OSVersion);
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var reply = Greet("Unity");
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Debug.Log("Greeting: " + reply.Message);
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Debug.Log("==============================================================");
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Debug.Log("Tests finished successfully.");
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Debug.Log("==============================================================");
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}
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public static HelloReply Greet(string greeting)
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{
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const int Port = 50051;
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Server server = new Server
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{
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Services = { Greeter.BindService(new GreeterImpl()) },
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Ports = { new ServerPort("localhost", Port, ServerCredentials.Insecure) }
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};
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server.Start();
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Channel channel = new Channel("127.0.0.1:50051", ChannelCredentials.Insecure);
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var client = new Greeter.GreeterClient(channel);
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var reply = client.SayHello(new HelloRequest { Name = greeting });
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channel.ShutdownAsync().Wait();
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server.ShutdownAsync().Wait();
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return reply;
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}
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class GreeterImpl : Greeter.GreeterBase
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{
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// Server side handler of the SayHello RPC
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public override Task<HelloReply> SayHello(HelloRequest request, ServerCallContext context)
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{
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return Task.FromResult(new HelloReply { Message = "Hello " + request.Name });
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}
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}
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}
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