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/*
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*
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* Copyright 2015-2016 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GRPCXX_SERVER_BUILDER_H
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#define GRPCXX_SERVER_BUILDER_H
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#include <climits>
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#include <map>
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#include <memory>
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#include <vector>
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#include <grpc++/impl/channel_argument_option.h>
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#include <grpc++/impl/server_builder_option.h>
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#include <grpc++/impl/server_builder_plugin.h>
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#include <grpc++/support/config.h>
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#include <grpc/compression.h>
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#include <grpc/support/cpu.h>
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#include <grpc/support/useful.h>
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#include <grpc/support/workaround_list.h>
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struct grpc_resource_quota;
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namespace grpc {
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class AsyncGenericService;
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class ResourceQuota;
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class CompletionQueue;
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class Server;
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class ServerCompletionQueue;
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class ServerCredentials;
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class Service;
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namespace testing {
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class ServerBuilderPluginTest;
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} // namespace testing
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/// A builder class for the creation and startup of \a grpc::Server instances.
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class ServerBuilder {
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public:
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ServerBuilder();
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~ServerBuilder();
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//////////////////////////////////////////////////////////////////////////////
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// Primary API's
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/// Return a running server which is ready for processing calls.
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/// Before calling, one typically needs to ensure that:
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/// 1. a service is registered - so that the server knows what to serve
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/// (via RegisterService, or RegisterAsyncGenericService)
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/// 2. a listening port has been added - so the server knows where to receive
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/// traffic (via AddListeningPort)
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/// 3. [for async api only] completion queues have been added via
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/// AddCompletionQueue
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std::unique_ptr<Server> BuildAndStart();
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/// Register a service. This call does not take ownership of the service.
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/// The service must exist for the lifetime of the \a Server instance returned
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/// by \a BuildAndStart().
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/// Matches requests with any :authority
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ServerBuilder& RegisterService(Service* service);
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/// Enlists an endpoint \a addr (port with an optional IP address) to
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/// bind the \a grpc::Server object to be created to.
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///
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/// It can be invoked multiple times.
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///
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/// \param addr_uri The address to try to bind to the server in URI form. If
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/// the scheme name is omitted, "dns:///" is assumed. To bind to any address,
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/// please use IPv6 any, i.e., [::]:<port>, which also accepts IPv4
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/// connections. Valid values include dns:///localhost:1234, /
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/// 192.168.1.1:31416, dns:///[::1]:27182, etc.).
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/// \param creds The credentials associated with the server.
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/// \param selected_port[out] If not `nullptr`, gets populated with the port
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/// number bound to the \a grpc::Server for the corresponding endpoint after
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/// it is successfully bound, 0 otherwise.
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///
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ServerBuilder& AddListeningPort(const grpc::string& addr_uri,
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std::shared_ptr<ServerCredentials> creds,
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int* selected_port = nullptr);
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/// Add a completion queue for handling asynchronous services.
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///
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/// Best performance is typically obtained by using one thread per polling
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/// completion queue.
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///
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/// Caller is required to shutdown the server prior to shutting down the
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/// returned completion queue. Caller is also required to drain the
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/// completion queue after shutting it down. A typical usage scenario:
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///
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/// // While building the server:
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/// ServerBuilder builder;
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/// ...
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/// cq_ = builder.AddCompletionQueue();
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/// server_ = builder.BuildAndStart();
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///
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/// // While shutting down the server;
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/// server_->Shutdown();
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/// cq_->Shutdown(); // Always *after* the associated server's Shutdown()!
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/// // Drain the cq_ that was created
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/// void* ignored_tag;
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/// bool ignored_ok;
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/// while (cq_->Next(&ignored_tag, &ignored_ok)) { }
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///
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/// \param is_frequently_polled This is an optional parameter to inform gRPC
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/// library about whether this completion queue would be frequently polled
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/// (i.e. by calling \a Next() or \a AsyncNext()). The default value is
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/// 'true' and is the recommended setting. Setting this to 'false' (i.e.
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/// not polling the completion queue frequently) will have a significantly
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/// negative performance impact and hence should not be used in production
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/// use cases.
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std::unique_ptr<ServerCompletionQueue> AddCompletionQueue(
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bool is_frequently_polled = true);
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//////////////////////////////////////////////////////////////////////////////
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// Less commonly used RegisterService variants
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/// Register a service. This call does not take ownership of the service.
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/// The service must exist for the lifetime of the \a Server instance returned
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/// by \a BuildAndStart().
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/// Only matches requests with :authority \a host
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ServerBuilder& RegisterService(const grpc::string& host, Service* service);
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/// Register a generic service.
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/// Matches requests with any :authority
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/// This is mostly useful for writing generic gRPC Proxies where the exact
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/// serialization format is unknown
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ServerBuilder& RegisterAsyncGenericService(AsyncGenericService* service);
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//////////////////////////////////////////////////////////////////////////////
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// Fine control knobs
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/// Set max receive message size in bytes.
