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The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
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396 lines
14 KiB
396 lines
14 KiB
7 years ago
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/*
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*
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* Copyright 2016 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Benchmark gRPC end2end in various configurations */
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#ifndef TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
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#define TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
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#include <benchmark/benchmark.h>
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#include <sstream>
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#include "src/core/lib/profiling/timers.h"
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#include "src/proto/grpc/testing/echo.grpc.pb.h"
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#include "test/cpp/microbenchmarks/fullstack_context_mutators.h"
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#include "test/cpp/microbenchmarks/fullstack_fixtures.h"
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namespace grpc {
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namespace testing {
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/*******************************************************************************
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* BENCHMARKING KERNELS
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*/
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static void* tag(intptr_t x) { return reinterpret_cast<void*>(x); }
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// Repeatedly makes Streaming Bidi calls (exchanging a configurable number of
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// messages in each call) in a loop on a single channel
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//
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// First parmeter (i.e state.range(0)): Message size (in bytes) to use
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// Second parameter (i.e state.range(1)): Number of ping pong messages.
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// Note: One ping-pong means two messages (one from client to server and
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// the other from server to client):
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template <class Fixture, class ClientContextMutator, class ServerContextMutator>
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static void BM_StreamingPingPong(benchmark::State& state) {
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const int msg_size = state.range(0);
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const int max_ping_pongs = state.range(1);
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EchoTestService::AsyncService service;
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std::unique_ptr<Fixture> fixture(new Fixture(&service));
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{
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EchoResponse send_response;
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EchoResponse recv_response;
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EchoRequest send_request;
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EchoRequest recv_request;
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if (msg_size > 0) {
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send_request.set_message(std::string(msg_size, 'a'));
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send_response.set_message(std::string(msg_size, 'b'));
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}
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std::unique_ptr<EchoTestService::Stub> stub(
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EchoTestService::NewStub(fixture->channel()));
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while (state.KeepRunning()) {
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ServerContext svr_ctx;
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ServerContextMutator svr_ctx_mut(&svr_ctx);
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ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);
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service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),
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fixture->cq(), tag(0));
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ClientContext cli_ctx;
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ClientContextMutator cli_ctx_mut(&cli_ctx);
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auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));
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// Establish async stream between client side and server side
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void* t;
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bool ok;
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int need_tags = (1 << 0) | (1 << 1);
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while (need_tags) {
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GPR_ASSERT(fixture->cq()->Next(&t, &ok));
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GPR_ASSERT(ok);
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int i = (int)(intptr_t)t;
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GPR_ASSERT(need_tags & (1 << i));
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need_tags &= ~(1 << i);
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}
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// Send 'max_ping_pongs' number of ping pong messages
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int ping_pong_cnt = 0;
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while (ping_pong_cnt < max_ping_pongs) {
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request_rw->Write(send_request, tag(0)); // Start client send
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response_rw.Read(&recv_request, tag(1)); // Start server recv
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request_rw->Read(&recv_response, tag(2)); // Start client recv
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need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3);
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while (need_tags) {
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GPR_ASSERT(fixture->cq()->Next(&t, &ok));
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GPR_ASSERT(ok);
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int i = (int)(intptr_t)t;
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// If server recv is complete, start the server send operation
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if (i == 1) {
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response_rw.Write(send_response, tag(3));
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}
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GPR_ASSERT(need_tags & (1 << i));
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need_tags &= ~(1 << i);
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}
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ping_pong_cnt++;
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}
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request_rw->WritesDone(tag(0));
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response_rw.Finish(Status::OK, tag(1));
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Status recv_status;
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request_rw->Finish(&recv_status, tag(2));
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need_tags = (1 << 0) | (1 << 1) | (1 << 2);
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while (need_tags) {
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GPR_ASSERT(fixture->cq()->Next(&t, &ok));
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int i = (int)(intptr_t)t;
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GPR_ASSERT(need_tags & (1 << i));
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need_tags &= ~(1 << i);
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}
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GPR_ASSERT(recv_status.ok());
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}
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}
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fixture->Finish(state);
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fixture.reset();
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state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2);
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}
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// Repeatedly sends ping pong messages in a single streaming Bidi call in a loop
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// First parmeter (i.e state.range(0)): Message size (in bytes) to use
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template <class Fixture, class ClientContextMutator, class ServerContextMutator>
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static void BM_StreamingPingPongMsgs(benchmark::State& state) {
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const int msg_size = state.range(0);
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EchoTestService::AsyncService service;
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std::unique_ptr<Fixture> fixture(new Fixture(&service));
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{
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EchoResponse send_response;
