|
|
|
/*
|
|
|
|
*
|
|
|
|
* Copyright 2016 gRPC authors.
|
|
|
|
*
|
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
|
|
|
*
|
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
*
|
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
|
|
|
* limitations under the License.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Benchmark gRPC end2end in various configurations */
|
|
|
|
|
|
|
|
#ifndef TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
|
|
|
|
#define TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
|
|
|
|
|
|
|
|
#include <benchmark/benchmark.h>
|
|
|
|
#include <sstream>
|
|
|
|
#include "src/core/lib/profiling/timers.h"
|
|
|
|
#include "src/proto/grpc/testing/echo.grpc.pb.h"
|
|
|
|
#include "test/cpp/microbenchmarks/fullstack_context_mutators.h"
|
|
|
|
#include "test/cpp/microbenchmarks/fullstack_fixtures.h"
|
|
|
|
|
|
|
|
namespace grpc {
|
|
|
|
namespace testing {
|
|
|
|
|
|
|
|
/*******************************************************************************
|
|
|
|
* BENCHMARKING KERNELS
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void* tag(intptr_t x) { return reinterpret_cast<void*>(x); }
|
|
|
|
|
|
|
|
// Repeatedly makes Streaming Bidi calls (exchanging a configurable number of
|
|
|
|
// messages in each call) in a loop on a single channel
|
|
|
|
//
|
|
|
|
// First parmeter (i.e state.range(0)): Message size (in bytes) to use
|
|
|
|
// Second parameter (i.e state.range(1)): Number of ping pong messages.
|
|
|
|
// Note: One ping-pong means two messages (one from client to server and
|
|
|
|
// the other from server to client):
|
|
|
|
template <class Fixture, class ClientContextMutator, class ServerContextMutator>
|
|
|
|
static void BM_StreamingPingPong(benchmark::State& state) {
|
|
|
|
const int msg_size = state.range(0);
|
|
|
|
const int max_ping_pongs = state.range(1);
|
|
|
|
|
|
|
|
EchoTestService::AsyncService service;
|
|
|
|
std::unique_ptr<Fixture> fixture(new Fixture(&service));
|
|
|
|
{
|
|
|
|
EchoResponse send_response;
|
|
|
|
EchoResponse recv_response;
|
|
|
|
EchoRequest send_request;
|
|
|
|
EchoRequest recv_request;
|
|
|
|
|
|
|
|
if (msg_size > 0) {
|
|
|
|
send_request.set_message(std::string(msg_size, 'a'));
|
|
|
|
send_response.set_message(std::string(msg_size, 'b'));
|
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_ptr<EchoTestService::Stub> stub(
|
|
|
|
EchoTestService::NewStub(fixture->channel()));
|
|
|
|
|
|
|
|
for (auto _ : state) {
|
|
|
|
ServerContext svr_ctx;
|
|
|
|
ServerContextMutator svr_ctx_mut(&svr_ctx);
|
|
|
|
ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);
|
|
|
|
service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),
|
|
|
|
fixture->cq(), tag(0));
|
|
|
|
|
|
|
|
ClientContext cli_ctx;
|
|
|
|
ClientContextMutator cli_ctx_mut(&cli_ctx);
|
|
|
|
auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));
|
|
|
|
|
|
|
|
// Establish async stream between client side and server side
|
|
|
|
void* t;
|
|
|
|
bool ok;
|
|
|
|
int need_tags = (1 << 0) | (1 << 1);
|
|
|
|
while (need_tags) {
|
|
|
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok));
|
|
|
|
GPR_ASSERT(ok);
|
|
|
|
int i = static_cast<int>((intptr_t)t);
|
|
|
|
GPR_ASSERT(need_tags & (1 << i));
|
|
|
|
need_tags &= ~(1 << i);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Send 'max_ping_pongs' number of ping pong messages
|
|
|
|
int ping_pong_cnt = 0;
|
|
|
|
while (ping_pong_cnt < max_ping_pongs) {
|
|
|
|
request_rw->Write(send_request, tag(0)); // Start client send
|
|
|
|
response_rw.Read(&recv_request, tag(1)); // Start server recv
|
|
|
|
request_rw->Read(&recv_response, tag(2)); // Start client recv
|
|
|
|
|
|
|
|
need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3);
|
|
|
|
while (need_tags) {
|
|
|
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok));
|
|
|
|
GPR_ASSERT(ok);
|
|
|
|
int i = static_cast<int>((intptr_t)t);
|
|
|
|
|
|
|
|
// If server recv is complete, start the server send operation
|
|
|
|
if (i == 1) {
|
|
|
|
response_rw.Write(send_response, tag(3));
|
|
|
|
}
|
|
|
|
|
|
|
|
GPR_ASSERT(need_tags & (1 << i));
|
|
|
|
need_tags &= ~(1 << i);
|
|
|
|
}
|
|
|
|
|
|
|
|
ping_pong_cnt++;
|
|
|
|
}
|
|
|
|
|
|
|
|
request_rw->WritesDone(tag(0));
|
|
|
|
response_rw.Finish(Status::OK, tag(1));
|
|
|
|
|
|
|
|
