|
|
|
# gRPC C++ Hello World Tutorial
|
|
|
|
|
|
|
|
### Install gRPC
|
|
|
|
Make sure you have installed gRPC on your system. Follow the instructions here:
|
|
|
|
[https://github.com/grpc/grpc/blob/master/INSTALL](../../../INSTALL.md).
|
|
|
|
|
|
|
|
### Get the tutorial source code
|
|
|
|
|
|
|
|
The example code for this and our other examples lives in the `examples`
|
|
|
|
directory. Clone this repository to your local machine by running the
|
|
|
|
following command:
|
|
|
|
|
|
|
|
|
|
|
|
```sh
|
|
|
|
$ git clone https://github.com/grpc/grpc.git
|
|
|
|
```
|
|
|
|
|
|
|
|
Change your current directory to examples/cpp/helloworld
|
|
|
|
|
|
|
|
```sh
|
|
|
|
$ cd examples/cpp/helloworld/
|
|
|
|
```
|
|
|
|
|
|
|
|
### Defining a service
|
|
|
|
|
|
|
|
The first step in creating our example is to define a *service*: an RPC
|
|
|
|
service specifies the methods that can be called remotely with their parameters
|
|
|
|
and return types. As you saw in the
|
|
|
|
[overview](#protocolbuffers) above, gRPC does this using [protocol
|
|
|
|
buffers](https://developers.google.com/protocol-buffers/docs/overview). We
|
|
|
|
use the protocol buffers interface definition language (IDL) to define our
|
|
|
|
service methods, and define the parameters and return
|
|
|
|
types as protocol buffer message types. Both the client and the
|
|
|
|
server use interface code generated from the service definition.
|
|
|
|
|
|
|
|
Here's our example service definition, defined using protocol buffers IDL in
|
|
|
|
[helloworld.proto](../../protos/helloworld.proto). The `Greeting`
|
|
|
|
service has one method, `hello`, that lets the server receive a single
|
|
|
|
`HelloRequest`
|
|
|
|
message from the remote client containing the user's name, then send back
|
|
|
|
a greeting in a single `HelloReply`. This is the simplest type of RPC you
|
|
|
|
can specify in gRPC - we'll look at some other types later in this document.
|
|
|
|
|
|
|
|
```protobuf
|
|
|
|
syntax = "proto3";
|
|
|
|
|
|
|
|
option java_package = "ex.grpc";
|
|
|
|
|
|
|
|
package helloworld;
|
|
|
|
|
|
|
|
// The greeting service definition.
|
|
|
|
service Greeter {
|
|
|
|
// Sends a greeting
|
|
|
|
rpc SayHello (HelloRequest) returns (HelloReply) {}
|
|
|
|
}
|
|
|
|
|
|
|
|
// The request message containing the user's name.
|
|
|
|
message HelloRequest {
|
|
|
|
string name = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// The response message containing the greetings
|
|
|
|
message HelloReply {
|
|
|
|
string message = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
<a name="generating"></a>
|
|
|
|
### Generating gRPC code
|
|
|
|
|
|
|
|
Once we've defined our service, we use the protocol buffer compiler
|
|
|
|
`protoc` to generate the special client and server code we need to create
|
|
|
|
our application. The generated code contains both stub code for clients to
|
|
|
|
use and an abstract interface for servers to implement, both with the method
|
|
|
|
defined in our `Greeting` service.
|
|
|
|
|
|
|
|
To generate the client and server side interfaces:
|
|
|
|
|
|
|
|
```sh
|
|
|
|
$ make helloworld.grpc.pb.cc helloworld.pb.cc
|
|
|
|
```
|
|
|
|
Which internally invokes the proto-compiler as:
|
|
|
|
|
|
|
|
```sh
|
|
|
|
$ protoc -I ../../protos/ --grpc_out=. --plugin=protoc-gen-grpc=grpc_cpp_plugin ../../protos/helloworld.proto
|
|
|
|
$ protoc -I ../../protos/ --cpp_out=. ../../protos/helloworld.proto
|
|
|
|
```
|
|
|
|
|
|
|
|
### Writing a client
|
|
|
|
|
|
|
|
- Create a channel. A channel is a logical connection to an endpoint. A gRPC
|
|
|
|
channel can be created with the target address, credentials to use and
|
|
|
|
arguments as follows
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
auto channel = CreateChannel("localhost:50051", InsecureChannelCredentials());
|
|
|
|
```
|
|
|
|
|
|
|
|
- Create a stub. A stub implements the rpc methods of a service and in the
|
|
|
|
generated code, a method is provided to created a stub with a channel:
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
auto stub = helloworld::Greeter::NewStub(channel);
|
|
|
|
```
|
|
|
|
|
|
|
|
- Make a unary rpc, with `ClientContext` and request/response proto messages.
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
ClientContext context;
|
|
|
|
HelloRequest request;
|
|
|
|
request.set_name("hello");
|
|
|
|
HelloReply reply;
|
|
|
|
Status status = stub->SayHello(&context, request, &reply);
|
|
|
|
```
|
|
|
|
|
|
|
|
- Check returned status and response.