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EchoResponse recv_response;
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EchoRequest send_request;
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EchoRequest recv_request;
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if (msg_size > 0) {
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send_request.set_message(std::string(msg_size, 'a'));
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send_response.set_message(std::string(msg_size, 'b'));
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}
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std::unique_ptr<EchoTestService::Stub> stub(
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EchoTestService::NewStub(fixture->channel()));
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ServerContext svr_ctx;
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ServerContextMutator svr_ctx_mut(&svr_ctx);
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ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);
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service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),
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fixture->cq(), tag(0));
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ClientContext cli_ctx;
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ClientContextMutator cli_ctx_mut(&cli_ctx);
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auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));
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// Establish async stream between client side and server side
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void* t;
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bool ok;
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int need_tags = (1 << 0) | (1 << 1);
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while (need_tags) {
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GPR_ASSERT(fixture->cq()->Next(&t, &ok));
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GPR_ASSERT(ok);
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int i = (int)(intptr_t)t;
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GPR_ASSERT(need_tags & (1 << i));
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need_tags &= ~(1 << i);
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}
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while (state.KeepRunning()) {
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GPR_TIMER_SCOPE("BenchmarkCycle", 0);
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request_rw->Write(send_request, tag(0)); // Start client send
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response_rw.Read(&recv_request, tag(1)); // Start server recv
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request_rw->Read(&recv_response, tag(2)); // Start client recv
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need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3);
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while (need_tags) {
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GPR_ASSERT(fixture->cq()->Next(&t, &ok));
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GPR_ASSERT(ok);
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int i = (int)(intptr_t)t;
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// If server recv is complete, start the server send operation
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if (i == 1) {
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response_rw.Write(send_response, tag(3));
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}
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GPR_ASSERT(need_tags & (1 << i));
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need_tags &= ~(1 << i);
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}
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}
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request_rw->WritesDone(tag(0));
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response_rw.Finish(Status::OK, tag(1));
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Status recv_status;
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request_rw->Finish(&recv_status, tag(2));
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need_tags = (1 << 0) | (1 << 1) | (1 << 2);
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while (need_tags) {
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GPR_ASSERT(fixture->cq()->Next(&t, &ok));
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int i = (int)(intptr_t)t;
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GPR_ASSERT(need_tags & (1 << i));
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need_tags &= ~(1 << i);
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}
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GPR_ASSERT(recv_status.ok());
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}
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fixture->Finish(state);
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fixture.reset();
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state.SetBytesProcessed(msg_size * state.iterations() * 2);
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}
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// Repeatedly makes Streaming Bidi calls (exchanging a configurable number of
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// messages in each call) in a loop on a single channel. Different from
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// BM_StreamingPingPong we are using stream coalescing api, e.g. WriteLast,
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// WriteAndFinish, set_initial_metadata_corked. These apis aim at saving
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// sendmsg syscalls for streaming by coalescing 1. initial metadata with first
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// message; 2. final streaming message with trailing metadata.
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//
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// First parmeter (i.e state.range(0)): Message size (in bytes) to use
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// Second parameter (i.e state.range(1)): Number of ping pong messages.
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// Note: One ping-pong means two messages (one from client to server and
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// the other from server to client):
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// Third parameter (i.e state.range(2)): Switch between using WriteAndFinish
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// API and WriteLast API for server.
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template <class Fixture, class ClientContextMutator, class ServerContextMutator>
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static void BM_StreamingPingPongWithCoalescingApi(benchmark::State& state) {
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const int msg_size = state.range(0);
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const int max_ping_pongs = state.range(1);
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// This options is used to test out server API: WriteLast and WriteAndFinish
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// respectively, since we can not use both of them on server side at the same
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// time. Value 1 means we are testing out the WriteAndFinish API, and
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// otherwise we are testing out the WriteLast API.
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const int write_and_finish = state.range(2);
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EchoTestService::AsyncService service;
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std::unique_ptr<Fixture> fixture(new Fixture(&service));
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{
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EchoResponse send_response;
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EchoResponse recv_response;
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EchoRequest send_request;
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EchoRequest recv_request;
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if (msg_size > 0) {
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send_request.set_message(std::string(msg_size, 'a'));
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send_response.set_message(std::string(msg_size, 'b'));
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}
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std::unique_ptr<EchoTestService::Stub> stub(
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EchoTestService::NewStub(fixture->channel()));
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while (state.KeepRunning()) {
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ServerContext svr_ctx;
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ServerContextMutator svr_ctx_mut(&svr_ctx);
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ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);
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service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),
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fixture->cq(), tag(0));
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ClientContext cli_ctx;
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ClientContextMutator cli_ctx_mut(&cli_ctx);
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cli_ctx.set_initial_metadata_corked(true);
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// tag:1 here will never comes up, since we are not performing any op due
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// to initial metadata coalescing.