Status recv_status;
|
|
|
|
request_rw->Finish(&recv_status, tag(2));
|
|
|
|
|
|
|
|
need_tags = (1 << 0) | (1 << 1) | (1 << 2);
|
|
|
|
while (need_tags) {
|
|
|
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok));
|
|
|
|
int i = static_cast<int>((intptr_t)t);
|
|
|
|
GPR_ASSERT(need_tags & (1 << i));
|
|
|
|
need_tags &= ~(1 << i);
|
|
|
|
}
|
|
|
|
|
|
|
|
GPR_ASSERT(recv_status.ok());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fixture->Finish(state);
|
|
|
|
fixture.reset();
|
|
|
|
state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Repeatedly sends ping pong messages in a single streaming Bidi call in a loop
|
|
|
|
// First parmeter (i.e state.range(0)): Message size (in bytes) to use
|
|
|
|
template <class Fixture, class ClientContextMutator, class ServerContextMutator>
|
|
|
|
static void BM_StreamingPingPongMsgs(benchmark::State& state) {
|
|
|
|
const int msg_size = state.range(0);
|
|
|
|
|
|
|
|
EchoTestService::AsyncService service;
|
|
|
|
std::unique_ptr<Fixture> fixture(new Fixture(&service));
|
|
|
|
{
|
|
|
|
EchoResponse send_response;
|
|
|
|
EchoResponse recv_response;
|
|
|
|
EchoRequest send_request;
|
|
|
|
EchoRequest recv_request;
|
|
|
|
|
|
|
|
if (msg_size > 0) {
|
|
|
|
send_request.set_message(std::string(msg_size, 'a'));
|
|
|
|
send_response.set_message(std::string(msg_size, 'b'));
|
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_ptr<EchoTestService::Stub> stub(
|
|
|
|
EchoTestService::NewStub(fixture->channel()));
|
|
|
|
|
|
|
|
ServerContext svr_ctx;
|
|
|
|
ServerContextMutator svr_ctx_mut(&svr_ctx);
|
|
|
|
ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);
|
|
|
|
service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),
|
|
|
|
fixture->cq(), tag(0));
|
|
|
|
|
|
|
|
ClientContext cli_ctx;
|
|
|
|
ClientContextMutator cli_ctx_mut(&cli_ctx);
|
|
|
|
auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));
|
|
|
|
|
|
|
|
// Establish async stream between client side and server side
|
|
|
|
void* t;
|
|
|
|
bool ok;
|
|
|
|
int need_tags = (1 << 0) | (1 << 1);
|
|
|
|
while (need_tags) {
|
|
|
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok));
|
|
|
|
GPR_ASSERT(ok);
|
|
|
|
int i = static_cast<int>((intptr_t)t);
|
|
|
|
GPR_ASSERT(need_tags & (1 << i));
|
|
|
|
need_tags &= ~(1 << i);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (auto _ : state) {
|
|
|
|
GPR_TIMER_SCOPE("BenchmarkCycle", 0);
|
|
|
|
request_rw->Write(send_request, tag(0)); // Start client send
|
|
|
|
response_rw.Read(&recv_request, tag(1)); // Start server recv
|
|
|
|
request_rw->Read(&recv_response, tag(2)); // Start client recv
|
|
|
|
|
|
|
|
need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3);
|
|
|
|
while (need_tags) {
|
|
|
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok));
|
|
|
|
GPR_ASSERT(ok);
|
|
|
|
int i = static_cast<int>((intptr_t)t);
|
|
|
|
|
|
|
|
// If server recv is complete, start the server send operation
|
|
|
|
if (i == 1) {
|
|
|
|
response_rw.Write(send_response, tag(3));
|
|
|
|
}
|
|
|
|
|
|
|
|
GPR_ASSERT(need_tags & (1 << i));
|
|
|
|
need_tags &= ~(1 << i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
request_rw->WritesDone(tag(0));
|
|
|
|
response_rw.Finish(Status::OK, tag(1));
|
|
|
|
Status recv_status;
|
|
|
|
request_rw->Finish(&recv_status, tag(2));
|
|
|
|
|
|
|
|
need_tags = (1 << 0) | (1 << 1) | (1 << 2);
|
|
|
|
while (need_tags) {
|
|
|
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok));
|
|
|
|
int i = static_cast<int>((intptr_t)t);
|
|
|
|
GPR_ASSERT(need_tags & (1 << i));
|
|
|
|
need_tags &= ~(1 << i);
|
|
|
|
}
|
|
|
|
|
|
|
|
GPR_ASSERT(recv_status.ok());
|
|
|
|
}
|
|
|
|
|
|
|
|
fixture->Finish(state);
|
|
|
|
fixture.reset();
|
|
|
|
state.SetBytesProcessed(msg_size * state.iterations() * 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Repeatedly makes Streaming Bidi calls (exchanging a configurable number of
|
|
|
|
// messages in each call) in a loop on a single channel. Different from
|
|
|
|
// BM_StreamingPingPong we are using stream coalescing api, e.g. WriteLast,
|
|
|
|
// WriteAndFinish, set_initial_metadata_corked. These apis aim at saving
|
|
|
|
// sendmsg syscalls for streaming by coalescing 1. initial metadata with first
|
|
|
|
// message; 2. final streaming message with trailing metadata.
