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/*
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*
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* Copyright 2015, Google Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#include <memory>
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#include <iostream>
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#include <string>
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#include <thread>
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#include <grpc/grpc.h>
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#include <grpc/support/log.h>
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#include <grpc++/async_unary_call.h>
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#include <grpc++/completion_queue.h>
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#include <grpc++/server.h>
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#include <grpc++/server_builder.h>
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#include <grpc++/server_context.h>
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#include <grpc++/server_credentials.h>
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#include <grpc++/status.h>
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#include "helloworld.grpc.pb.h"
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using grpc::Server;
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using grpc::ServerAsyncResponseWriter;
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using grpc::ServerBuilder;
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using grpc::ServerContext;
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using grpc::ServerCompletionQueue;
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using grpc::Status;
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using helloworld::HelloRequest;
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using helloworld::HelloReply;
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using helloworld::Greeter;
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class ServerImpl final {
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public:
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~ServerImpl() {
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server_->Shutdown();
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cq_->Shutdown();
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}
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// There is no shutdown handling in this code.
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void Run() {
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std::string server_address("0.0.0.0:50051");
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ServerBuilder builder;
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builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
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builder.RegisterAsyncService(&service_);
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cq_ = builder.AddCompletionQueue();
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server_ = builder.BuildAndStart();
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std::cout << "Server listening on " << server_address << std::endl;
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HandleRpcs();
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}
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private:
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class CallData {
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public:
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CallData(Greeter::AsyncService* service, ServerCompletionQueue* cq)
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: service_(service), cq_(cq), responder_(&ctx_), status_(CREATE) {
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Proceed();
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}
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void Proceed() {
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if (status_ == CREATE) {
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service_->RequestSayHello(&ctx_, &request_, &responder_, cq_, cq_,
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this);
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status_ = PROCESS;
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} else if (status_ == PROCESS) {
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new CallData(service_, cq_);
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std::string prefix("Hello ");
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reply_.set_message(prefix + request_.name());
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responder_.Finish(reply_, Status::OK, this);
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status_ = FINISH;
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} else {
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delete this;
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}
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}
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private:
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Greeter::AsyncService* service_;
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ServerCompletionQueue* cq_;
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ServerContext ctx_;
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HelloRequest request_;
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HelloReply reply_;
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ServerAsyncResponseWriter<HelloReply> responder_;
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enum CallStatus { CREATE, PROCESS, FINISH };
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CallStatus status_;
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};
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// This can be run in multiple threads if needed.
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void HandleRpcs() {
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new CallData(&service_, cq_.get());
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void* tag;
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bool ok;
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while (true) {
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cq_->Next(&tag, &ok);
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GPR_ASSERT(ok);
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static_cast<CallData*>(tag)->Proceed();
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}
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}
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std::unique_ptr<ServerCompletionQueue> cq_;
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Greeter::AsyncService service_;
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std::unique_ptr<Server> server_;
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};
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int main(int argc, char** argv) {
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ServerImpl server;
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server.Run();
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return 0;
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}
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