The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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/*
*
* Copyright 2016, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "src/cpp/thread_manager/thread_manager.h"
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#include <climits>
#include <mutex>
#include <thread>
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#include <grpc/support/log.h>
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namespace grpc {
ThreadManager::WorkerThread::WorkerThread(ThreadManager* thd_mgr)
: thd_mgr_(thd_mgr), thd_(&ThreadManager::WorkerThread::Run, this) {}
void ThreadManager::WorkerThread::Run() {
thd_mgr_->MainWorkLoop();
thd_mgr_->MarkAsCompleted(this);
}
ThreadManager::WorkerThread::~WorkerThread() { thd_.join(); }
ThreadManager::ThreadManager(int min_pollers, int max_pollers)
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: shutdown_(false),
num_pollers_(0),
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min_pollers_(min_pollers),
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max_pollers_(max_pollers == -1 ? INT_MAX : max_pollers),
num_threads_(0) {}
ThreadManager::~ThreadManager() {
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{
std::unique_lock<std::mutex> lock(mu_);
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GPR_ASSERT(num_threads_ == 0);
}
CleanupCompletedThreads();
}
void ThreadManager::Wait() {
std::unique_lock<std::mutex> lock(mu_);
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while (num_threads_ != 0) {
shutdown_cv_.wait(lock);
}
}
void ThreadManager::Shutdown() {
std::unique_lock<std::mutex> lock(mu_);
shutdown_ = true;
}
bool ThreadManager::IsShutdown() {
std::unique_lock<std::mutex> lock(mu_);
return shutdown_;
}
void ThreadManager::MarkAsCompleted(WorkerThread* thd) {
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{
std::unique_lock<std::mutex> list_lock(list_mu_);
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completed_threads_.push_back(thd);
}
std::unique_lock<std::mutex> lock(mu_);
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num_threads_--;
if (num_threads_ == 0) {
shutdown_cv_.notify_one();
}
}
void ThreadManager::CleanupCompletedThreads() {
std::list<WorkerThread*> completed_threads;
{
// swap out the completed threads list: allows other threads to clean up
// more quickly
std::unique_lock<std::mutex> lock(list_mu_);
completed_threads.swap(completed_threads_);
}
for (auto thd : completed_threads) delete thd;
}
void ThreadManager::Initialize() {
for (int i = 0; i < min_pollers_; i++) {
MaybeCreatePoller();
}
}
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// Create a new poller if the current number of pollers i.e num_pollers_ (i.e
// threads currently blocked in PollForWork()) is below the threshold (i.e
// min_pollers_) and the total number of threads is below the maximum threshold
void ThreadManager::MaybeCreatePoller() {
std::unique_lock<std::mutex> lock(mu_);
if (!shutdown_ && num_pollers_ < min_pollers_) {
num_pollers_++;
num_threads_++;
lock.unlock();
// Create a new thread (which ends up calling the MainWorkLoop() function
new WorkerThread(this);
}
}
void ThreadManager::MainWorkLoop() {
while (true) {
void* tag;
bool ok;
WorkStatus work_status = PollForWork(&tag, &ok);
std::unique_lock<std::mutex> lock(mu_);
// Reduce the number of pollers by 1 and check what happened with the poll
num_pollers_--;
bool done = false;
switch (work_status) {
case TIMEOUT:
// If we timed out and we have more pollers than we need (or we are
// shutdown), finish this thread
if (shutdown_ || num_pollers_ > max_pollers_) done = true;
break;
case SHUTDOWN:
// If the thread manager is shutdown, finish this thread
done = true;
break;
case WORK_FOUND:
// If we got work and there are now insufficient pollers, start a new
// one
if (!shutdown_ && num_pollers_ < min_pollers_) {
num_pollers_++;
num_threads_++;
lock.unlock();
new WorkerThread(this);
} else {
lock.unlock();
}
DoWork(tag, ok);
lock.lock();
// If we're shutdown, we should finish at this point.
// If not, there's a chance that we'll exceed the max poller count: that
// is explicitly ok - we'll decrease after one poll timeout, and prevent
// some thrashing starting up and shutting down threads
if (shutdown_) done = true;
break;
}
// If we decided to finish the thread, break out of the while loop
if (done) break;
// ... otherwise increase poller count and continue
num_pollers_++;
};
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CleanupCompletedThreads();
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// If we are here, either ThreadManager is shutting down or it already has
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// enough threads.
}
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} // namespace grpc