|
|
|
|
//
|
|
|
|
// First parmeter (i.e state.range(0)): Message size (in bytes) to use
|
|
|
|
// Second parameter (i.e state.range(1)): Number of ping pong messages.
|
|
|
|
// Note: One ping-pong means two messages (one from client to server and
|
|
|
|
// the other from server to client):
|
|
|
|
// Third parameter (i.e state.range(2)): Switch between using WriteAndFinish
|
|
|
|
// API and WriteLast API for server.
|
|
|
|
template <class Fixture, class ClientContextMutator, class ServerContextMutator>
|
|
|
|
static void BM_StreamingPingPongWithCoalescingApi(benchmark::State& state) {
|
|
|
|
const int msg_size = state.range(0);
|
|
|
|
const int max_ping_pongs = state.range(1);
|
|
|
|
// This options is used to test out server API: WriteLast and WriteAndFinish
|
|
|
|
// respectively, since we can not use both of them on server side at the same
|
|
|
|
// time. Value 1 means we are testing out the WriteAndFinish API, and
|
|
|
|
// otherwise we are testing out the WriteLast API.
|
|
|
|
const int write_and_finish = state.range(2);
|
|
|
|
|
|
|
|
EchoTestService::AsyncService service;
|
|
|
|
std::unique_ptr<Fixture> fixture(new Fixture(&service));
|
|
|
|
{
|
|
|
|
EchoResponse send_response;
|
|
|
|
EchoResponse recv_response;
|
|
|
|
EchoRequest send_request;
|
|
|
|
EchoRequest recv_request;
|
|
|
|
|
|
|
|
if (msg_size > 0) {
|
|
|
|
send_request.set_message(std::string(msg_size, 'a'));
|
|
|
|
send_response.set_message(std::string(msg_size, 'b'));
|
|
|
|
}
|
|
|
|
|
|
|
|
std::unique_ptr<EchoTestService::Stub> stub(
|
|
|
|
EchoTestService::NewStub(fixture->channel()));
|
|
|
|
|
|
|
|
for (auto _ : state) {
|
|
|
|
ServerContext svr_ctx;
|
|
|
|
ServerContextMutator svr_ctx_mut(&svr_ctx);
|
|
|
|
ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx);
|
|
|
|
service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(),
|
|
|
|
fixture->cq(), tag(0));
|
|
|
|
|
|
|
|
ClientContext cli_ctx;
|
|
|
|
ClientContextMutator cli_ctx_mut(&cli_ctx);
|
|
|
|
cli_ctx.set_initial_metadata_corked(true);
|
|
|
|
// tag:1 here will never comes up, since we are not performing any op due
|
|
|
|
// to initial metadata coalescing.
|
|
|
|
auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1));
|
|
|
|
|
|
|
|
void* t;
|
|
|
|
bool ok;
|
|
|
|
int expect_tags = 0;
|
|
|
|
|
|
|
|
// Send 'max_ping_pongs' number of ping pong messages
|
|
|
|
int ping_pong_cnt = 0;
|
|
|
|
while (ping_pong_cnt < max_ping_pongs) {
|
|
|
|
if (ping_pong_cnt == max_ping_pongs - 1) {
|
|
|
|
request_rw->WriteLast(send_request, WriteOptions(), tag(2));
|
|
|
|
} else {
|
|
|
|
request_rw->Write(send_request, tag(2)); // Start client send
|
|
|
|
}
|
|
|
|
|
|
|
|
int await_tags = (1 << 2);
|
|
|
|
|
|
|
|
if (ping_pong_cnt == 0) {
|
|
|
|
// wait for the server call structure (call_hook, etc.) to be
|
|
|
|
// initialized (async stream between client side and server side
|
|
|
|
// established). It is necessary when client init metadata is
|
|
|
|
// coalesced
|
|
|
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok));
|
|
|
|
while (static_cast<int>((intptr_t)t) != 0) {
|
|
|
|
// In some cases tag:2 comes before tag:0 (write tag comes out
|
|
|
|
// first), this while loop is to make sure get tag:0.
