The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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/*
*
* Copyright 2015, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include <memory>
#include <iostream>
#include <string>
#include <thread>
#include <grpc/grpc.h>
#include <grpc/support/log.h>
#include <grpc++/completion_queue.h>
#include <grpc++/server.h>
#include <grpc++/server_builder.h>
#include <grpc++/server_context.h>
#include <grpc++/server_credentials.h>
#include "helloworld.grpc.pb.h"
using grpc::Server;
using grpc::ServerAsyncResponseWriter;
using grpc::ServerBuilder;
using grpc::ServerContext;
using grpc::ServerCompletionQueue;
using grpc::Status;
using helloworld::HelloRequest;
using helloworld::HelloReply;
using helloworld::Greeter;
class ServerImpl final {
public:
~ServerImpl() {
server_->Shutdown();
cq_->Shutdown();
}
// There is no shutdown handling in this code.
void Run() {
std::string server_address("0.0.0.0:50051");
ServerBuilder builder;
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
builder.RegisterAsyncService(&service_);
cq_ = builder.AddCompletionQueue();
server_ = builder.BuildAndStart();
std::cout << "Server listening on " << server_address << std::endl;
HandleRpcs();
}
private:
class CallData {
public:
CallData(Greeter::AsyncService* service, ServerCompletionQueue* cq)
: service_(service), cq_(cq), responder_(&ctx_), status_(CREATE) {
Proceed();
}
void Proceed() {
if (status_ == CREATE) {
service_->RequestSayHello(&ctx_, &request_, &responder_, cq_, cq_,
this);
status_ = PROCESS;
} else if (status_ == PROCESS) {
new CallData(service_, cq_);
std::string prefix("Hello ");
reply_.set_message(prefix + request_.name());
responder_.Finish(reply_, Status::OK, this);
status_ = FINISH;
} else {
delete this;
}
}
private:
Greeter::AsyncService* service_;
ServerCompletionQueue* cq_;
ServerContext ctx_;
HelloRequest request_;
HelloReply reply_;
ServerAsyncResponseWriter<HelloReply> responder_;
enum CallStatus { CREATE, PROCESS, FINISH };
CallStatus status_;
};
// This can be run in multiple threads if needed.
void HandleRpcs() {
new CallData(&service_, cq_.get());
void* tag;
bool ok;
while (true) {
cq_->Next(&tag, &ok);
GPR_ASSERT(ok);
static_cast<CallData*>(tag)->Proceed();
}
}
std::unique_ptr<ServerCompletionQueue> cq_;
Greeter::AsyncService service_;
std::unique_ptr<Server> server_;
};
int main(int argc, char** argv) {
ServerImpl server;
server.Run();
return 0;
}