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auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));
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void* t;
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bool ok;
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int need_tags;
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// Send 'max_ping_pongs' number of ping pong messages
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int ping_pong_cnt = 0;
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while (ping_pong_cnt < max_ping_pongs) {
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if (ping_pong_cnt == max_ping_pongs - 1) {
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request_rw->WriteLast(send_request, WriteOptions(), tag(2));
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} else {
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request_rw->Write(send_request, tag(2)); // Start client send
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}
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need_tags = (1 << 2) | (1 << 3) | (1 << 4) | (1 << 5);
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if (ping_pong_cnt == 0) {
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// wait for the server call structure (call_hook, etc.) to be
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// initialized (async stream between client side and server side
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// established). It is necessary when client init metadata is
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// coalesced
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GPR_ASSERT(fixture->cq()->Next(&t, &ok));
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while ((int)(intptr_t)t != 0) {
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// In some cases tag:2 comes before tag:0 (write tag comes out
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// first), this while loop is to make sure get tag:0.
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int i = (int)(intptr_t)t;
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GPR_ASSERT(need_tags & (1 << i));
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need_tags &= ~(1 << i);
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GPR_ASSERT(fixture->cq()->Next(&t, &ok));
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}
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}
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response_rw.Read(&recv_request, tag(3)); // Start server recv
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request_rw->Read(&recv_response, tag(4)); // Start client recv
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while (need_tags) {
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GPR_ASSERT(fixture->cq()->Next(&t, &ok));
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GPR_ASSERT(ok);
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int i = (int)(intptr_t)t;
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// If server recv is complete, start the server send operation
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if (i == 3) {
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if (ping_pong_cnt == max_ping_pongs - 1) {
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if (write_and_finish == 1) {
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response_rw.WriteAndFinish(send_response, WriteOptions(),
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Status::OK, tag(5));
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} else {
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response_rw.WriteLast(send_response, WriteOptions(), tag(5));
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// WriteLast buffers the write, so neither server write op nor
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// client read op will finish inside the while loop.
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need_tags &= ~(1 << 4);
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need_tags &= ~(1 << 5);
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}
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} else {
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response_rw.Write(send_response, tag(5));
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}
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}
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GPR_ASSERT(need_tags & (1 << i));
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need_tags &= ~(1 << i);
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}
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ping_pong_cnt++;
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}
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if (max_ping_pongs == 0) {
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need_tags = (1 << 6) | (1 << 7) | (1 << 8);
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} else {
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if (write_and_finish == 1) {
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need_tags = (1 << 8);
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} else {
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// server's buffered write and the client's read of the buffered write
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// tags should come up.
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need_tags = (1 << 4) | (1 << 5) | (1 << 7) | (1 << 8);
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}
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}
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// No message write or initial metadata write happened yet.
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if (max_ping_pongs == 0) {
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request_rw->WritesDone(tag(6));
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// wait for server call data structure(call_hook, etc.) to be
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// initialized, since initial metadata is corked.
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GPR_ASSERT(fixture->cq()->Next(&t, &ok));
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while ((int)(intptr_t)t != 0) {
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int i = (int)(intptr_t)t;
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GPR_ASSERT(need_tags & (1 << i));
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need_tags &= ~(1 << i);
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GPR_ASSERT(fixture->cq()->Next(&t, &ok));
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}
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response_rw.Finish(Status::OK, tag(7));
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} else {
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if (write_and_finish != 1) {
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response_rw.Finish(Status::OK, tag(7));
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}
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}
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Status recv_status;
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request_rw->Finish(&recv_status, tag(8));
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while (need_tags) {
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GPR_ASSERT(fixture->cq()->Next(&t, &ok));
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int i = (int)(intptr_t)t;
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GPR_ASSERT(need_tags & (1 << i));
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need_tags &= ~(1 << i);
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}
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GPR_ASSERT(recv_status.ok());
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}
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}
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fixture->Finish(state);
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fixture.reset();
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state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2);
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}
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} // namespace testing
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} // namespace grpc
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#endif // TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
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