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ServerBuilder& SetMaxReceiveMessageSize(int max_receive_message_size) {
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max_receive_message_size_ = max_receive_message_size;
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return *this;
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}
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/// Set max send message size in bytes.
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ServerBuilder& SetMaxSendMessageSize(int max_send_message_size) {
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max_send_message_size_ = max_send_message_size;
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return *this;
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}
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/// \deprecated For backward compatibility.
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ServerBuilder& SetMaxMessageSize(int max_message_size) {
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return SetMaxReceiveMessageSize(max_message_size);
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}
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/// Set the support status for compression algorithms. All algorithms are
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/// enabled by default.
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///
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/// Incoming calls compressed with an unsupported algorithm will fail with
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/// \a GRPC_STATUS_UNIMPLEMENTED.
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ServerBuilder& SetCompressionAlgorithmSupportStatus(
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grpc_compression_algorithm algorithm, bool enabled);
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/// The default compression level to use for all channel calls in the
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/// absence of a call-specific level.
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ServerBuilder& SetDefaultCompressionLevel(grpc_compression_level level);
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/// The default compression algorithm to use for all channel calls in the
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/// absence of a call-specific level. Note that it overrides any compression
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/// level set by \a SetDefaultCompressionLevel.
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ServerBuilder& SetDefaultCompressionAlgorithm(
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grpc_compression_algorithm algorithm);
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/// Set the attached buffer pool for this server
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ServerBuilder& SetResourceQuota(const ResourceQuota& resource_quota);
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ServerBuilder& SetOption(std::unique_ptr<ServerBuilderOption> option);
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/// Options for synchronous servers.
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enum SyncServerOption {
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NUM_CQS, ///< Number of completion queues.
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MIN_POLLERS, ///< Minimum number of polling threads.
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MAX_POLLERS, ///< Maximum number of polling threads.
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CQ_TIMEOUT_MSEC ///< Completion queue timeout in milliseconds.
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};
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/// Only useful if this is a Synchronous server.
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ServerBuilder& SetSyncServerOption(SyncServerOption option, int value);
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/// Add a channel argument (an escape hatch to tuning core library parameters
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/// directly)
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template <class T>
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ServerBuilder& AddChannelArgument(const grpc::string& arg, const T& value) {
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return SetOption(MakeChannelArgumentOption(arg, value));
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}
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/// For internal use only: Register a ServerBuilderPlugin factory function.
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static void InternalAddPluginFactory(
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std::unique_ptr<ServerBuilderPlugin> (*CreatePlugin)());
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/// Enable a server workaround. Do not use unless you know what the workaround
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/// does. For explanation and detailed descriptions of workarounds, see
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/// doc/workarounds.md.
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ServerBuilder& EnableWorkaround(grpc_workaround_list id);
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private:
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friend class ::grpc::testing::ServerBuilderPluginTest;
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struct Port {
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grpc::string addr;
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std::shared_ptr<ServerCredentials> creds;
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int* selected_port;
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};
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struct SyncServerSettings {
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SyncServerSettings()
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: num_cqs(1), min_pollers(1), max_pollers(2), cq_timeout_msec(10000) {}
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/// Number of server completion queues to create to listen to incoming RPCs.
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int num_cqs;
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/// Minimum number of threads per completion queue that should be listening
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/// to incoming RPCs.
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int min_pollers;
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/// Maximum number of threads per completion queue that can be listening to
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/// incoming RPCs.
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int max_pollers;
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/// The timeout for server completion queue's AsyncNext call.
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int cq_timeout_msec;
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};
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typedef std::unique_ptr<grpc::string> HostString;
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struct NamedService {
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explicit NamedService(Service* s) : service(s) {}
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NamedService(const grpc::string& h, Service* s)
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: host(new grpc::string(h)), service(s) {}
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HostString host;
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Service* service;
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};
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int max_receive_message_size_;
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int max_send_message_size_;
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std::vector<std::unique_ptr<ServerBuilderOption>> options_;
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std::vector<std::unique_ptr<NamedService>> services_;
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std::vector<Port> ports_;
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SyncServerSettings sync_server_settings_;
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/// List of completion queues added via \a AddCompletionQueue method.
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std::vector<ServerCompletionQueue*> cqs_;
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std::shared_ptr<ServerCredentials> creds_;
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std::vector<std::unique_ptr<ServerBuilderPlugin>> plugins_;
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grpc_resource_quota* resource_quota_;
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AsyncGenericService* generic_service_;
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struct {
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bool is_set;
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grpc_compression_level level;
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} maybe_default_compression_level_;
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struct {
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bool is_set;
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grpc_compression_algorithm algorithm;
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} maybe_default_compression_algorithm_;
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uint32_t enabled_compression_algorithms_bitset_;
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};
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} // namespace grpc
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#endif // GRPCXX_SERVER_BUILDER_H
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