|
|
|
|
int i = static_cast<int>((intptr_t)t);
|
|
|
|
GPR_ASSERT(await_tags & (1 << i));
|
|
|
|
await_tags &= ~(1 << i);
|
|
|
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
response_rw.Read(&recv_request, tag(3)); // Start server recv
|
|
|
|
request_rw->Read(&recv_response, tag(4)); // Start client recv
|
|
|
|
|
|
|
|
await_tags |= (1 << 3) | (1 << 4);
|
|
|
|
expect_tags = await_tags;
|
|
|
|
await_tags |= (1 << 5);
|
|
|
|
|
|
|
|
while (await_tags != 0) {
|
|
|
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok));
|
|
|
|
GPR_ASSERT(ok);
|
|
|
|
int i = static_cast<int>((intptr_t)t);
|
|
|
|
|
|
|
|
// If server recv is complete, start the server send operation
|
|
|
|
if (i == 3) {
|
|
|
|
if (ping_pong_cnt == max_ping_pongs - 1) {
|
|
|
|
if (write_and_finish == 1) {
|
|
|
|
response_rw.WriteAndFinish(send_response, WriteOptions(),
|
|
|
|
Status::OK, tag(5));
|
|
|
|
expect_tags |= (1 << 5);
|
|
|
|
} else {
|
|
|
|
response_rw.WriteLast(send_response, WriteOptions(), tag(5));
|
|
|
|
// WriteLast buffers the write, so it's possible neither server
|
|
|
|
// write op nor client read op will finish inside the while
|
|
|
|
// loop.
|
|
|
|
await_tags &= ~(1 << 4);
|
|
|
|
await_tags &= ~(1 << 5);
|
|
|
|
expect_tags |= (1 << 5);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
response_rw.Write(send_response, tag(5));
|
|
|
|
expect_tags |= (1 << 5);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GPR_ASSERT(expect_tags & (1 << i));
|
|
|
|
expect_tags &= ~(1 << i);
|
|
|
|
await_tags &= ~(1 << i);
|
|
|
|
}
|
|
|
|
|
|
|
|
ping_pong_cnt++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (max_ping_pongs == 0) {
|
|
|
|
expect_tags |= (1 << 6) | (1 << 7) | (1 << 8);
|
|
|
|
} else {
|
|
|
|
if (write_and_finish == 1) {
|
|
|
|
expect_tags |= (1 << 8);
|
|
|
|
} else {
|
|
|
|
// server's buffered write and the client's read of the buffered write
|
|
|
|
// tags should come up.
|
|
|
|
expect_tags |= (1 << 7) | (1 << 8);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// No message write or initial metadata write happened yet.
|
|
|
|
if (max_ping_pongs == 0) {
|
|
|
|
request_rw->WritesDone(tag(6));
|
|
|
|
// wait for server call data structure(call_hook, etc.) to be
|
|
|
|
// initialized, since initial metadata is corked.
|
|
|
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok));
|
|
|
|
while (static_cast<int>((intptr_t)t) != 0) {
|
|
|
|
int i = static_cast<int>((intptr_t)t);
|
|
|
|
GPR_ASSERT(expect_tags & (1 << i));
|
|
|
|
expect_tags &= ~(1 << i);
|
|
|
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok));
|
|
|
|
}
|
|
|
|
response_rw.Finish(Status::OK, tag(7));
|
|
|
|
} else {
|
|
|
|
if (write_and_finish != 1) {
|
|
|
|
response_rw.Finish(Status::OK, tag(7));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Status recv_status;
|
|
|
|
request_rw->Finish(&recv_status, tag(8));
|
|
|
|
|
|
|
|
while (expect_tags) {
|
|
|
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok));
|
|
|
|
int i = static_cast<int>((intptr_t)t);
|
|
|
|
GPR_ASSERT(expect_tags & (1 << i));
|
|
|
|
expect_tags &= ~(1 << i);
|
|
|
|
}
|
|
|
|
|
|
|
|
GPR_ASSERT(recv_status.ok());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fixture->Finish(state);
|
|
|
|
fixture.reset();
|
|
|
|
state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2);
|
|
|
|
}
|
|
|
|
} // namespace testing
|
|
|
|
} // namespace grpc
|
|
|
|
|
|
|
|
#endif // TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
|