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
if (status.ok()) {
|
|
|
|
// check reply.message()
|
|
|
|
} else {
|
|
|
|
// rpc failed.
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
For a working example, refer to [greeter_client.cc](greeter_client.cc).
|
|
|
|
|
|
|
|
### Writing a server
|
|
|
|
|
|
|
|
- Implement the service interface
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
class GreeterServiceImpl final : public Greeter::Service {
|
|
|
|
Status SayHello(ServerContext* context, const HelloRequest* request,
|
|
|
|
HelloReply* reply) override {
|
|
|
|
std::string prefix("Hello ");
|
|
|
|
reply->set_message(prefix + request->name());
|
|
|
|
return Status::OK;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
- Build a server exporting the service
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
GreeterServiceImpl service;
|
|
|
|
ServerBuilder builder;
|
|
|
|
builder.AddListeningPort("0.0.0.0:50051", grpc::InsecureServerCredentials());
|
|
|
|
builder.RegisterService(&service);
|
|
|
|
std::unique_ptr<Server> server(builder.BuildAndStart());
|
|
|
|
```
|
|
|
|
|
|
|
|
For a working example, refer to [greeter_server.cc](greeter_server.cc).
|
|
|
|
|
|
|
|
### Writing asynchronous client and server
|
|
|
|
|
|
|
|
gRPC uses `CompletionQueue` API for asynchronous operations. The basic work flow
|
|
|
|
is
|
|
|
|
- bind a `CompletionQueue` to a rpc call
|
|
|
|
- do something like a read or write, present with a unique `void*` tag
|
|
|
|
- call `CompletionQueue::Next` to wait for operations to complete. If a tag
|
|
|
|
appears, it indicates that the corresponding operation is complete.
|
|
|
|
|
|
|
|
#### Async client
|
|
|
|
|
|
|
|
The channel and stub creation code is the same as the sync client.
|
|
|
|
|
|
|
|
- Initiate the rpc and create a handle for the rpc. Bind the rpc to a
|
|
|
|
`CompletionQueue`.
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
CompletionQueue cq;
|
|
|
|
auto rpc = stub->AsyncSayHello(&context, request, &cq);
|
|
|
|
```
|
|
|
|
|
|
|
|
- Ask for reply and final status, with a unique tag
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
Status status;
|
|
|
|
rpc->Finish(&reply, &status, (void*)1);
|
|
|
|
```
|
|
|
|
|
|
|
|
- Wait for the completion queue to return the next tag. The reply and status are
|
|
|
|
ready once the tag passed into the corresponding `Finish()` call is returned.
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
void* got_tag;
|
|
|
|
bool ok = false;
|
|
|
|
cq.Next(&got_tag, &ok);
|
|
|
|
if (ok && got_tag == (void*)1) {
|
|
|
|
// check reply and status
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
For a working example, refer to [greeter_async_client.cc](greeter_async_client.cc).
|
|
|
|
|
|
|
|
#### Async server
|
|
|
|
|
|
|
|
The server implementation requests a rpc call with a tag and then wait for the
|
|
|
|
completion queue to return the tag. The basic flow is
|
|
|
|
|
|
|
|
- Build a server exporting the async service
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
helloworld::Greeter::AsyncService service;
|
|
|
|
ServerBuilder builder;
|
|
|
|
builder.AddListeningPort("0.0.0.0:50051", InsecureServerCredentials());
|
|
|
|
builder.RegisterAsyncService(&service);
|
|
|
|
auto cq = builder.AddCompletionQueue();
|
|
|
|
auto server = builder.BuildAndStart();
|
|
|
|
```
|
|
|
|
|
|
|
|
- Request one rpc
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
ServerContext context;
|
|
|
|
HelloRequest request;
|
|
|
|
ServerAsyncResponseWriter<HelloReply> responder;
|
|
|
|
service.RequestSayHello(&context, &request, &responder, &cq, &cq, (void*)1);
|
|
|
|
```
|
|
|
|
|
|
|
|
- Wait for the completion queue to return the tag. The context, request and
|
|
|
|
responder are ready once the tag is retrieved.
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
HelloReply reply;
|
|
|
|
Status status;
|
|
|
|
void* got_tag;
|
|
|
|
bool ok = false;
|
|
|
|
cq.Next(&got_tag, &ok);
|
|
|
|
if (ok && got_tag == (void*)1) {
|
|
|
|
// set reply and status
|
|
|
|
responder.Finish(reply, status, (void*)2);
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
- Wait for the completion queue to return the tag. The rpc is finished when the
|
|
|
|
tag is back.
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
void* got_tag;
|
|
|
|
bool ok = false;
|
|
|
|
cq.Next(&got_tag, &ok);
|
|
|
|
if (ok && got_tag == (void*)2) {
|
|
|
|
// clean up
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
To handle multiple rpcs, the async server creates an object `CallData` to
|
|
|
|
maintain the state of each rpc and use the address of it as the unique tag. For
|
|
|
|
simplicity the server only uses one completion queue for all events, and runs a
|
|
|
|
main loop in `HandleRpcs` to query the queue.
|
|
|
|
|
|
|
|
For a working example, refer to [greeter_async_server.cc](greeter_async_server.cc).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|