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The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
https://grpc.io/
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108 lines
3.4 KiB
108 lines
3.4 KiB
2 years ago
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// Copyright 2023 gRPC authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <condition_variable>
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#include <iostream>
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#include <memory>
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#include <mutex>
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#include <string>
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#include "absl/flags/flag.h"
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#include "absl/flags/parse.h"
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#include "absl/strings/str_format.h"
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#include <grpcpp/grpcpp.h>
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#ifdef BAZEL_BUILD
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#include "examples/protos/helloworld.grpc.pb.h"
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#else
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#include "helloworld.grpc.pb.h"
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#endif
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ABSL_FLAG(std::string, target, "localhost:50051", "Server address");
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using grpc::Channel;
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using grpc::ClientContext;
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using grpc::Status;
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using helloworld::Greeter;
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using helloworld::HelloReply;
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using helloworld::HelloRequest;
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class GreeterClient {
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public:
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GreeterClient(std::shared_ptr<Channel> channel)
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: stub_(Greeter::NewStub(channel)) {}
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// Assembles the client's payload, sends it and prints the response back
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// from the server.
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void SayHello(const std::string& user) {
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// Data we are sending to the server.
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HelloRequest request;
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request.set_name(user);
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// Container for the data we expect from the server.
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HelloReply reply;
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// Context for the client. It could be used to convey extra information to
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// the server and/or tweak certain RPC behaviors.
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ClientContext context;
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// The actual RPC.
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std::mutex mu;
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std::condition_variable cv;
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bool done = false;
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Status status;
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std::cout << absl::StrFormat("### Send: SayHello(name=%s)", user)
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<< std::endl;
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stub_->async()->SayHello(&context, &request, &reply, [&](Status s) {
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status = std::move(s);
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std::lock_guard<std::mutex> lock(mu);
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done = true;
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cv.notify_one();
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});
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std::unique_lock<std::mutex> lock(mu);
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while (!done) {
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cv.wait(lock);
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}
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// Handles the reply
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if (status.ok()) {
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std::cout << absl::StrFormat("Ok. ReplyMessage=%s", reply.message())
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<< std::endl;
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} else {
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std::cout << absl::StrFormat("Failed. Code=%d Message=%s",
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status.error_code(), status.error_message())
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<< std::endl;
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}
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}
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private:
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std::unique_ptr<Greeter::Stub> stub_;
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};
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int main(int argc, char** argv) {
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absl::ParseCommandLine(argc, argv);
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// Instantiate the client. It requires a channel, out of which the actual RPCs
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// are created. This channel models a connection to an endpoint specified by
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// the argument "--target=" which is the only expected argument.
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std::string target_str = absl::GetFlag(FLAGS_target);
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// We indicate that the channel isn't authenticated (use of
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// InsecureChannelCredentials()).
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GreeterClient greeter(
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grpc::CreateChannel(target_str, grpc::InsecureChannelCredentials()));
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// Sends an empty name, expecting INVALID_ARGUMENT
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greeter.SayHello("");
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// Sends a too long name, expecting INVALID_ARGUMENT
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greeter.SayHello("ItsTooLongName");
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// Sends a first new name, expecting OK
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greeter.SayHello("World");
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return 0;
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}
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