The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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// Copyright 2023 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <condition_variable>
#include <iostream>
#include <memory>
#include <mutex>
#include <string>
#include "absl/flags/flag.h"
#include "absl/flags/parse.h"
#include "absl/strings/str_format.h"
#include <grpcpp/grpcpp.h>
#ifdef BAZEL_BUILD
#include "examples/protos/helloworld.grpc.pb.h"
#else
#include "helloworld.grpc.pb.h"
#endif
ABSL_FLAG(std::string, target, "localhost:50051", "Server address");
using grpc::Channel;
using grpc::ClientContext;
using grpc::Status;
using helloworld::Greeter;
using helloworld::HelloReply;
using helloworld::HelloRequest;
class GreeterClient {
public:
GreeterClient(std::shared_ptr<Channel> channel)
: stub_(Greeter::NewStub(channel)) {}
// Assembles the client's payload, sends it and prints the response back
// from the server.
void SayHello(const std::string& user) {
// Data we are sending to the server.
HelloRequest request;
request.set_name(user);
// Container for the data we expect from the server.
HelloReply reply;
// Context for the client. It could be used to convey extra information to
// the server and/or tweak certain RPC behaviors.
ClientContext context;
// The actual RPC.
std::mutex mu;
std::condition_variable cv;
bool done = false;
Status status;
std::cout << absl::StrFormat("### Send: SayHello(name=%s)", user)
<< std::endl;
stub_->async()->SayHello(&context, &request, &reply, [&](Status s) {
status = std::move(s);
std::lock_guard<std::mutex> lock(mu);
done = true;
cv.notify_one();
});
std::unique_lock<std::mutex> lock(mu);
while (!done) {
cv.wait(lock);
}
// Handles the reply
if (status.ok()) {
std::cout << absl::StrFormat("Ok. ReplyMessage=%s", reply.message())
<< std::endl;
} else {
std::cout << absl::StrFormat("Failed. Code=%d Message=%s",
status.error_code(), status.error_message())
<< std::endl;
}
}
private:
std::unique_ptr<Greeter::Stub> stub_;
};
int main(int argc, char** argv) {
absl::ParseCommandLine(argc, argv);
// Instantiate the client. It requires a channel, out of which the actual RPCs
// are created. This channel models a connection to an endpoint specified by
// the argument "--target=" which is the only expected argument.
std::string target_str = absl::GetFlag(FLAGS_target);
// We indicate that the channel isn't authenticated (use of
// InsecureChannelCredentials()).
GreeterClient greeter(
grpc::CreateChannel(target_str, grpc::InsecureChannelCredentials()));
// Sends an empty name, expecting INVALID_ARGUMENT
greeter.SayHello("");
// Sends a too long name, expecting INVALID_ARGUMENT
greeter.SayHello("ItsTooLongName");
// Sends a first new name, expecting OK
greeter.SayHello("World");
return 0;
}