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# gRPC C++ Hello World Tutorial
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### Install gRPC
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Make sure you have installed gRPC on your system. Follow the instructions here:
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[https://github.com/grpc/grpc/blob/master/INSTALL](../../../INSTALL).
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### Get the tutorial source code
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The example code for this and our other examples lives in the `examples`
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directory. Clone this repository to your local machine by running the
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following command:
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```sh
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$ git clone https://github.com/grpc/grpc.git
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```
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Change your current directory to examples/cpp/helloworld
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```sh
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$ cd examples/cpp/helloworld/
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```
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### Defining a service
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The first step in creating our example is to define a *service*: an RPC
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service specifies the methods that can be called remotely with their parameters
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and return types. As you saw in the
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[overview](#protocolbuffers) above, gRPC does this using [protocol
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buffers](https://developers.google.com/protocol-buffers/docs/overview). We
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use the protocol buffers interface definition language (IDL) to define our
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service methods, and define the parameters and return
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types as protocol buffer message types. Both the client and the
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server use interface code generated from the service definition.
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Here's our example service definition, defined using protocol buffers IDL in
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[helloworld.proto](../../protos/helloworld.proto). The `Greeting`
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service has one method, `hello`, that lets the server receive a single
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`HelloRequest`
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message from the remote client containing the user's name, then send back
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a greeting in a single `HelloReply`. This is the simplest type of RPC you
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can specify in gRPC - we'll look at some other types later in this document.
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```
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syntax = "proto3";
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option java_package = "ex.grpc";
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package helloworld;
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// The greeting service definition.
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service Greeter {
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// Sends a greeting
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rpc SayHello (HelloRequest) returns (HelloReply) {}
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}
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// The request message containing the user's name.
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message HelloRequest {
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string name = 1;
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}
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// The response message containing the greetings
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message HelloReply {
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string message = 1;
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}
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```
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<a name="generating"></a>
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### Generating gRPC code
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Once we've defined our service, we use the protocol buffer compiler
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`protoc` to generate the special client and server code we need to create
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our application. The generated code contains both stub code for clients to
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use and an abstract interface for servers to implement, both with the method
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defined in our `Greeting` service.
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To generate the client and server side interfaces:
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```sh
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$ make helloworld.grpc.pb.cc helloworld.pb.cc
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```
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Which internally invokes the proto-compiler as:
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```sh
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$ protoc -I ../../protos/ --grpc_out=. --plugin=protoc-gen-grpc=grpc_cpp_plugin ../../protos/helloworld.proto
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$ protoc -I ../../protos/ --cpp_out=. ../../protos/helloworld.proto
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```
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### Writing a client
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- Create a channel. A channel is a logical connection to an endpoint. A gRPC
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channel can be created with the target address, credentials to use and
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arguments as follows
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```
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auto channel = CreateChannel("localhost:50051", InsecureCredentials());
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```
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- Create a stub. A stub implements the rpc methods of a service and in the
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generated code, a method is provided to created a stub with a channel:
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```
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auto stub = helloworld::Greeter::NewStub(channel);
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```
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- Make a unary rpc, with `ClientContext` and request/response proto messages.
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```
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ClientContext context;
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HelloRequest request;
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request.set_name("hello");
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HelloReply reply;
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Status status = stub->SayHello(&context, request, &reply);
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```
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- Check returned status and response.
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```
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if (status.ok()) {
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// check reply.message()
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} else {
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// rpc failed.
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}
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```
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For a working example, refer to [greeter_client.cc](greeter_client.cc).
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### Writing a server
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- Implement the service interface
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```
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class GreeterServiceImpl final : public Greeter::Service {
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Status SayHello(ServerContext* context, const HelloRequest* request,
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HelloReply* reply) override {
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std::string prefix("Hello ");
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reply->set_message(prefix + request->name());
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return Status::OK;
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}
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};
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```
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- Build a server exporting the service
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```
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GreeterServiceImpl service;
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ServerBuilder builder;
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builder.AddListeningPort("0.0.0.0:50051", grpc::InsecureServerCredentials());
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builder.RegisterService(&service);
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std::unique_ptr<Server> server(builder.BuildAndStart());
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```
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For a working example, refer to [greeter_server.cc](greeter_server.cc).
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### Writing asynchronous client and server
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gRPC uses `CompletionQueue` API for asynchronous operations. The basic work flow
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is
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- bind a `CompletionQueue` to a rpc call
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- do something like a read or write, present with a unique `void*` tag
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- call `CompletionQueue::Next` to wait for operations to complete. If a tag
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appears, it indicates that the corresponding operation is complete.
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#### Async client
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The channel and stub creation code is the same as the sync client.
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- Initiate the rpc and create a handle for the rpc. Bind the rpc to a
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`CompletionQueue`.
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```
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CompletionQueue cq;
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auto rpc = stub->AsyncSayHello(&context, request, &cq);
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```
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- Ask for reply and final status, with a unique tag
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```
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Status status;
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rpc->Finish(&reply, &status, (void*)1);
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```
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- Wait for the completion queue to return the next tag. The reply and status are
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ready once the tag passed into the corresponding `Finish()` call is returned.
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```
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void* got_tag;
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bool ok = false;
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cq.Next(&got_tag, &ok);
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if (ok && got_tag == (void*)1) {
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// check reply and status
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}
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```
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For a working example, refer to [greeter_async_client.cc](greeter_async_client.cc).
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#### Async server
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The server implementation requests a rpc call with a tag and then wait for the
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completion queue to return the tag. The basic flow is
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- Build a server exporting the async service
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```
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helloworld::Greeter::AsyncService service;
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ServerBuilder builder;
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builder.AddListeningPort("0.0.0.0:50051", InsecureServerCredentials());
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builder.RegisterAsyncService(&service);
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auto cq = builder.AddCompletionQueue();
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auto server = builder.BuildAndStart();
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```
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- Request one rpc
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```
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ServerContext context;
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HelloRequest request;
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ServerAsyncResponseWriter<HelloReply> responder;
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service.RequestSayHello(&context, &request, &responder, &cq, &cq, (void*)1);
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```
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- Wait for the completion queue to return the tag. The context, request and
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responder are ready once the tag is retrieved.
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```
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HelloReply reply;
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Status status;
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void* got_tag;
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bool ok = false;
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cq.Next(&got_tag, &ok);
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if (ok && got_tag == (void*)1) {
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// set reply and status
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responder.Finish(reply, status, (void*)2);
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}
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```
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- Wait for the completion queue to return the tag. The rpc is finished when the
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tag is back.
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```
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void* got_tag;
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bool ok = false;
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cq.Next(&got_tag, &ok);
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if (ok && got_tag == (void*)2) {
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// clean up
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}
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```
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To handle multiple rpcs, the async server creates an object `CallData` to
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maintain the state of each rpc and use the address of it as the unique tag. For
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simplicity the server only uses one completion queue for all events, and runs a
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main loop in `HandleRpcs` to query the queue.
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For a working example, refer to [greeter_async_server.cc](greeter_async_server.cc).
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